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Beefy Kasplant

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Everything posted by Beefy Kasplant

  1. You're missing the GUI files
  2. You always have to restart the editor to load new graphics.
  3. Right now it's closer to release than when you posted.
  4. Your gf makes some cool stuff for sure!
  5. Lmao. Someone is clearly working on a game.
  6. You know it boys and girls! It's like a sale, but better! 100% off of all patches! You heard that right! Everything is 100% free! Get them while you can! NOTE: If you get the patch while it's free, you are not entitled to support of any kind. Everyone who bought the patch before and feels wronged, feel free to contact me. @panda / @jcsnider, it's not a PR but you can grab any code and add it to the base engine if you so desire. Thanks!
  7. Zoom button!
  8. Yeah, it will fire a spell when it hits a target. So you could make for example a rocket launcher and have a projectile that fires an AoE explosion when it hits.
  9. Good stuff Bunny! Sounds like a cool patch
  10. I think that falls under this category:
  11. The trail is hardcoded but adapts to your transformation and paperdolls of course!
  12. Are you sure the map is not indoors?
  13. You can make it an indoor map and set the brightness / overlay
  14. Maybe try to give the overlay a colour
  15. Nah, just a background
  16. Nice! Always happy to see more dbz games! Are you planning on changing the tileset because I feel like the sprites and tiles don't match very well. Maps are looking sweet though!
  17. In the map properties you can set the map type. Arena and normal are the same (supposedly you don't drop items in arena map type, but i don't think it works) Safe means you can't attack or get attacked. With those settings you can set if people are able to pass through each other in their respective map types
  18. Whether or not you can pass through other players
  19. Use fog
  20. You need to nest the conditional branches. Now it just goes to the next step, no matter which conditions are met
  21. Best to add your events so people can see what you did
  22. In the server config.json
  23. This system is in every version.
  24. You're right about that. The Dash 2.0 skill is more of a fleeing / repositioning skill. Normal melee will be pretty much useless in the game too, almost immediately will you get skills that fire projectiles or AoE spells instead of your normal 'E' to attack. There is also a skill that lets you warp right behind your target, so there are ways to get back in range quickly!
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