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Everything posted by jcsnider
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I might default that behavior. I wouldn't expect an option for it though. If we don't change it.. once the source opens it will require changing 1 line of code to do what you want.
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As it's currently coded if there is a face it will show up in both locations.
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Took us long enough.. I finally have paperdolls showing up in the HUD and in the character menu
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Speaking from a dev perspective anything is possible. Speaking for the dev team though, none of us care about iso, so there is no switch or no easy way for you.. it would mean reworking multiple rendering systems, maybe tile structures and more. I've never done anything in iso but I can only assume it would require an entire core overhaul. As for when the source will be out, here is our official statement Truely sorry that I'm not more help, JC
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Final update for tonight, spell status effects! (also by Kibz) http://www.ascensiongamedev.com/resources/filehost/c869daa2135a2ef02c7443f6c64b54ed.mp4
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Chat channels thanks to @Kibbelz (he is also responsible for Multi-Char, Spell Effects (screenie coming soon) and a lot more this update!)
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Nightmare paperdolls with macks characters, with an incomplete ui deisgn all present that effect.
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Paperdolls show up in character selection too:
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Credits Powered by a very simple XML file: Updated OP with the new features in Beta 4 and marked off items that were completed. More to show off later
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If you don't want to attack them then events can do that perfectly.. however if you want combatable npcs you can walk through, and it sounds like you do, then you will need to wait for the source. (and edit like that would be pretty easy though)
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No. Npc's are heavily geared towards combat.. and it would suck if they could walk on top of you and then neither one of you could hit each other.
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Any pitfalls to changing map and tile size?
jcsnider replied to Shilo's question in Questions & Answers
Anytime It's not a terrible idea to have 2-3 topics worded slightly differently about the same thing. Everyone searches for that info but if they use different works they might find this and lead back to that or whatever later. No worries though and good luck with whatever you decide to do! -
Any pitfalls to changing map and tile size?
jcsnider replied to Shilo's question in Questions & Answers
Read through that, it goes over the issues you might face along with performance problems as well. We didn't pick the default values randomly there was a lot of math involved in the decision making. Also i might add that changing tile size has rarely been used (and never been used by developers) so it is likely really buggy and those bugs will be prioritized very low compared to others. -
Should be a .vbp file. This is Visual Basic 6 not Visual Basic .Net. You will need a copy of Visual Basic 6 from 1998. There are no exceptions, alternatives, or upgrade options to .Net. It's nearly impossible to legally obtain VB6 so you would likely have to pirate it. VB6 is also extremely difficult to both install and get running on Windows 10. I personally spent 3+ hours last weekend to take on a freelance job and gave up before I could get it working. That is why we have Orion out and Intersect just around the corner - they are superior engines - they are vastly easier to work with when it comes to source code modifications.
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It's in the rar. It's the very last thing in that post you quoted.
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I outta PM it to you. I'd actually be ashamed to put that one in my google drive.
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I still have an entire backup of Eclipse's old filehost. Lots of hentai, lots of skateboards... I know something else is lurking there too.... Also @Marsh necro much? lol
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Here something please write.
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I also realized that there were others who needed the work a lot more than I @Damian666 you simply got defeated this round by time zones
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The easiest way AFAIK is to hit File -> Export in the editor. Go to a blank map and hit File -> Import. (That will act like a copy/paste.)
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The best advice I can give you is to switch back to Windows. While Intersect will run on Linux that doesn't mean anyone can go and use a Linux machine. If you don't have prior Linux experience or you can't figure out how to preform basic networking tasks with all of the resources available on the internet then there is no hope of you properly securing and running a game on Linux at this time. Even if we wanted to hold your hand through this process and /try/ to walk you through the 200 steps of getting everything running (which we don't) we couldn't because we have absolutely zero information about your network layout, hardware, network addresses, operating systems, firewalls, modems/routers, antivirus, configurations, etc.
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Client/Resources/Config.xml is where you can tell it the ip of the server to connect to. Dont forget, however, that you will have to do firewall/IPTABLES stuff on the Linux machine for it to allow clients to connect to the servers port. Unless you're experienced, nothing about this is quick or easy :/ In almost all cases, anyone looking at a Linux VPS needs to have prior experience with them else you will never get it setup and you will waste money. Sometimes it's worth the extra cost for a Windows VPS simply because it's familiar. If you proceed to get a Linux machine and then can't set it up correctly and ask for help our answer will likely be as follows:
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Most likely cause is that you have ports blocked in Linux not allowing network access. You will have to read up on your Linux Distro and how to unblock the necessary ports so your windows machine can connect.
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Prior Videogame Experience Research Study
jcsnider replied to Greendude123's topic in General Discussion
It wasn't bad, nothing unexpected. Nothing that required a ton of thought just a lot of personal preference and personality type of questions.
