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Everything posted by Artheios
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Seeking Advice: Creating Your Own Game on the Intersect Engine
Artheios replied to Gutsdev0's question in Development Questions
https://www.ascensiongamedev.com/topic/6666-i-ran-an-intersect-game-for-3-years-what-i-learned/ https://www.ascensiongamedev.com/topic/3537-a-guide-to-not-quitting-development-on-your-game/ https://www.ascensiongamedev.com/topic/822-mmorpg-basics-economic-design/ https://www.ascensiongamedev.com/topic/825-mmorpg-basics-planning/ You should read theses articles on the forum, personnaly think they are very good ones. Have a nice day ^^. -
Paid - Export game to Android as .apk
Artheios replied to luciferofhell's question in Resource Requests
Can do it for free, but i haven't no more fingers (my dog ate them when i was sleeping), now i tip with my big toes so it takes time. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Finally after 1 year and 9 month, Malumias' world base is finished. So happy about the result. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Wow great stuff ^^. You made your tiles alone or is it something you downloaded ?? -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
It takes me time to find what disturb me, finally got it ^^. The roofs !! The way you made them isn't a problem but for the right side of the roof the colors need to be darker. A good way i fount to have the good colors for the right side, is taking the colors of the left side and apply the semi transparent black used for shadows on it. You should eventually add a "bar" to separate the two sides of your roof. Have a good day. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hello mate, the fog need to be reviewed but i'm sure you already knew it ^^. For the rest good work, you've made quite an upgrade since you started with these. Have a great day and never abandon learning pixel art ^^. -
Count as high as you can while staff are sleeping!!!
Artheios replied to Giligis's topic in Forum Games
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Wanna take a lift ?? -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
https://ascensiongamedev.com/resources/filehost/3fe536dbc2335c43074e8e326d326d23.png Actual Malumia World, working on the last continent ^^. Have a great day all. -
https://www.ascensiongamedev.com/topic/6145-very-long-plugins-guides-w example/ Hello, there you will find what you need. Have a nice day.
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Great work ^^ I'm working alone on my game so i won't use it but great add for the engine. Thank you for your work sir Panda. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hu ho ^^. What kind of new marvelous thing are you preparing sir Panda ??? -
If you need help for your tilesets, mp me, there's no big deal solving the problem (if you have gimp, photoshop, ...).
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Hello, conditional branches in events are your best friend for that. Page 1 : An event with your grow tile graphic which verify if you got the seed object If yes Activate another page in your event with the "seed planted" tile If no Show message : "you don't have seeds to plant there." Page 2 : Wait X frames Activate the next page in the event with the "half_grown_plant" tile Page 3 : Wait X frames Etc... Until you got all the steps you need. Activate another last page with the "grown_plant" tile If player uses action button Give X item (seed one) Return to the first page (which allows player to plant another seed and restart the processus).
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Very good tutorial ^^ I was wondering how to implement such a system. Thank you so much, it will save some time for me later ^^.
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Help whit variable reset al server 00:00
Artheios replied to EspectroW's question in Questions & Answers
Could you show us your event please ? It will be more convenient to help you effectively. -
Help whit variable reset al server 00:00
Artheios replied to EspectroW's question in Questions & Answers
Maybe by adding another variable (boolean) that is switched to true when passing on the next day (00h00). On player login verify if the boolean is on or not. If it's on, get your dungeon variable to 3 and set the boolean off. -
Hello, maybe you will find what you want in item creation, try equipments (shield for example).
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Editor reset the screen position after tiles changing.
Artheios replied to Artheios's question in Questions & Answers
@panda Build tested and the behavior occured like with the 0.7.2 Beta 34. No problem with the latest release (0.7.2.43). Thanks for your work sir. -
Editor reset the screen position after tiles changing.
Artheios replied to Artheios's question in Questions & Answers
Sorry i forgot that i didn't pass by the 0.7.2-Beta34 as the update are done when i'm sleeping i directly update to the .35 Edit : it seems that the .41 version, you just done solve the behavior. Thank you so much Mighty Panda, you're the best. -
Editor reset the screen position after tiles changing.
Artheios replied to Artheios's question in Questions & Answers
I can answer now ^^ You're right the .34 worked well, that's when i updated to .35 that the behavior appeared. -
Editor reset the screen position after tiles changing.
Artheios replied to Artheios's question in Questions & Answers
https://ascensiongamedev.com/resources/filehost/9d767f07176754e513f26b4ed2d475e2.mp4 Here it is ^^. I upgraded to the 0.7.2-Beta38 (the video is done on that version). -
Editor reset the screen position after tiles changing.
Artheios posted a question in Questions & Answers
Hello all, i encountered a little problem with the latest release of the engine (0.7.2-Beta35). When i use the brush tool since i change the tile i use for mapping, the position of the screen is reseted and apply the tile on the wrong one. After that i could set the screen position as i want and apply tiles normally until i change the tile i use. I use the engine with no sources changes on windows 11. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Pretty cool start, for the forest ground, it's better to use the tilesets named "Grounds", you won't have this square looking shape by using it.
