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Message added by jcsnider

Warning! There be dragons!: This mod introduces new field(s) into the games' databases. Database migrations are one-way upgrades. Make database backups before applying! If you later decide that you want to remove this mod you will likely have to restore from those backups or manually make dangerous edits to your database in order to get your game running again. 

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Posted

I'm glad to see this feature is getting some stability. I've written one myself for Nightmare. I think a really cool feature you could add is a "remove hair render" checkbox for helmets and other hair based equipment paperdolls in the item editor. This stops layering related issues with various hairstyles and helmets clashing when rendering them both ingame.

 

 

Posted
18 minutes ago, Kibbelz said:

I'm glad to see this feature is getting some stability. I've written one myself for Nightmare. I think a really cool feature you could add is a "remove hair render" checkbox for helmets and other hair based equipment paperdolls in the item editor. This stops layering related issues with various hairstyles and helmets clashing when rendering them both ingame.

 

 

I've written it so that the hair replaces a configurable paper doll layer. If no paper doll render hair. 

 

There's some jank I'd like to clean up. But that's for later. 

Posted
11 hours ago, Processinho said:

Does anyone have a build already made with this patch? Honestly, I can't understand how to apply this to the client.

What errors are you getting?

Posted
12 hours ago, Justn said:

What errors are you getting?

For now, none because I don't know how to install any patches. I saw the tutorial right here on the forum but I stuck it in the first step.

Posted
18 minutes ago, Processinho said:

For now, none because I don't know how to install any patches. I saw the tutorial right here on the forum but I stuck it in the first step.

 

Get the Github Desktop Application.
Clone the Intersect Repo - https://docs.freemmorpgmaker.com/dev/start/github.html
From here, you have your own copy of the engine source.

Now you can use the patch method
https://docs.freemmorpgmaker.com/dev/sharing/applying.html

Posted
8 hours ago, Joyce said:

Yes, the first post even says and shows it does.

Yea I might have skimmed over it. Thanks

Posted

Hey,

It seems like this patch doesn't work with latest update from the dev branch. Could you please update it?

 

Spoiler

b191112b542e4267ac22fec73fb26c49.png

Applied it on a new branch with no edits.

 

Posted

Shouldn't be too hard to fix with a three way apply. I'll have a look later.

 

Ironically it's my own changes that broke it. 😜

 

EDIT: Updated for Build 0.6.2.419

 

Download

  • 4 weeks later...
Posted

Should still apply fine if you do git apply -3 <patchname>

 

Problem seems to be that the 6.2 branch changed, rather than any actual code breaking.

Posted

Yup. Should work though, did on my end anyway.

 

The problem is that it's not the same git branch anymore now that they changed the GitHub structure. So it's telling you it's missing commits or seeing commits it did not expect.

 

Once 6.2 becomes stable or something happens code wise I'll fix the patch. But if a few meaningless messages show up and it still works I'd call that functional for the time being.

 

 

  • 3 weeks later...
  • 2 weeks later...
  • 1 month later...
Posted

Heya, I am also getting patch failed for this patch on build 6.2 429 however I was not able to bypass this with "git apply -3 name.patch" as when I go to compile it in visual studio, I get a bunch of errors as follows: 

fe25a2521291ed46aefbac5bf1316e3b.png

 

I try to fixed the merge conflicts by removing the old code to replace it with your new code from the patch as shown here: 

Quote

<<<<<<< ours
        protected Dictionary<string, IAsset> mFaceDict = new Dictionary<string, IAsset>();
=======
        protected Dictionary<string, GameTexture> mHairDict = new Dictionary<string, GameTexture>();

        protected Dictionary<string, GameTexture> mFaceDict = new Dictionary<string, GameTexture>();
>>>>>>> theirs

 

but once I get rid of all the merge conflicts, I end up with this error when trying to compile: 

54fcf7ca2e98349db26a37815d0cbfb2.png

 

Any help would be appreciated <3

Posted

This was for a very old build of 6.2, I'll update it when that officially releases. Until then it's supported for the build listed on the first post.

 

Otherwise I'd be updating it every other day again. Lol

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