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Everything posted by Artheios
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Pretty cool job, but you need to work on volume rendering, the mountains seems flat. Try to add some highlights on top of the big rocks. The ground on the upper side of the castle could be oriented horizontally, it will give a better view. In general vertical tiles are not a good idea for grounds. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hello all ^^ Here's some news on my project, basics of 2 others continents finished, pretty happy of the results ^^. Have a great day, later ^^. -
Groovy as hell !! I want to play that mini game. Great work sir, good luck ^^.
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I totally aggree with you on that, it seems that with time passing, we see more and more games released without being finished at a decent state.
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Great stuff, will read it in details when i will have more time. Thanks for sharing it with us pal
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Pretty cool work, i love the charset with the breathin' move, you've upgraded your skills mate. -
Using an Illustration/Picture as a background
Artheios replied to kalechips's question in Questions & Answers
Bruh ?!? never see that XD Sorry mate to took you on the wrong way ^^. -
Using an Illustration/Picture as a background
Artheios replied to kalechips's question in Questions & Answers
Hello if i understand correctly you're talking about panorama mapping, i'm also an ex-rpg maker user so probably i'm on the right way. It seems possible to do such things but some people tell me that the engine would probably not like it... And for now i didn't find anything about another way to do than the one you mention. -
Even without prices, it could be an interesting event to see. I will probably don't challenging myself into it but it could be a good opportunity to discover hidden talents and play cool games.
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Help whit Visual bug in Craft Windows
Artheios replied to EspectroW's question in Questions & Answers
Hello, check the .json files named "CraftingIngredients" and "BagItem" specifically the "BagItemValue" parts in each. -
Help whit Visual bug in Craft Windows
Artheios replied to EspectroW's question in Questions & Answers
Hello, are the dimensions of each windows the same ? Maybe it comes from that. -
I would be glad to see something like that ^^.
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how to implement a spell with those specific characteristics?
Artheios replied to Manigold's question in Guide Requests
Hello, in other terms you need an animation that is at least 7x8 tiles, for dimensions you multiply it by 32 pixel so 216x256 pixel (but it would be better to go on a 8x8 tiles animation for the hit radius, you will see why). After that go in your spell in the database and define your animation as hit animation. Get the AOE target type in targetting info and define the hit radius as 4 (from center to borders). And you will get what you want if i understood correctly. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Pretty cool work, curious to see how the thing will evolve ^^. Good luck comrade. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hello all, my turn ^^ Finally finished the basics of the desertic continent . Was quite a challenge but mission complete ^^. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Those that are just named "Ground" in the basic tilesets of the engine ^^. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Actually the map is pretty cool, good work ^^. A way to improve it is by using the ground tilesets (as i can see , you're using the default tilesets), the ground variations will be more natural than the actual tile shape. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hello, great add and awesome job ^^. I love how things looks smooth, cool and calming music, great tiles and perfect gameplay. I must say that's how a game should be done ^^. -
Hello could you show us your events please ? It would be more convenient to give you the good answer.
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Count as high as you can while staff are sleeping!!!
Artheios replied to Giligis's topic in Forum Games
and now ?1 -
Upgrading to 0.7.2 let the console and editor say it's on 0.7.1.120
Artheios replied to Artheios's question in Connectivity Support
Hello thanks for your quick response as always ^^. For now i can use the engine as i've always done so there's no great matter. But i was thinking you would propably want to know that there might be a problem (wasn't sure of this part ^^). Thanks again Mighty Panda for your hard work ^^. Edit : All seems to work well with the latest update, both console and editor/client says 0.7.2.6. -
Hello, i figured out that the engine has passed to 0.7.2. I'm working on windows 11 with 0.7.1.120 (always upgrading since one year with the latest main build) and all go well. When attempting download any file proposed (full/upgrade/patch) it appears that there's only .md files in both server and editor/client folder and only a ressource file in the editor/client folder. When starting the server and the editor/client stay in 0.7.1.120 version but all work well. Is this normal ? If someone could explain me if it is or not, i would be grateful. Have a nice day all.
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yep wrong idea^^ it would rather be more in the "set variable" function, should be able to be set as an item number in inventory like : when choosing the "set variable" function, we should have another choice named "item number" giving access to a list of the object of the database (or inventory directly). But have no skill in C# so i don't know how far what would be necessary to have these changes ^^.
