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Whenever I try to apply the hair patch on the Intersect build, give this error there:
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Character hair customization (+ basics for expansion)
Processinho replied to Cheshire's topic in Source Modifications
For now, none because I don't know how to install any patches. I saw the tutorial right here on the forum but I stuck it in the first step. -
Character hair customization (+ basics for expansion)
Processinho replied to Cheshire's topic in Source Modifications
Does anyone have a build already made with this patch? Honestly, I can't understand how to apply this to the client. -
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>>>>Entity Animation Frames<<<< Finally, my prayers were hailed.
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It gave me this doubt now, in this engine, is there any way to make attack frames and cast frames?
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It would be interesting to have an element system where enemies (npcs) would be weak or strong in some skills. An example would be, a fire type monster would have resistance against fire magic and the best option would be water spells.
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Example: I have a staff with 12 damage. Fire ability has 10 damage and increases with INT. But I also want the damage of the ability to calculate with the damage of the staff.
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Processinho started following [Suggestion]Limit animation in one enemy.
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If I put a friendly AOE skill on an NPC, does that skill hit my character? I try but the NPC's name flashes green and red and he doesn't hit the enemy.
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This is amazing, ty.
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"If I make my game in 5.1 beta in the future I will be able to update it to 6 right?" Waiting e_e
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Which tileset do you recommend? All help is welcome.
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Screenshots added/adicionados.
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Português English Screenshots Créditos para/Credits to Celiannas Tilesets Kyrise(Softwood UI 3.0) Eric Matyas for/pelos BGMs Obrigado por verem Thanks for view
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Processinho changed their profile photo
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Finally, the class editor error is gone. Thanks a lot!