Hello everyone.
I come to ask for a modification in the source, I hope you can help me.
My characters are composed of 4 frames each, and I have the following extra frames: _idle | _weapon | _Cast | _attack.
However, somehow, the intersect treats this in a strange way, this in my case. So I'm asking for help from a programmer.
We can see in the following GIF that right after attacking the character, the frame changes quickly to the frame_normal
Example 1:
Example 2:
Example of what happened as I could observe:
Red: frame normal.
Blue: frame idle "Yes, the idle has 4 frames".
Orange: Weapon/attack.
that is, it happens that when you finish using the _attack frame the intersect sends the animation to the "_normal" frame.
That is not the case:
We can see this also in:
The right would be:
If you can help me, I will thank you very much. It is a small problem but I am not a programmer. And I'm lost at the source.