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Everything posted by Artheios
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Thanks, greetings always cheer up ^^. I've made quite an effort to propose a different way of mapping with basics ressources (with many recolors and stuff done myself). I'm glad someone find it cool ^^. Your maps are great, you made a great use of lightning effects and the tilesets fits each other. The donjon shape is awesome, love it. For making assembled rocks use gimp or photoshop or the device you like and make some yourself, you just have to copy/paste the tilesets to make it shaping like you want Here's an example of what i've done for my tilesets you will see what i mean : https://ascensiongamedev.com/resources/filehost/2d86553b86e9fe7ce882e2f8bf40f8b0.png Continue working like that you will soon be able to greatly level up ^^ -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Great work, i suggest you to make assembled rocks, it will be better than disposing them randomly on the map. Love the ambiance of the map, you've made a great effort on that and it works. My turn ^^ https://ascensiongamedev.com/resources/filehost/1e6bcdfa37a2e709ce0184a0a4259cdb.png https://ascensiongamedev.com/resources/filehost/638f8dda894976f70b7deb8631b57d5c.png https://ascensiongamedev.com/resources/filehost/50f979aca8acd5bd8e0168fb2851fcf4.png -
Count as high as you can while staff are sleeping!!!
Artheios replied to Giligis's topic in Forum Games
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yep, sorry I was mistaking about that. thanks for correcting me.
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you probably need to modify something in the client.config file.
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My mistake thanks for the correction.
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Hello apparently it's not possible without modifying source code, the question have been answered before in another post. There's also a request for that on Github but seems not to be a feature that will be implemented soon.
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Hello all, thanks Kibbelz for all your work, may you succeed with Nightmare. Thanks to the development team we have a great tool to achieve our dream to make the perfect game. Look my avatar is dancing, it's too excited to see what intersect will become (greater for sure).
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Cool work but it will be perfect with outlines, all your sprites will be more visible like that. Check the base tilesets you will see for yourself what i mean. Continue working like that and soon you will be a great pixel artist. For your grass tileset, if you want it to be plain, you need to start by the corners and go to the center, so it will look more plain. -
Link map to make the world go round
Artheios replied to Artheios's question in Source / Plugin Requests
Hello, yes that was my idea but it's not possible, the map is already linked to another and the editor doesn't allow to link a map twice. After all it's possible to do the same thing with warp events. -
Moving player in mouse click direction
Artheios replied to Rodrigo Reis's question in Questions & Answers
Pretty cool feature, love it. Good job mate and thanks for the sharing. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
As i saw there's a lot of work on what you've done but i agree with Aisen. I think you should take a look to tutorials about basics in pixel art. You seem to have a good understanding of the color palette so i think it won't be very difficult for you to understand. -
Cool way to do such system, gives me ideas for eventing something in my game ^^.
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Hello, you can try to do this : @> conditional branch[Player Variable: Cooking Exp is equal to 100] @> set player variable cooking level (Add 1) @> set player variable cooking exp (Set 0) @> show picture So each time the player variable cooking exp reach 100 it add 1 to cooking level and reset exp to 0, it could be simpler. On the second screen place this : Start common event : Cooking Exp just below : Set Player Variable Cooking Exp (Add 5)
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Hello all ! I'm actually developping a game for which i use another method of mapping here's what it look like. https://ascensiongamedev.com/resources/filehost/89c292d65a3caacc020bda4991e58723.png As you can see the things are done like this : 35 folders (named A to ZI) of 45 maps (1 to 45). All the maps are linked each others. The purpose is when i tried linking A1 to A45 from the left tile of A1 it's not possible so my world stay flat ^^. I know that with events i should teleport the player where i want but i'm thinking for those who will pass after me (what ?? no one is crazy enough to do such things ?). So here is my request (think it could be a cool feature for the engine) can someone handle something that can make the world goes round ?
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Take care of you pal, the only important thing is to be enphasis with yourself. The rest can wait.
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Seems that's not possible with the base engine. So you have to create a system to do it, by modifying the source code or find a way to do it with events but i've no clue it's possible to do that...
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Hope you success, good luck !
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So not possible to create other than linears projectiles with the engine. Make changes on how the projectiles working means modifying the source code and it's quite complicated if you are not a programmer as me ^^
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Sorry forgot to say hi mate ^^ Could a moderator supress this message please ?
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Hi mate ! How have you configured your projectile ? Is it possible to have a screen of it and your spell please ?
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Awesome job, it's less agressive for the eyesand the colors are better. Love it ! -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Wow the one with the bow is awesome -
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Not bad but the two ones on top would be better if the move have been reverse, think of how to use a weapon like this and you will understand what i mean. But the other two are great.
