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Weylon Santana

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Everything posted by Weylon Santana

  1. b5bfe8cef2e81180419e54b60ad4751b.png

    Coming Soon 2018.

    <3

    1. Sethis

      Sethis

      What ? 2018 is waaaaay too long man ! :o

       

      (nice one, btw ;) )

    2. Weylon Santana

      Weylon Santana

      @Sethis That's exactly it. As I have spent a year and a few months of planning and everything is 100% planned, I can move on. I started to work everything and the plans are absolutely incredible, I selected a base and I believe that yes, I will have this base until January 2018. Meanwhile, if you want you can keep up with the constant updates in my forum. I will only open a topic here in the Intersect forum when everything is almost ready.

  2. Today I did My Logo For me, its Good Enough http://www.ascensiongamedev.com/resources/filehost/ec50c60f50a55fc70352ed9d6719ddb4.png
  3. Time Fantasy I am on it. The new intersect web site is fucking amazing.
  4. I finished the base of my world today. Now I will move the mapping task to my partner. I left the next tasks for him. Delicious 702 maps and there is still plenty to do. The grounds are only the basis for demarcating territory, we will change everything over time. And I'll start working on the base date (animations, items, resources, spells, etc.).
  5. Building a base of the world to later evolve, basically will be an extensive island. All the lake in the center I did yesterday and all the rivers around along with the fill in the lower left corner I did today. I want to make connections between the rivers, outward expansions and greater detail, I'm only "printing" the ground per hour, then evolving into the buildings of cities, forests, details, etc. It reminds me of a butterfly . (But with all the details it will cease to be )
  6. See my question about the formula and the Jc's answer. And, on intersect's site. https://www.freemmorpgmaker.com/docs/en/Game_Design/Content_Editors/Items/UsageExamples.html Have a little explain of the combat content. Maybe you can use this knowledge and make changes on formula yourself, and try use the stats like a variables of function. Variables Function I hope that helps.
  7. Thank you all guys.
  8. I went straight through my fault.
  9. The switch that will always be on will be global. Why these or are always on or always off, and can be changed only via editor causing changes in the game. While the player's hour switch turns on and off, depending on the quest. I have enough practice with switches. I just needed to know the priority of the event, whether for the global switch or for the switch of the player if both are correct. I thought it might cause a strange bug if both were correct. The global switch page and the player switch page. Do you understand what I mean? I'll give you the situation I figured out. I will create several global switches that I will activate as I need them. However others will always be activated (such as the shop switch where the event will behave like a shop), but in these same shops, there will be other pages assigned to the mission that will check if the player is in a certain task of a certain mission (in the same way that they will check if the global switch is activated to behave like a shop.). you see? If the global switch is on, it will behave like a shop. If you are on a mission, it will behave as a dialogue. Both situations are correct. But I imagine the event will give priority to run only one. I needed to know this. Whether the event will run the dialog or the shop. Since the switches of the players will always be turn off after the mission ends, which in logic the event would return to behave as a shop for the player who finished the mission. That's basically my question. I could just do the test in the editor, but I put my doubts here so that other people can see and have their doubts healed. As well as also draw people's attention to issues like this that often for them happens as a bug, when it is not. Can you understand my situation now? PS:I still want the answer to the question hahahaha PS2: Just for the record, I really liked your ideas.
  10. I was thinking of npc shop, for example, to be a npc shop the page will check if "global switch shop" is on (always be on). Then it will be a shop. But if a certain switch on a mission is on, and the player has to talk to that npc shop, then it will check on another page if the player's switch (which in this case is the mission's) is on and then execute the dialog and not open the shop. You see? So that why I needed to know what the priority given to the event would be. Considering that both are correct.
  11. Consider a two page event. On page one will run only if a global switch is turned on and on page two if a player switch is on. Since both are on, the event will prioritize which page, the global switch or the player switch?
  12. If you still need help with the documentation of the tutorials I am here. I've been looking closely at the update you've been doing on the site and it's getting incredible.
  13. The graph which show a npc or tile? What is hitboxes?
  14. I get it. I did not want to do SO BIG in that way, but I wanted to increase the size of the same monsters a bit to get a better use of the graphics. An "X" graph for a normal monster and that same graph of a larger size for a "big boss".
  15. So two questions, please, please, if you can both answer me. 1 - Does the intersect only read 4 frames of sprites or can it read 3 without problems? 2 - What about size, is there a size limit the intersect can not read? I wanted to do something like normal monsters, a normal size and bigger monsters. And maybe even bigger monsters, so I wanted to know the boundaries in that area. I know it reads 128x128 and 512x512 if I'm not mistaken, does the intersect reads larger?
  16. We do not have screenshots, so far, only pics of the connection tests we did. It is not a big deal. What we have to show are files and files. As for mockup art: we are still developing. My girlfriend is drawing some things as a test, we have only a few base pictures that we will use (from drawings she made in her bedroom), I did not think it would be useful to bring them here. For now we have text :D, and if anyone is interested we can show what we have until then.
  17. Just kidding, but since you came to this post give it a read there. And sorry moderators for the funny title. So. I'm developing a project called Heroes Apocalypse. It's a great project so let's go through the formalities that the rules ask for. Name: Heroes Apocalypse Engine: Custom Engine (It's not the name of the engine, you'll understand why) "Post about current progress": Networking.; Chat; Menu Options; Name Over Characters; Login and Register Form; Among other things I did not find much needed here at the moment. "Maybe a Story": The story is too big (but I want to say too big) to write here, we do not have a summary (for now), so I'll skip to the next step. Current Staff: Sample Content - We do not have content to show here, but I can say that we have all the necessary animations(approximately 250), musics(approximately 30), sound effects (I did not count) among other things. We will buy the graphics of tilesets, characters and monsters and We have the staff to make all the necessary things the most of the content. Plans moving forward - If I start talking I will not stop. I have almost 10 pages of planning done of things that can be done. I worked alone in these plans for about 6 months until I got to know other people, it's almost a year of planning. What are we looking for? Programmers, more specifically who write in Vb.Net. We need help to create the engine that will create the whole project. We have @jesusbleach and the more we help, the better, we do not promise to pay anything now, but maybe we can think of a way to repay the help in some way. Tell us what you are going to do! - See my function in current staff. I am basically the brain and the brain thinks, plans, is what I do and in practice I will also do a lot. I'm just not a programmer, but for the rest, I know a lot. Tell us what YOU have done and what you will do moving forward - Well I'm not a programmer, so the maximum I could do until now was to get ideas in Jesus that made many things that would be complicated in the engine, but easy to execute. In addition I forced some bugs that propelled Jesus to correct them. And I think I must have made clear everything I intend to do. Basically this is boys and girls. We are looking for programmers on Vb.Net. The good thing about we are in the planning stage (having in practice some things in the engine), is that we are also open to other ideas, want to tell a story? Do something you believe to be out of the box? We like this, we can for your ideas in practice with ours to create something more overpower. If you are interested and want to delve deeper into the project, call me privately here on the forum. I also leave my discord (which would be nice to have, for easy contact) and my facebook. Discord: WeylonSantana#7909 My Facebook We also accept all kinds of help if anyone wants to fall headlong into the project. But the biggest need is vb.net. I love everyone here Have a good day, week, month and year-end.
  18. There is a folder in the client and editor named Resources. Within this resource folder to several others, the folder of your interest is called gui. Within this folder is the entire intersect client interface area. The files you are looking for are background and logo. Just replace them with yours, remember not to change the name, let background and logo.
  19. @alextoti99 Poisoning is not yet an option in the effects section of the spell editor. Look at this tutorial in the "Combat Spell" section and you can try using "Heal / Damage Over Time" combined with "Stat Boost / Effect Duration" to create a poisoned effect. "Stat Boost / Effect Duration" will set how long an effect lasts. If you try to put an additional effect and do not set a time in that area then it will not have any effect. Regarding the possibility of having a percentage for that effect to hit the player, it is still not an available option.
  20. Look for artpixel tutorials on the internet, programs, videos, tips. Artpixel will give you the base you are looking for, after that study how the sprites are made and then create. You will not find tutorials on sprites creation site, at least not so soon. The answer is google.
  21. @Kyrise In version 4.2 of the intersect, it has "Amount". Set the quantity there. I do not know which version you used, but I think you always had that option. Set the item and quantity of the item to be withdrawn. With regard to the event that should subtract one from the variable every day, I thought of: A series of global events that will trigger autorun. The functions of this series of events is to remove 1 variable at a given time. For example. A player receives 30 variables, so global events are running. At a given time, the event will subtract -1. They will check if the player has exactly 30, then subtract 1. On the next page they will check if he has exactly 29, so subtract one. Each of these events will have a conditional branching that only allows them to execute in an exact interval of time. (00:00 for example) Is there something you should take in condition: is time synchronized with the server? Because if the time of the game has its own time and is faster than that of real life, then that time will be reduced, since the player in two or three hours will have spent 1 day in the game. You see? Regarding the offline time, I believe that the time is not withdrawn, it will only be subtracted considering that the event will always run in a certain time. (00:00 for example). In view of this would be an added point since the player would only spend time online. All this, of course, if time is faster. If it is not, the player must enter at a certain time other than the time of activation of these global events that will have an eternal premium time.
  22. So far it is still not possible with the current version released. When the source is launched you can include this option.
  23. Well, like you said, two weeks was normal, now it's not, obviously something happened at that time. Some problem is with the intersect, or in another game that you play could have caused that. Especially if you have a shared computer (small siblings, minor nephews, etc). What I advise is you keep an open mind. If you are working on a project and everything is fine, you are making progress, keep it up, maybe it's just on your computer, in others it might be normal. And by the resolutions presented are the most used by players in general, I particularly do not give up 800x600 for nothing. Keep working and do not let this relatively small problem get in the way of your project. Who knows in the future maybe it will solve itself as it came. If you need someone to test your project, I volunteer to check if everything is okay. But compared to so many other errors that are here on the site that people show, this is not so great, it really can only be technical problems.
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