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Weylon Santana

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Everything posted by Weylon Santana

  1. Depende do que voce quer dizer. Se for como magia, tem que usar os projeteis. Se for de outra forma nao ha como fazer isso.
  2. Folks. I know that this doubt may sound stupid, but the escalation in the formula when (ScalingStat * ScaleFactor). The ScalingStat = The Value in the chosen status, right? and ScaleFactor = The percentage. My doubt is. Assume a value of 100 in the chosen status. Does the intersect calculate by following this example below? 200% = (100 * 2) 150% = (100 * 1.5) 100% = (100 * 1) 50% = (100 * 0.5) 5% = (100 * 0.05)
  3. Stopped updates due to illness and other responsibilities. Now we are picking up where we left off to advance the further. New Ideas, projects and motivations. We are at full steam. I leave our first riddle. ''Perfection is a symbol of something to be worshiped, or a sign that chaos will come.''
  4. My girlfriend can help with this. Send me details so I can pass it to her and then she'll say if she accepts the job, if you like ...
  5. That's not the case. Note in the 2 videos - I put '' hold player '' then in the same event that I put '' set move route '' I figured the hold player blocked the player, so we developers could control the player with the set move route, but it blocks even the event from controlling it. It worked out right on the first video because it's two different pages. I removed the Hold player from all the events in which I wanted to set the route for the player and everything went well.
  6. Guys, I have a question. The move route for player is not working I think. Because in this first video, it was formerly ''show images'' then ''set route to player'', and then ''wait for player's route''. In the game I only went to show pictures and the game stopped. So I decided to transfer. Show images before, then on another page set route to the player. On another mission I left it as it was, and the game crashes. Displays image and does not control the player [move route not working]. Can someone tell me if it's some mistake of mine or the intersect bug even. I believe there is not a flaw in my logic [I think] Part One - Everything working Part two - how I want to leave, but it does not work. Ps: In the second video, I completed 2 missions and then 2 automatic events started. However, I did and did several tests completing only one mission at a time, and the event does not control the player until after completing the mission. Please review.
  7. Whaaat, i'm on District 9. And Alive! I want to kill someone .
  8. Olá pessoal. Estamos recebendo pessoas aspirantes a desenvolvedoras e que tenham interesse no nosso projeto. xD

    Estamos precisando de mais ajuda no projeto.

    Eu como desenvolvedor único in game fica cada vez mais complicado investir no jogo com o máximo de tempo que tenho [umas 5h - 10h por semana, ainda mais estudando para concurso e trabalhando aqui e ali para ter alguma renda]. Não é um projeto que eu pretendo abandonar nem tão cedo, mesmo apesar de 3 anos de desenvolvimento.

    Estaremos disponibilizando por volta de 3 vagas por ai.

     

    É um Game Online 2D, gráficos da Time Fantasy, com o motor Intersect Engine.

     

    De experiencia para entender o intersect engine basta ter um conhecimento Intermediário-Avançado em RPGMAKER ou ECLIPSE. Aceitamos também Mappers [o requerimento é o mesmo, nosso editor funciona como o rpg maker]

     

    Se tem amigos que tenham interesses em começar projetos, também aceitaremos ideias no nosso projeto. Marque-os se desejar.

     

    Não é pago. Então se quiser participar espero que seja por que goste, querer adquirir experiencia em algo novo ou algo do tipo. Também não recebo nada, até que o jogo fique estritamente profissional e lancemos em lojas e adiante.

     

    Fica o site do projeto e contato é pessoalmente comigo

    Site official está em construção

    https://gamejolt.com/games/heroesapocalypse/299104

    valido até o fina de abril.

  9. Olá pessoal. Estamos recebendo pessoas aspirantes a desenvolvedoras e que tenham interesse no nosso projeto. xD Estamos precisando de mais ajuda no projeto. Eu como desenvolvedor único in game fica cada vez mais complicado investir no jogo com o máximo de tempo que tenho [umas 5h - 10h por semana, ainda mais estudando para concurso e trabalhando aqui e ali para ter alguma renda]. Não é um projeto que eu pretendo abandonar nem tão cedo, mesmo apesar de 3 anos de desenvolvimento. Estaremos disponibilizando por volta de 3 vagas por ai. É um Game Online 2D, gráficos da Time Fantasy, com o motor Intersect Engine. De experiencia para entender o intersect engine basta ter um conhecimento Intermediário-Avançado em RPGMAKER ou ECLIPSE. Aceitamos também Mappers [o requerimento é o mesmo, nosso editor funciona como o rpg maker] Se tem amigos que tenham interesses em começar projetos, também aceitaremos ideias no nosso projeto. Marque-os se desejar. Não é pago. Então se quiser participar espero que seja por que goste, querer adquirir experiencia em algo novo ou algo do tipo. Também não recebo nada, até que o jogo fique estritamente profissional e lancemos em lojas e adiante. Fica o site do projeto e contato é pessoalmente comigo Site official está em construção https://gamejolt.com/games/heroesapocalypse/299104 Valido até o fim de abril.
  10. This video no longer exists.
  11. This video no longer exists.
  12. Update # 19 1 - Deleted 7 Swords, 7 Axes, 7 Shields. Attack, Shield gives up to 100 extra bonus in physical and magic defense, Rings - Give up to 100 extra points in physical defense only while Colares give up to 100 extra points in magic defense only. 3 - The speed of attack of axes and swords was reduced. In addition, Swords continue faster than Axes, but Axes give more damage and more damage and more damage. 4 - Because the horseman has 100 extra points in physical defense and magic compared to other classes, if he uses the 7 rank shield, accessory and amulet, this makes him a tanker class rather than a balanced one. 5 - Hunter is now a high damage offensive class 6 - Updated sprites of classes, event archangel sword, knight spells icons and hunter, swords, axes, shields. 7 - Updated all the recipes to stay in accordance with the new organization of the items. 8 - Changed the price of items in stores. 9 - Changing the class name Old Name // New name Rage Of The Night Legendary Hunter - Hunter Empress of Light - Druid Sovereign of Destruction - Necromancer 10 - New classes inserted - Necromancer and Druid. The Druid was made to be a support class with skills focused on buffs while The Necromancer functions as an offensive class focused on enemy debuffing. The whole presentation of the main page has been reworked.
  13. I loved everything, good additions that the intersect needed .. @Kibbelz, could have be that in the npc editor. [Now that the editor has npc stopped or moving randomly], it could have there as well by the option to '' set route '', therefore technically would not need a pet system, but only an event spell that would generate the npc and then he would follow the player, being friendly, but attacking the other npcs.
  14. My question is do you stream on the engine, showing how it works and etc, or does videos show how it works? For example, a layman like myself did not quite understand how that sprites configuration issue would work, videos would be better explaining how that works in practice than images. I liked all the answers ;-D I am in favor. It would be like the rpgmaker, where you can write in ruby, or insert plugins into javascript [depending on version]. It would be nice if it was possible to add to the final version of the engine, maybe in a language of its own, or through plugins, which would allow creators to be more personalized without any changes to the program source.
  15. I like the idea. @jcsnider could use this idea of translation for the intersect, or spritesheet. [I already know about spritesheet, everyone makes their own when the source comes out in 2077, but who does not cry does not breast. this is just a joke ] It seems promising if there is a continuous work ... I would use without problems. I have some doubts @Underglow One is this. seems unanswered. And... Will it be free to use? Already own website? Do you want to do open source? Are there places to be able to follow you? [I want to follow, for example, facebook, webpage, etc ...] Are there more people on staff besides you? Do you work on more than one project? Do you want to give this engine a long time? Does streaming or something like that always present the engine and such? And finally, in how many months [or years] do you think you will have a ready '' functional '' base? And yes, this is an interview.
  16. I understand. But it's because items or maps, or npc and etc. They may be connected with the mission. Kill npc right, get a certain item, and various things. Its system is also good, could be mixed with other systems as well as the tutorial of the moscano. But I understood basically. Ahh, now I see, I really did not understand it that way. Good is a good way too.
  17. You mean that for the missions would it be multi language? What about items that should have unique names? Events? Name of the maps that appear next to the name of the player? Among other things in the game they should have unique names, such as warnings on server-strings, client-strings. Technically the game would still predominantly be in one language only. If it is the Creator's need to translate only all the missions of the game, simply create Player Switches for each language. When the player enters the game chooses the language he wants. The events then check which switch is on and display the speech in the selected language. There would still be a need for a mission for each language, the npc still checking for this condition of the mission switch would give the mission of the specified language. That is, there would be a lot of copy and paste changing only conditions based on the option that the player chooses at the beginning of the game. It would be possible to change the missions, speeches of events and etc. But the intersect limitation continues, as for event names, map names, name of items, name of spells, name and etc ... depending on how many languages the creator wanted to have, would have to share all this information in the descriptions of each thing.
  18. Update # 11 Checked all the requirements of the spells and was reorganized in the store. The first 10 spells are exclusively combat, which takes up the entire first line. While the other 4 in the line below are exclusively secondary to buffs. Update # 12 Ores were distributed all over the map. There are 8 Ores. 1 - Normal when mined 2 - Coal 3 - Iron 4 - Bronze 5 - Silver 6 - Gold 7 - Ruby 8 - Lazurita In Order the minimum required to mine is: 1 - Normal when mined 2 - Coal - Mastery in Mining = 1 3 - Iron - Mastery in Mining = 2 4 - Bronze - Mastery in Mining = 3 5 - Silver - Mastery in Mining = 4 6 - Gold - Mastery in Mining = 5 7 - Ruby - Mastery in Mining = 6 8 - Lazurita - Mastery in Mining = 7 The map was created to show the location of the minerals and the map to show the location of the monsters. Maps sell in the items store. Update # 13 The name of the maps appear when entering a city or teleporting. Update # 14 (for added security, please review again if the bug and / or issue has been resolved as soon as the new client is released) (edited) 1 - Paperdolls of axes and tools were created. 2 - Corrected the error of Portuguese reported in the mission Decision Making. 3 - The tables were removed in front of the blacksmith, allowing the direct contact with blacksmith. 4 - Forging and cooling conditions have been added for when the player has no points needed to use them - which warns the player that there is an interagagel item when nothing appeared before. 5 - Increased automatic despawn time of the rats and basic respawn of them. 6 - The names of Tânacia and Tanâcia were withdrawn and the city was renamed only of Tanacia 7 - The price of items in the armory item store was increased. 8 - The Monsters have become stronger, and give more xp than usual, the Golens and God the guardian of nature have changed the time of respawn. 9 - The axes that the hunter uses has been removed from the tag [axes] and can no longer be used to cut, only the ax tool can - this tool and the other items will have evolutions as well. 10 - The Banker now makes sound of trunk opening when interacting with him as well as all the chests that there are until the moment. 11 - The welcome message from the server has been modified and the player is also offline. 12 - In spells for sale, was placed in the description which status influences that magic. 13 - The Masters of Mining and Creation now tell you what you can do when you reach the required number of points. The Masters of Spades - Axes - Spells [and Witchcraft when activated] will not tell you what the player can use when he attains mastery as it already comes in the items. As for the rest of the masters, they will tell you what the player can do when they are activated. That's all for now. All reported bugs have been fixed. All approved suggestions have been Applied. I appreciate your help and we will continue with this work. Update # 15 Swords and Shields can now only be used by Divine Knight while Axes can be used only by Legend Hunter. Update # 16 Error while trying to logout and error while trying to select char has been fixed. A new NPC - Ashor was added. He will take care of answering the initial doubts of the player. At the moment there are only two - What are the Masters and How to get money. The more common questions you have, the more you will be asked to respond. And the sound effect when you move from level after level 50 has been added. Update # 17 1 - Placed doors in the hallways indicating that there is a corridor that goes to the second floor. 2 - Increased xp Base from 5% to 7% 3 - Weapons now have in description% critical and attack speed 4 - Fixed the bug of the tree block being under the tree - reported by @slayer was a bug yes. 5 - Resources now give randomized minerals between 0 and 5 6 - Ashor gives advice only on the first 8 missions. 7 - Monsters below level 3 do not run away anymore. Update # 18 1 - Fixed many bugs reported. 2 - Attended and applied in the game many suggestions. 3 - A new requeriment was added in weapons, magic and shields in addition to the Mastery - The Level 4 - Increased difficulty in the game [exp formula and pve balance] 5 - Gui continuously being implemented.
  19. Well, for now we use the jc launcher to hide the client inside some folder in the system. What is not functional anymore is already a beginning of something.
  20. And how it work?
  21. Guys, has anyone figured out any way to protect the game files? It's sad to have no security, I feel naked. Today some good players have had the wonderful idea of deleting the world's trees so they can see what's hidden behind them. Fortunately there was nothing much in the world, I have not thought about it yet, but if you think this imagine other games. Is there no way to protect our content within the resources folder? [Another reason is also why I know one or two people in the forum who are downloading games from here to get their content. Paperdolls, characters, tilesets and etc ... Anyone can do this, would not like it if they did me too]
  22. We're starting our update count of 0 and we'll start counting from the Open Beta. Those were the tasks so far. Update # 1 Map of Anfloçare - What's on sale in the Item Shop. Now shows where to complete the side missions of the only. The 8 side missions of the Tmuir. Update # 2 I corrected the shield in the blacksmith who was asking himself to be made. Now ask for the right item. Update # 3 Added Level in Monsters. 1 - 2 Face Monsters. 3 - 4 Moderate Monsters. 5 - 6 Difficult Monsters 7 - Bosses Update # 4 Withdrawn some hot blades of axes and blacksmith's swords, as well as hot shells and some ores that were making it easy for the player's life to get the last items of that first season. Update # 5 Modified price of wood sticks This prevents the player from mining too many trees, exchanging all the woods on wooden sticks and selling them all for a greater price than the original wood, creating a scheme to make money easily. Update # 6 Added description for all missions. [As far as possible by] Update # 7 Added restriction to npc none enter within the place of birth of the player. Update # 8 Increased basic XP base from 50 to 100. Increased base multiplier from 3% to 5% Update # 9 Fixed the blacksmith did not complete 2 missions. Now he completes Missions Collect rock and collect wood. Update # 10 - Developed by @Derop Main Menu GUI. Soon he would update the whole game.
  23. Ahh, I just wanted to understand that. I'm a little crazy with this gui. Thanks.
  24. You say the box that marks fullscreen? Many people would appreciate it. I am editing the GUI part of my game, since almost everything is finalized and without many errors.
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