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Mcadams

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Everything posted by Mcadams

  1. More wip castle stuff. Better floor tiles, pillars, animated torches etc.
  2. Fixed the perspective on our water tiles and got the castle tileset started
  3. You can add invisible on-touch events that trigger a switch that indicates whether or not they are in that place at that place's entrances/exits as a way to determine the player's location, and put that switch in the usage requirements for the item to be equipped. Maybe there's a better way to do it but that's one way of making it work.
  4. Go to item > Edit usage requirements > Add list > Add condition > Condition type > Map is .... > add the map you want the item to be equippable on and then add more conditions for each map
  5. Glad everyone else gets to experience the wonder of B6. Keep it up!
  6. Click tile type and use "Auto Tile" then click the top left of the 2x3 tiles. It lets you draw roads and lakes and stuff easily.
  7. That’s amazing. Reminds me of Minish Cap.
  8. Howdy

    1. Phenomenal

      Phenomenal

      giphy.gif

      Howdy there partner! 🤠

  9. This is an early stage release for Intersect Beta 5 — it's a game made using Intersect, but not the engine itself. If you want to make your own game, you're gonna want to download the current version 4.9.1 here: https://www.ascensiongamedev.com/files/
  10. Holy shit.
  11. They would also need an admin account's login to use the editor connected to your game.
  12. Mcadams

    Hi.

    Just to clarify, the source is not coming out in Beta 5, there will likely be a Beta 6 and a 'Release Candidate' before things are officially shipped out.
  13. You need to make an event that looks like an NPC, by setting the entity for it to a sprite. Then, make the command for the event to open a shop, so when someone goes up and interacts with that "NPC" (event), the shop will open.
  14. Intersect supports dynamically sized assets so it looks like the problem lies in the source file being used. If they're 48x48 sprites, make sure they're properly aligned and the sheet is 192x192
  15. Google Docs
  16. This isn't what you're asking for, but in case you didn't know, Intersect supports dynamically sized assets, so if you want your game to be more "zoomed in", you can simply double the size of your tilesets, entities, etc and they will work just as well. I do this for my project which allows it to have a more pixely/retro look.
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