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jcsnider

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Everything posted by jcsnider

  1. It's so the name can be seen more clearly. To remove open Server/Resources/Colors.xml In these three lines: <PlayerNameNormalBackground>argb(180,0,0,0)</PlayerNameNormalBackground> <PlayerNameModBackground>argb(180,0,0,0)</PlayerNameModBackground> <PlayerNameAdminBackground>argb(180,0,0,0)</PlayerNameAdminBackground> Change 180 to 0.
  2. jcsnider

    Site "Upgrades"

    We just upgraded our forum software to the latest version of IPB..... I'm working on fixing problems as I find them. Please post there if you notice anything out of place. We have some new site features, above each thread us admins/mods can add messages which is kinda cool. You can now convey different reactions when liking a post (see below). There's more stuff too, I just haven't found it yet. We will return to normalcy as soon as possible. -JC
  3. Try all lowercase on the names.
  4. No. Not at this time.
  5. Animated sprites were also added in Beta 4, open your Server/Resources/Config.xml and add a line like this in the <Misc></Misc> section <AnimatedSprites>1.png,2.png,bat.png</AnimatedSprites> When events, npcs, or players have that sprite they constantly rotate through the sprite flames.... mainly used for birds and flying creatures.
  6. You cannot.
  7. Sadly not possible. We didn't add separate locations for each icon because technically you can add as many equipment slots as you like. So for now we've kept the horizontal scroll view. Can be changed in source later.
  8. Default orientations face UP. It was broken leading into Beta 4 but is no longer. All animations should face up by default.
  9. The only test that will tell you without a doubt if the client will work on your machine is by trying to run the client in the first place. There is an official requirements list somewhere but in rare cases machines meeting those requirements still fail the initialization procedure within MonoGame.
  10. jcsnider

    IAP?

    No type of payment, membership, micro transactions, or iap systems will be included in the base engine. Everyone is welcome to code their own whenever we release the source code.
  11. Yes, even with setting up your router config, and getting all of the ip and ports set correctly in the client, editor, and server config.xml files you still have to add an exception for the Intersect Server.exe in Windows firewall. Glad you got ti working
  12. Tell them to upgrade their graphics drivers on their machine. If it doesn't allow them to play after that they're screwed See: https://www.ascensiongamedev.com/topic/2165-faq-failed-to-create-graphics-device/
  13. Anytime I've said that you cannot use RPG Maker Graphics in our engines or non-RPG Maker engines I've strictly been referring to the RTP or the default graphics that Enterbrain ships with their products. Almost all other graphics that are sold on RPG Makers site are designed by third parties and those third parties often sell them for other engines on different sites at similar or slightly higher costs. (As you have found.)
  14. Spells marked as "friendly" should not hit enemies, even in AoE circumstances. Please submit a bug report.
  15. Just a fair warning.. I did indeed break common events in this iteration. (Events in general should be a lot more efficient now, though ) There will be a Beta 4.3 sometime soon. I might wait a week or so just so we catch any extra big bugs before starting the Beta 5 sprint.
  16. 4.2 just dropped. Would you kindly report back and let me know if it works better?
  17. Intersect Beta 4.2 Released! August 24th 2017 News/Updates We've just released Beta 4.2 with general bug fixes to fix minor problems plaguing Beta 4 and 4.1. Problems fixed: Tile transparency issues (100%) - Thanks @Miharukun, @lpanic, @Murdoc, @Kauecamelo for helping test! Map grid not caching correctly Map Editor scrolling when changing tilesets NPC Spawn directions being ignored Broken tranformations Random crashes Fill/Erase tools crashing editor Quests being offered multiple times when accepting/declining Global Event Move Routes Playing Animations/Spawning Npcs with Events Editor flickering when using tilesets with UTF8 characters in the name - Sorry for the trouble @Refur and more! Up Next There might be one more hotfix release (Beta 4.3) but probably not. We are going to shift our focus to Beta 5. We promise Beta 5 won't take nearly as long as Beta 4 did! Beta 5 will bring a lot more control over spell casting/hit animations, weapon animations, resource behavior before and on death, and more! Download If you are already using Beta 4 or Beta 4.1 just download 4.2 and extract that archive in place of your current game. Run the migration tool in the Server folder! If you are currently using Intersect Beta 3 (or 3.1) click upgrade below! (You can upgrade from Beta 3/3.1 straight to Beta 4.2) Otherwise click clean install. Upgrade Installation Clean Installation As always please keep in touch with us and report all bugs that you find!
  18. Releasing Beta 4.2 tonight -- it should fix this
  19. In the case where the game wanted me to repond with one of a few specific options could I still click on them and have it auto populate/send the chat? If so I'd be all for this system. Otherwise it seems like work
  20. If you want to hide ALL Npc names you can open Server/Resources/Colors.xml and set the alpha values of the following to 0 (transparent/non visible) <AgressiveNpcName>argb(255,255,40,0)</AgressiveNpcName> <AgressiveNpcNameBorder>argb(255,0,0,0)</AgressiveNpcNameBorder> <AgressiveNpcNameBackground>argb(180,0,0,0)</AgressiveNpcNameBackground> <AttackWhenAttackedName>argb(255,255,255,255)</AttackWhenAttackedName> <AttackWhenAttackedNameBorder>argb(255,0,0,0)</AttackWhenAttackedNameBorder> <AttackWhenAttackedNameBackground>argb(180,0,0,0)</AttackWhenAttackedNameBackground> <AttackOnSightName>argb(255,255,200,0)</AttackOnSightName> <AttackOnSightNameBorder>argb(255,0,0,0)</AttackOnSightNameBorder> <AttackOnSightNameBackground>argb(180,0,0,0)</AttackOnSightNameBackground> <NeutralName>argb(255,100,230,100)</NeutralName> <NeutralNameBorder>argb(255,0,0,0)</NeutralNameBorder> <NeutralNameBackground>argb(180,0,0,0)</NeutralNameBackground> <GuardName>argb(255,240,142,105)</GuardName> <GuardNameBorder>argb(255,0,0,0)</GuardNameBorder> <GuardNameBackground>argb(180,0,0,0)</GuardNameBackground> If you want to be picky and choosy about which npc names to hide then you will need to wait for the source.
  21. It's because you are trying to attach to the version description. The place to upload the files is below: http://www.ascensiongamedev.com/resources/filehost/b37a1c2d058648c7d639e0e28aa03eff.png I've updated the download page for you.
  22. Please update your download here as well:
  23. Absolutely nothing except if you click on them (target them) the new level appears in the hud.
  24. As for anti cheat, there is very little to worry about. We have an authoritative server model so nothing happens without the server checking. This means you can't spawn items, cheat for invincibility, or anything like that. Back in the day with runescape you could use cheat engine to change how much gold appeared in your inventory. You can do that with intersect but you can't spent it because the server knows you don't have it. The worst people should be able to do is speedhack a little. The server is lenient on that because it can be hard to differentiate between speed hacking and lag. Before going after anti-cheat addons we should wait and see what actual vulnerabilities exist and try to patch them instead of banking on third party software.
  25. This is fixed for 4.2, actually. I've already sent him a version to test and he confirmed it is fixed.
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