Crta Posted July 9, 2016 Posted July 9, 2016 Pokemon MMO - PEO Hello everyone my name is LOL. I'm here to show off my pokemon mmo. PEO. So it is a vb6 based mmo with a lot of features. So I started working on this project while ago (1 year or so)...I've stopped few times but it has been in development for about half a year. Recently we did some testing and got a server so we ran it for about 20 players for a month.  Update 1: 2/3 of moves are added into the game.Spawns are also added containing some pokemon AI (Moves set for pokemon to use on different types of pokemons).We are expecting release really soon.  Now lets go on to its features: -TP system -Pokemon Battles (PvP,NPC,Wild) -Trainer cards -Trading(Pokemons and Items) -Roster -Evolutions -Bag -Potions,pokeballs and other items -Bank -Gyms -Catching -Pokemon storage -NPC dialogs,quests etc. -Shiny pokemons -Much more... -Gen 1 to 5 pokemons -621 moves Ok so now some screenshots: Maps: OTHER: Roster Bag Trainer cards (Includes trade and duel but not on pic)  Battle  Agoraphobic 1
jcsnider Posted July 9, 2016 Posted July 9, 2016 Looks interesting. When do you expect to have something online for us to play? What's left in development before the game goes live? Â On a side note, A Charmander who only knows Tail Whip vs a Sentret who "can't do nothing!" sounds like it would be a very interesting battle lol
Crta Posted July 9, 2016 Author Posted July 9, 2016 12 minutes ago, jcsnider said: Looks interesting. When do you expect to have something online for us to play? What's left in development before the game goes live?  On a side note, A Charmander who only knows Tail Whip vs a Sentret who "can't do nothing!" sounds like it would be a very interesting battle lol Well only moves need to be done,I'm doing that with function codes so It is really easy to upgrade it later. Also that why battle is with tail whip..Moves arent completely done yet so I set some random moves to pokemons.Also I disabled wilds from using a moves so it is easier for me to test the game.  Game will be online for everyone soon. Hopefully in a month or so.
gaveitatry Posted July 9, 2016 Posted July 9, 2016 The player character sprite is surprisingly really high-definition for being only one tile big. He doesn't look at all pixelated. I noticed the realistic shading on the house tops. All the buildings and landscapes are beautiful. This looks very well polished. I could see it being a huge success.
Crta Posted July 9, 2016 Author Posted July 9, 2016 4 minutes ago, gaveitatry said: The player character sprite is surprisingly really high-definition for being only one tile big. He doesn't look at all pixelated. I noticed the realistic shading on the house tops. All the buildings and landscapes are beautiful. This looks very well polished. I could see it being a huge success. Thanks for the reply. I got staff for that kind of thing such as maps and other things. We are working really hard to get this thing done. Also If someone wants to join the team if he thinks he is helpful can do it by pming me. We got some staff for gfx,maps and database..so I'm looking for some moderators with very good english.
Ghostly Posted July 10, 2016 Posted July 10, 2016 Looking nice, love the maps. The sprite reminds me a lot of a VB6 Pokémon game that was called Pokémon Cyrus. May ring a bell to some. Lexar 1
WereAlpaca Posted July 10, 2016 Posted July 10, 2016 14 minutes ago, Ghostly said: Looking nice, love the maps. The sprite reminds me a lot of a VB6 Pokémon game that was called Pokémon Cyrus. May ring a bell to some. Yep, I played the heck outta Pkm Cyrus. The developers moved on to some pretty big things though.
Damian666 Posted July 10, 2016 Posted July 10, 2016 it even has TP, like cyrus... Â clone maybe? Â I was staff there once lol... Â
Kibbelz Posted July 10, 2016 Posted July 10, 2016 Looks interesting, I wouldn't mind playing around with this engine sometime.
Crta Posted July 10, 2016 Author Posted July 10, 2016 1 hour ago, Damian666 said: it even has TP, like cyrus... Â clone maybe? Â I was staff there once lol... Â Well, it has TP system but also auto adding system for players who dont like or dont really know how to add tps.. Also I was admin on pco and main dev in last version of it. Thats why we wanted to bring the tp system back,cause basically players that are helping the game are from PCO. We made our little community and most of PCO Â came.
Damian666 Posted July 10, 2016 Posted July 10, 2016 ah, that explains it  brings back memories  I was staffer long ago
Giligis Posted July 11, 2016 Posted July 11, 2016 Maps look awesome ^.^ I wish you the best of luck on your project!!
Crta Posted July 20, 2016 Author Posted July 20, 2016 Updated thread,also we are expecting public release very soon.
Maysoon Posted July 20, 2016 Posted July 20, 2016 Looks pretty cool. Are there plans to add Gen 6 things when Gen 7 rolls around? Besides that I'll definitely hop on and give it a go.
Crta Posted July 21, 2016 Author Posted July 21, 2016 Â 12 hours ago, Maysoon said: Looks pretty cool. Are there plans to add Gen 6 things when Gen 7 rolls around? Besides that I'll definitely hop on and give it a go. I have gen 6 database but it needs some work so it will be available later.
lurv Posted July 21, 2016 Posted July 21, 2016 On 2016-07-09 at 8:09 PM, gaveitatry said: The player character sprite is surprisingly really high-definition for being only one tile big. He doesn't look at all pixelated. I noticed the realistic shading on the house tops. All the buildings and landscapes are beautiful. This looks very well polished. I could see it being a huge success. Exactly this, try being consistent in artstyle when making a game i learnt it the hard way
Crta Posted July 22, 2016 Author Posted July 22, 2016 Update: All the moves have been coded but few dont work..The game is 98% ready to go xD Â Maysoon 1
Crta Posted July 23, 2016 Author Posted July 23, 2016 Update: Moves in battle system. Still needs some work
Crta Posted July 24, 2016 Author Posted July 24, 2016 A bunch of updates for today. Pretty much the game is done.Into the testing phase now. Added new: Evolutions Battle System is finished and bug free Move learning after level up Move learning in roster(Double click on move if you are same level as move level) Type modifiers Nature boosts  Some bug fixes.  Â
Crta Posted July 25, 2016 Author Posted July 25, 2016 I have a lets say small community forum and IndieDB page. I have domain for the game but cant seem to find time to setup the web. Â
Giligis Posted July 25, 2016 Posted July 25, 2016 All looks awesome! Adding moves to the engine seems to be a kicker for a lot of people, glad to see you guys progressing nicely! I'll have I give it a try on release.Â
Crta Posted July 29, 2016 Author Posted July 29, 2016 Update: Pokemon item drops Cave flash light New quests  Flashlight:  We are working hard to bring the game. Only thing left to do is to code the AI for wild pokemons(Gyms will have custom made one).It should not take long.  Have a good day.
Phenomenal Posted July 30, 2016 Posted July 30, 2016 @MyNameIsLOLÂ Thanks for the update! Quick question I'm a bit out of the loop first are the maps original or based off the games and second what pokemon,item and pokeballs are you including?
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