Jump to content

Artheios

Ascending Contributor
  • Posts

    158
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by Artheios

  1. Yep but that's the only thing i remember about that so... ^^.
  2. Hello you will find answers here : https://www.ascensiongamedev.com/topic/6495-moving-player-in-mouse-click-direction/#comment-54326 as explained in the post, the system isn't perfect but maybe it will help you.
  3. You're quite enthusiastic, i like to see such determination ^^. For sure it's a good idea to find a way to remake scenes of older games you play, i think it's the best way to create a game.
  4. Hello a way to do that is to create an event which detect the player coordinates permanently. With a condition that checks if the player x or the player y change, it play the step sound. But it may not be cool with the engine because it's quite an infinite loop event...
  5. Love it ^^ Fast and good to see, as i like it. Good work mate.
  6. For now on my project, i concentrate only on the base of the differents islands mapping, so i won't work on that for the moment. But if you find some tileset that would fit, send me a MP, i' ll try helping you.
  7. Basically it will work like an animated water tileset. If you want examples on how to do such things look at the base tilesets of the engine for example the autotiles_water.png one. After that Intersect is pretty simple for using that type of tileset, you just have to choose the tile type Animated [VX Format] and the engine do the rest ^^. So now that we know that, creating a myst tileset isn't complicated, you have to create it, i remind not of something like this already exist but it's like some clouds so the effect can be certainely reproduced to make our myst tileset. After that you play with opacity to make the myst transparent as you want. If you've not even watch it, Paule Hawse as made some tutorials on youtube for the engine, it covers some features in the engine, you can find them there :
  8. Nope, the myst is not created yet, but maybe by creating a myst tileset disposed on the third layer of mapping and animated like water tilesets i think it could be done.
  9. Paperdolls would be a better way to do that i think. I was thinking about a way to show myst on forests' grounds (basically the same thing so), and the most reliable way i fount is to create a paperdoll which is shown on player when they are in certain zones like those with myst, water, dust...
  10. Hello, the only way i see is to create your event with the spikes animation and after you have to calculate how many time is spent between spikes out and do a thing like this : label wait x ms (the time it takes for the spikes to be out) restore hp - y (the amount of damage to be done) go to label and the event must be in autorun, but i'm not sure the engine will like it, it may cause lag.
  11. Event with automatic endless loop is the devil don't mess with that. Never...
  12. he doesn't start on this island, the access is done by caves here is where you will come at the surface of this island for the first time^^.
  13. Pretty finished the first island, the result after one month of work. And i can say that i'm pretty proud of the design ^^.
  14. Basically, the interface options could be modified in the .json folder in the resources folder of each parts' folder(client and editor / server). For the source code i know they use Github and there's documentation accessible by the home page of the forum. Even me who isn't a programmer successed with these, it should be childplay for you ^^.
  15. Erf... Forgot that... I think if you want to show up the variable in a menu window like the player window, you may have to modify something in the .json folder and maybe in the source code as well but i'm not sure. The bounty system would be quite like the reputation system but same problem to show it after if the player wants to check it.
  16. Hello you don't have to ^^. You can add that with eventing. Create a player variable named player_reputation (and one other named player_reputation_level if you want to add levels) and get it to 0. Know all you have to do is when creating an event which influence the reputation, do a thing like this : variable player_reputation add/soustract the amount needed (or whatever you want to do). and here you are. Have a good day or night where ever you are and welcome in the wonderful world of Intersect. Good luck ^^.
  17. Great post, a must read for everyone before starting things. Thanks you to have shared your experiences and your code modification, for sure it will help ^^. I hope the changes in your life are benefits and wish you a more pleasant life. And also great job to have accomplished a project that have grown so far, an example for the newcomers.
  18. Artheios

    DOT/HOT

    Hello try modifying the duration in ms, maybe it will change something but i'm not sure of that.
  19. hello, what you want to do is not a projectile, it's basically like a skill. All you need to do is create the correct graphics file for creating the attack animation (i.e the lightning bolt) and after you will have to determine the range of efficiency.
  20. In the class itself ^^. https://ascensiongamedev.com/resources/filehost/7efeba50b3e0498ecc649606bce4d460.png
  21. Hello, i think harvesting with projectiles is not allowed. I don't know if you know it but there's a french discord for intersect (i'm french also^^) : https://discord.gg/VcCbHf4r
  22. Hello, first thing welcome in Intersect Community, you will see the devs here are cool persons. Before starting something i suggest you to take a look at these tutorials, they cover the basics of the engine : https://www.ascensiongamedev.com/topic/4061-intersect-engine-tutorial-series-episode-5-is-now-up/ https://www.youtube.com/watch?v=urXP4o9AliM&list=PL_4gMmFWZ37NlmNbIwdSA3DLtYSQKzmrg Have a good day and good luck in your quest soldier ^^.
  23. Hello, I've finally finished the worlds' basics heights... It takes me time but i love the result. Now it's time to go into more precise things ^^. Have a good day all
  24. Hello, for your version of intersect if nothing appear in the console window, you have the version you use in the bottom right of the editor connexion window (something like 0.7.1.81). Little trick that i personnaly use, every time i made a version upgrade i'm modifying the file name for my intersect engine folder.
  25. I recommend watching the entire serie for those who began with the engine, it covers most on how using the editor and creating or modifying things right. A great job done thanks mister.
×
×
  • Create New...