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Artheios

Ascending Contributor
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Everything posted by Artheios

  1. https://www.ascensiongamedev.com/topic/6666-i-ran-an-intersect-game-for-3-years-what-i-learned/ https://www.ascensiongamedev.com/topic/3537-a-guide-to-not-quitting-development-on-your-game/ https://www.ascensiongamedev.com/topic/822-mmorpg-basics-economic-design/ https://www.ascensiongamedev.com/topic/825-mmorpg-basics-planning/ You should read theses articles on the forum, personnaly think they are very good ones. Have a nice day ^^.
  2. Can do it for free, but i haven't no more fingers (my dog ate them when i was sleeping), now i tip with my big toes so it takes time.
  3. Finally after 1 year and 9 month, Malumias' world base is finished. So happy about the result.
  4. Wow great stuff ^^. You made your tiles alone or is it something you downloaded ??
  5. It takes me time to find what disturb me, finally got it ^^. The roofs !! The way you made them isn't a problem but for the right side of the roof the colors need to be darker. A good way i fount to have the good colors for the right side, is taking the colors of the left side and apply the semi transparent black used for shadows on it. You should eventually add a "bar" to separate the two sides of your roof. Have a good day.
  6. Hello mate, the fog need to be reviewed but i'm sure you already knew it ^^. For the rest good work, you've made quite an upgrade since you started with these. Have a great day and never abandon learning pixel art ^^.
  7. Wanna take a lift ??
  8. https://ascensiongamedev.com/resources/filehost/3fe536dbc2335c43074e8e326d326d23.png Actual Malumia World, working on the last continent ^^. Have a great day all.
  9. https://www.ascensiongamedev.com/topic/6145-very-long-plugins-guides-w example/ Hello, there you will find what you need. Have a nice day.
  10. Great work ^^ I'm working alone on my game so i won't use it but great add for the engine. Thank you for your work sir Panda.
  11. Hu ho ^^. What kind of new marvelous thing are you preparing sir Panda ???
  12. If you need help for your tilesets, mp me, there's no big deal solving the problem (if you have gimp, photoshop, ...).
  13. Hello, it seems that you're good at mapping, i'm curious how things will evolve. Good luck with your project mate.
  14. Hello, conditional branches in events are your best friend for that. Page 1 : An event with your grow tile graphic which verify if you got the seed object If yes Activate another page in your event with the "seed planted" tile If no Show message : "you don't have seeds to plant there." Page 2 : Wait X frames Activate the next page in the event with the "half_grown_plant" tile Page 3 : Wait X frames Etc... Until you got all the steps you need. Activate another last page with the "grown_plant" tile If player uses action button Give X item (seed one) Return to the first page (which allows player to plant another seed and restart the processus).
  15. Very good tutorial ^^ I was wondering how to implement such a system. Thank you so much, it will save some time for me later ^^.
  16. Could you show us your event please ? It will be more convenient to help you effectively.
  17. Maybe by adding another variable (boolean) that is switched to true when passing on the next day (00h00). On player login verify if the boolean is on or not. If it's on, get your dungeon variable to 3 and set the boolean off.
  18. Hello, maybe you will find what you want in item creation, try equipments (shield for example).
  19. @panda Build tested and the behavior occured like with the 0.7.2 Beta 34. No problem with the latest release (0.7.2.43). Thanks for your work sir.
  20. Sorry i forgot that i didn't pass by the 0.7.2-Beta34 as the update are done when i'm sleeping i directly update to the .35 Edit : it seems that the .41 version, you just done solve the behavior. Thank you so much Mighty Panda, you're the best.
  21. I can answer now ^^ You're right the .34 worked well, that's when i updated to .35 that the behavior appeared.
  22. https://ascensiongamedev.com/resources/filehost/9d767f07176754e513f26b4ed2d475e2.mp4 Here it is ^^. I upgraded to the 0.7.2-Beta38 (the video is done on that version).
  23. Hello all, i encountered a little problem with the latest release of the engine (0.7.2-Beta35). When i use the brush tool since i change the tile i use for mapping, the position of the screen is reseted and apply the tile on the wrong one. After that i could set the screen position as i want and apply tiles normally until i change the tile i use. I use the engine with no sources changes on windows 11.
  24. Pretty cool start, for the forest ground, it's better to use the tilesets named "Grounds", you won't have this square looking shape by using it.
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