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Everything posted by Artheios
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Pretty rebuild the world for my game, i change my mind on how i will handle things, i will first build the basics of each continent and will add the rest after. The good thing is that with all the mapping done in my lost project i upgrade myself to use the editor and i'm proud of what i'm doing. Thanks all for your hard work on this wonderful engine. -
I need help, "Process is terminated due to StackOverflowException"
Artheios replied to vs1210's question in Questions & Answers
take a look at the official documentation, the link is on the homepage : Introduction | Documentation Intersect (freemmorpgmaker.com) -
I need help, "Process is terminated due to StackOverflowException"
Artheios replied to vs1210's question in Questions & Answers
hello, which version of Intersect do you use ? -
I remember seeing something about configuring an event to catch if it's the players' first login (after registeration so) and by that you could do basically what you want to do for training, no need of an item for that. Here is the link : 4.2 first login event - Event Questions - Ascension Game Dev
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Hello all, first thing, thanks all the team for your hard work. I'm here because i want to modify the create_character_window, i explain myself. I've seen this about what i want to do : Character hair customization (+ basics for expansion) - Source Modifications - Ascension Game Dev But that's not what i want to do, i mean i don't need the system to be usable in game, only when the player create his character. I want to get rid of gender selection and replace it by ethnic selection (5 choices possible). If possible i want to modify the character sprite part, by adding 3 categories (basically hair, eyes, corpse/fur) which the player could change to give more customisation options. I know that graphics changes are done with the create_character_window.json file and find in the source code the part i need to modify : Intersect-Engine/CreateCharacterWindow.cs at main · AscensionGameDev/Intersect-Engine (github.com) My question is, is anything else to modify after or not ? I don't want someone doing the thing for me but if anyone could explain me how to do things right it would be appreciated ^^. Have a good day or night.
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hello i'm not sure of that but i remind of something about that coming out with the 8.0 version of Intersect.
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hello all ! This is what i've done for my title screen, hope you like it ^^. Have a nice day or night ! -
You meant idle and other stuff, I wasn't on the same thing ^^
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what don't you understand ? how to create an animation ?
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I will do now sir Panda i promess ^^, i had a doubt about creating a post on github but next time i will do so. thanks for your quick answers. And thanks for the quick fix man you're a hero to me, have a good day or night i don't know ^^.
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Hello guys, first thing thanks all for your work, i say that every time i know but i think this is not exagerated to do this ^^ I encountered an issue with the new main version (0.7.1.59), when I launch the server, i got an error message : 2022-09-30 11:30:06.392 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). -------------------------------------------------------------------------------- 2022-09-30 11:30:06.399 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). -------------------------------------------------------------------------------- 2022-09-30 11:30:09.386 [Warn] Directory was specified as a plugin directory but does not exist: 'resources\plugins' -------------------------------------------------------------------------------- 2022-09-30 11:30:09.388 [Info] Discovered 0 plugins: -------------------------------------------------------------------------------- Listening on 0.0.0.0:5400. -------------------------------------------------------------------------------- resulting in a message in the server console which says something about stack limits and the console crash. All working well when downgrading to 0.7.1.58. As someone an idea on how to fix this ?
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Pretty funny ^^.
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Count as high as you can while staff are sleeping!!!
Artheios replied to Giligis's topic in Forum Games
FUUU... I forgot to change the o in 0. -
Count as high as you can while staff are sleeping!!!
Artheios replied to Giligis's topic in Forum Games
Damn Devils' inside... Flee comrades !! -
Change Icon item of the inventory when dropped
Artheios replied to dougrz's question in Questions & Answers
Hello, a way to do something similar would be to create the right icons and create object in your database which will be dropped on map. After dropping you call an event which change the icon object in the real object and add it to the player inventory. -
Count as high as you can while staff are sleeping!!!
Artheios replied to Giligis's topic in Forum Games
You can participate for 3. Let's go pals ! We can do this ! -
erf... thinking that was what you want modifying sorry don't know more ^^.
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"Chatbox": { "channel": "Channel:", "channels": { "0": "local", "1": "global", "2": "party", "3": "guild" }, Here ^^.
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Hello, you have to make some modifications in the Client_Strings.json folder.
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Wow great work, love it but isn't there a problem with the "f" ? It seems less visible than the other letters, it looks more like a "i" and i think the "s" would be better with more light on the middle part. The jewel part is awesome, it would be impossible for me to do such things ^^. Have a good day mate. -
I already done that, 35 folders of 40 maps all linked each other and so far i gone no problems encountered, but i just made one system of timed events and nothing but mapping. i think you can do it so.
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
First thing, thanks for the compliment mate. I 've thought about but i think i will not use it for the world surface, maybe for some specifics passages. For now i'm just mapping the base of my world ( combat zone/exploration zone ), i will handle caves and other stuff later. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Thanks for the compliment, "ca me va droit au coeur" as we say in french ^^. You've made an excellent work on making these. Some recolors and Gimp tricks and here i go, i absolutly love it, they inspire me a lot and are easy to remodel. Thank you to shared this tile set, Malumia is possible due to you. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Continuing the mapping of the world surface first area. I've created some more tilesets to fit what i want. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
That's not about making tilesets ^^ but more place them on a tileset grid, all are existent tilesets of the base engine just recolorized them and replace them on an empty grid. You can use it to fill your maps but it have to be align with the grid on Gimp or device you may use to not break passages. I must admit it's not a regular way of doing things but i think it works well when using simple resources to map. I'm not sure what i wrote is perfectly clear... sorry i'm french and do with what i know in english ^^
