gallighanmaker Posted February 20, 2018 Posted February 20, 2018 Hello Guys, Â I would like feedbacks... Â I've been working on interface concepts for my project and at the same time implementing this new interface It is basically an alpha version of the main menu and in-game but I will gradually adjust it. Â Main menu: https://i.imgur.com/OMqPgDv.mp4 Â in-game 1: Â In-game 2: Â In-game 3: Â Some elements may be unalignmented but I'll fix it later. Â Thanks Shilo, Blestro, faller-magie and 1 other 4
Khaikaa Posted February 20, 2018 Posted February 20, 2018 so cool, I like the concepts, but the one I like most is the 1st, although I like the 3rd hotkey model more than 1st. gallighanmaker 1
Refur Posted February 20, 2018 Posted February 20, 2018 Main menu looks nice, and UI also, the second example especially :). Maybe you could add some textures and shadows to the HP/MP bars.  Regards
Capivarinha Posted February 20, 2018 Posted February 20, 2018 @Refur, my personal favourite is the 2nd. Maybe with the hoykeys on square formats would be better?Â
Refur Posted February 20, 2018 Posted February 20, 2018 @Capivarinha, maybe, but I think the circles works good also. It is things of tasteÂ
Blestro Posted February 20, 2018 Posted February 20, 2018 the second is the most cute, for me... as I said before in the chat, maybe de hexagon form.. anyways.. I like it
SkywardRiver Posted February 20, 2018 Posted February 20, 2018 I would say it looks good but: Â Â Maybe you didn't know when designing it, but it's "suspiciously" similar to the point where you would probably get players from Darkstory smack-talking your game if you used it. I don't know, just my thoughts. Â Â Refur, SolidLink and George 1 2
gallighanmaker Posted February 20, 2018 Author Posted February 20, 2018 @SkywardRiver I was thinking about it yesterday, when they showed me a photo just like you posted above, but I used this concept to make my own UI:   My design is really similar to Dark Story, but still think the model with the circle is different and I not see any problems, I believe the concept of the project itself is different.  My idea was to leave the hotkeys similar to wasd movements But I understand your point.  @Blestro   kk, thanks for the tips man, but I believe that I will upgrade UI with the circle.  @Refur thank you for the feedback, your project is awesome, it is good to see you guys sharing ideas.  @Capivarinha @Khaikaa Thanks guys, helped a lot in my ideas, keep your eyes on this, more will come.  Thanks! Refur and SkywardRiver 2
jcsnider Posted February 20, 2018 Posted February 20, 2018 No one tell him that the hp and mp bars are hard coded to deplete towards the left o.O George 1
gallighanmaker Posted February 20, 2018 Author Posted February 20, 2018 @jcsnider it's just a concept, I wanted it to apply 100% in the engine but I'll wait for source to leave it that way. But is it possible to leave in current release in this format ?. Â Edit: I can make with two circles or something like that.
drikorios Posted February 20, 2018 Posted February 20, 2018 Bem simples e clean, porém acho meio estranho a junção dos recursos com pixels visÃveis com os recursos Kenney, meio que há um desencontro aÃ.
gallighanmaker Posted February 20, 2018 Author Posted February 20, 2018 @drikorios in the future I'm going to change the hotkeys icons for a more visible design and not use kenny's but it fits well in the design I wanted.
gallighanmaker Posted February 20, 2018 Author Posted February 20, 2018 Life and mana bar separated: Â Â Refur 1
SkywardRiver Posted February 21, 2018 Posted February 21, 2018 4 hours ago, gallighanmaker said: Life and mana bar separated: Â Â Â I would say it looks good, but: Â Maybe you didn't know when designing it, but it's "suspiciously" similar to the point where you would probably get players from Diablo smack-talking your game if you used it. I don't know, just my thoughts. Â Â Â Â (lol jokes. Looks good man) gallighanmaker 1
gallighanmaker Posted February 21, 2018 Author Posted February 21, 2018 holy shi**** Â no, again, no... Â @SkywardRiver Thanks man, I hope some day implement this in intersect, as jc said, part with calculates the bars is hardcoded so I will not be able to do it now, sad SkywardRiver 1
gallighanmaker Posted February 22, 2018 Author Posted February 22, 2018 In-game test:  1600x900  I know that the bars are hardcoded to deplete towards the left but I still managed to apply vital graphics in format I wanted. I add character portrait. Order of numbers was easier to leave like that, it was not what I wanted but it's still good for now. Exp bar is still missing. 1366x768: http://prntscr.com/ii2wrx  What do they think for now ?.     Refur 1
Giligis Posted February 22, 2018 Posted February 22, 2018 I think the latest one is actually the one I like the best. Good work man!Â
gallighanmaker Posted February 22, 2018 Author Posted February 22, 2018 @Giligis  I will update vitals with some effects on the texture and improve the edges. I need to change the ingame text font to have a better look and surely improvements will come. Thank you for your feedback.
Giligis Posted February 22, 2018 Posted February 22, 2018 1 hour ago, gallighanmaker said: @Giligis  I will update vitals with some effects on the texture and improve the edges. I need to change the ingame text font to have a better look and surely improvements will come. Thank you for your feedback.  I agree, changing the text to fit the UI more would make a giant difference.Â
Khaikaa Posted February 22, 2018 Posted February 22, 2018 is that UI working properly on the lowest resolution?
gallighanmaker Posted February 22, 2018 Author Posted February 22, 2018 @Khaikaa Work on 16:9 aspect ratio resolutions: 1024×768, 1366×768, 1600×900, 1920×1080
gallighanmaker Posted February 23, 2018 Author Posted February 23, 2018 Update: Â Panels and custom font emptyaccount 1
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