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Posted

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Intersect Beta 3.1 Released!

March 26th 2017

 

News/Updates

This is simply a hotfix release. We have fixed a lot of problems with the Beta 3 launch and want you all to use Beta 3 as bug free as possible while we develop Beta 4.

 

With that being said we do have a few big updates, for example @Kibbelz has implemented two new autotile options.

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And pathfinding has been both fixed and optimized so npcs no longer pause whenever their target moves while in pursuit. 

 

Download

Users using Beta 3 OR wanting a clean install can grab the download here.

 

Beta 3 Users: Simply overwrite your files with those in the Beta 3.1 download.  You should delete the language directories in the Client and Editor/Resources folder and Server/Resources folder for the new strings and language fixes.

 

As always, feel free to post comments and questions below!

Posted

Its worth stating the new autotile options are simply to support xp normal and animated autotiles. Not all xp autotiles can be converted to vx format without breaking the graphic so we decided to support both autotile types to not limit anyones choice in graphics for their game :)

Posted

wtf.........why is this so good! Why has it taken years.....literally years.....for someone to make a useable engine.....Iv had my fair share and nothing compares......JC is an IDOL.

Posted
12 minutes ago, Daxterxx said:

wtf.........why is this so good! Why has it taken years.....literally years.....for someone to make a useable engine.....Iv had my fair share and nothing compares......JC is an IDOL.

Feelsbadman

Posted

I realized that the auto-rotate option of projectile displays the animation upside down of how i knew it, did you change the sense  or it's a bug?

Posted
22 minutes ago, Refur said:

I realized that the auto-rotate option of projectile displays the animation upside down of how i knew it, did you change the sense  or it's a bug?

The angles were all off by 180 degrees before, so no, what you were used to was the bug.

Posted
36 minutes ago, PhenomenalDev said:

Does this fix crafting?

I assume so unless you're talking about an unreported bug.

Posted
1 hour ago, PhenomenalDev said:

Does this fix crafting?

If by "fix crafting" you are referring to craft benches freezing at the end, then no. I just fixed that and it's sitting in the repo waiting for JC.

Posted

You guys have been making quite great progress and nearing final release that I am getting both excited and hyped by the minute! Well done guys!

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