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Azkaosa

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  1. So i was wanting to let my friends come play in the game but i dont want to give them the editor, Just the client to play. What files do i need to give them and have download and since it is connected to The intersect Hosting thing how do i go about giving them updates. or will it auto update there game anytime i change something? and if i add tilesets or sprites how do i have them download those
  2. So i didn't lose much as it was just a project i was using to figure out the basic of intersect. But i thought it was time to do what i started using intersect for and that is playing with some friends in a D&D type things so i got the intersect hosting thing. I booted it up all was well until it wasn't lol. Now i assume its just a matter or uploading the old files server files to the new one but i do not know how to do this or if this is possible. If all is lost then it is what it is i didnt lose much lol
  3. So you are saying if i connect the game to a server, and send the client/ editor to someone they would be able to edit things and do things in real time such as edit maps and events on maps?
  4. So out of curiosity, Is intersect any good at working in a team. I know engine like unity allow you to package what you did and send it to someone els to work on said project. Is there a way to do that or is it you have an artistpearson, music person and then 1 person just puts it all together?
  5. That was it was i locked myself out with a variables, I copy and pasted the event page and never changed the conditions to be met
  6. So i dont know if the title is the correct way to put it, But every time i edit an event, I have to make a whole new character to test it. Seeing this is an mmo it wouldn't be good if i rolled out an update and everyone has to make a new character lol. How do i fix this so i dont have to make a new character every time i edit a new quest line
  7. I have set up an event to make a crafting station, i have add the items, when i gather the needed items i go and craft the item i want as soon as i hit craft the game gets an error and crashes. Error log below- 2019-06-29 00:26:41.672 [Error] Message: Object reference not set to an instance of an object. 2019-06-29 00:26:41.672 [Error] Stack Trace: at Intersect.Client.UI.Game.ItemDescWindow..ctor(ItemBase item, Int32 amount, Int32 x, Int32 y, Int32[] statBuffs, String titleOverride, String valueLabel) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\ItemDescWindow.cs:line 20 at Intersect.Client.UI.Game.Crafting.RecipeItem.pnl_HoverEnter(Base sender, EventArgs arguments) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\Crafting\RecipeItem.cs:line 108 at Intersect.Client.Framework.Gwen.Control.Base.OnMouseEntered() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\Base.cs:line 1712 at Intersect.Client.Framework.Gwen.Control.Base.InputMouseEntered() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\Base.cs:line 1743 at Intersect.Client.Framework.Gwen.Input.InputHandler.UpdateHoveredControl(Base inCanvas) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client.Framework\Gwen\Input\InputHandler.cs:line 374 at Intersect.Client.Framework.Gwen.Input.InputHandler.OnMouseMoved(Base canvas, Int32 x, Int32 y, Int32 dx, Int32 dy) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client.Framework\Gwen\Input\InputHandler.cs:line 175 at Intersect.Client.Framework.Gwen.Control.Canvas.Input_MouseMoved(Int32 x, Int32 y, Int32 dx, Int32 dy) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\Canvas.cs:line 236 at Intersect.Client.Framework.Gwen.Input.IntersectInput.ProcessMessage(Object message) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client.Framework\Gwen\Input\IntersectInput.cs:line 74 at Intersect.Client.MonoGame.Input.MonoInput.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\MonoGame\Input\MonoInput.cs:line 142 at Intersect.Client.GameMain.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameMain.cs:line 83 at Intersect.Client.IntersectGame.Update(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:line 112 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 2019-06-29 00:26:41.673 [Error] Time: 6/29/2019 12:26:41 AM -------------------------------------------------------------------------------- 2019-06-29 00:42:40.996 [Error] Message: Attempted to divide by zero. 2019-06-29 00:42:40.997 [Error] Stack Trace: at System.Decimal.FCallDivide(Decimal& d1, Decimal& d2) at System.Decimal.op_Division(Decimal d1, Decimal d2) at Intersect.Client.UI.Game.Crafting.CraftingWindow.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\Crafting\CraftingWindow.cs:line 335 at Intersect.Client.UI.Game.GameGuiBase.Draw() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\GameGuiBase.cs:line 357 at Intersect.Client.UI.Gui.DrawGui() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Gui.cs:line 137 at Intersect.Client.GameGraphics.Render() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameGraphics.cs:line 385 at Intersect.Client.IntersectGame.Draw(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:line 129 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 2019-06-29 00:42:40.997 [Error] Time: 6/29/2019 12:42:40 AM -------------------------------------------------------------------------------- 2019-06-29 00:46:45.681 [Error] Message: Attempted to divide by zero. 2019-06-29 00:46:45.717 [Error] Stack Trace: at System.Decimal.FCallDivide(Decimal& d1, Decimal& d2) at System.Decimal.op_Division(Decimal d1, Decimal d2) at Intersect.Client.UI.Game.Crafting.CraftingWindow.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\Crafting\CraftingWindow.cs:line 335 at Intersect.Client.UI.Game.GameGuiBase.Draw() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\GameGuiBase.cs:line 357 at Intersect.Client.UI.Gui.DrawGui() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Gui.cs:line 137 at Intersect.Client.GameGraphics.Render() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameGraphics.cs:line 385 at Intersect.Client.IntersectGame.Draw(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:line 129 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 2019-06-29 00:46:45.717 [Error] Time: 6/29/2019 12:46:45 AM --------------------------------------------------------------------------------
  8. Dose anyone know any good programs to make easily make sprites and tilesets, Im currently using game character hub to make all my sprites but i still need a tool to make custom tilesets
  9. Is there a way to export this to play on mobile or any plans or adding mobile crossplatform
  10. Thats awesome! Thank you!
  11. So i have been useing the default tiles and goofing around but i have run across a problem, When drawing roads or water i can never click the center pieace, is there a way to be able to click the center pieace so i can make large roads and lakes
  12. is it in real time, like we can both see what is being changed at the same time?
  13. Nvm i figured it out
  14. Is there a way to make the cape spawn under the character so the cape is behind the character not on topl
  15. Is there a way to have multiple people working on the same project at the same time?
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