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Everything posted by Weylon Santana
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Sounds must to be in wav format. Music must be in ogg.
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I will try to convince the school to switch to windows 7, even they hate linux, but according to the technician if you change it gives a problem in the computer and it does not work, something like that. I'll try to see what I can do to change the school's operating systems.
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Would this be on the web? something paid or free?
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I know a lot intersect.. i have a project too.. will be better in my idea that i use in this school too.. because they can work in project here too when they get a lot exp.
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There is some way to running in linux?
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I just tried to use wine and it does not open anything. appears "opening ..." and disappears. Im on the school now.
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Are these the only libraries that are used to run the editor?
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is there any way to run the editor in linux? where and how can I download and install mono on these computers?
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How can I look at the distro? Apparently to open the programs if you use a "wine", I do not see another way to open an exe here.
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@jcsnider or @panda please help. I as a teacher started working in a school, I will be a game creation teacher and logically I will use the Intersect. I do not think you could imagine that haha. But the intersect can be a good tool for education as well. The point is that all computers use linux and I know absolutely nothing about linux, so I wanted a little follow-up of you guys before classes started. I do not know how to look at specifications, or anything. I'm having problems even running the server, why not open it, blinks on the screen but closes before opening. There is no anti virus here according to the responsible technician. So could someone accompany me only until I run the client, editor and server without problems? Would greatly appreciate it.
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Say "NO" to drugs. or say "YES" to drugs. It does not really matter what you say to drugs, because if you're talking to drugs it's too late!
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That's exactly what I'm saying. thank you for understand. I wanted the sound properties to work like music properties. I wanted to use the music in wav format, but as it can not, I try to use the music in sounds, for a better quality, got? Why in ogg the quality drops drastricly. So I was using sounds to play the music and the events to play the sounds (since when I learned to play sounds in autorun without giving a bug). I was just trying to enjoy the best quality. When several different maps have the same music, do not fade from one map to another, continue. And it picks up only within the boundaries of the map. In sound, do not fade out, it's ok for me. But it takes a little beyond the boundaries of the map, so when two maps have the same sound in the transition between them the sound enforces a lot because it is an overlapping over the other. That's seamless. When it's no-seamless picks up all the maps around the event. I worried when you said that I was going to withdraw the sound because then I would be obliged to use ogg as music, since I could not by the music by the event with a music overlay another in their boundaries, along with the sounds that are already playing, along with other sound effects ( as a river I use the map sound tile properties). It would be a big mess. So in my idea if I used the music in sound, it would be nice, but have these questions. Leaving me with no choice, having to use music in music (ogg,drastricly the quality) and the sounds I would use for the event because activating by the event works only within the limits of the map. @jcsnider
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so will you remove the sound from the map properties and leave it only via event?
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Hey, what you did with the music is incredible, if two or more maps have the same music, the music continues to play, dont overlay or changes, all that happens is a fade out and fade in, when they are different musics. Maybe applying to the sound, without having to fade, would be cool. what do you think?
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@jcsnider would you be able to make the sound, either by the event or the map property, only play to the edge of the map, 26x32? In beta 5 maybe?
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Two ordinary question. The maps in the "non-open-world" version when the map borders setting on server.xml is set to 1. How does the Map Sound issue work in properties, does it grab all nearby maps? Let me try to explain: Considering the "S" as the map with the sound set and the green arrows as the maps nearby. 1 - Is this how it works when it is set to "non-seamless"? And 2 - When I play a sound, by the event and not by the properties. Will it only run on the map where the event is or grab the maps nearby? I do not know if I will switch from open world to non-seamless. I was just testing for fun and I thought it was cool. I wish someone would respond. Thank you all.
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Much progress made. Half the knight's story ready. Advancement in audio features and animations. Website in production and website shop almost functional. Tons of bugs fixed. Photo of the day #4
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@Capivarinha
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But is a bug, even not set, they kill each other.
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I believe isnt possible.
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is it possible to send a command via PHP Application to the server and then ban the char, or kick, or any function that the server has?
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I really understand what you say. At the moment we are focusing on the basics. So at the first moment it will appear that the items and sprites graphics do not match. In the future when we work in more detail in the graphics. We will fit the items with the sprites graphics, we are still studying the way they are constructed. colors, techniques and everything. I appreciate your comment, we will be taking into consideration in the future. The concept art, will be for the construction of a background for the client, which is consistent with the game. Concept art of game places, class sprites or even monsters, in addition to backgrouds, we also use for other things, like advertising. So, my girlfriend is focusing on this now, and in the future for the next seasons of the game, we will fit the graphics, looking like everything from the same universe / artist.
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Story Today I did this on my project...
Weylon Santana replied to SkywardRiver's topic in Design & Creativity
Work on concept art ^-^ (I'll try again to post more uptades of my project here.) Our knight sprite, and a weapon of our project game. Our concept art made in sheet and rendered on computer. The final design. Painting by: @jesusbleach -
Working outside the editor. In the graphic part, my girlfriend who is also partly our pixel artist, Daniele Almeida, made our first Concept art. We will be working on many over the course of the game. Our knight sprite, and a weapon of our project game. Our concept art made in sheet and rendered on computer. The final design. Painting by: @jesusbleach
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Dance... Dance... Til you die... All game its now translated to Portuguese. More bug fix done. Fun for Fun http://www.ascensiongamedev.com/resources/filehost/265605ba5046122842962faba48470a5.avi
