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Gibier

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Everything posted by Gibier

  1. @jcsnider Yes Google take 30% of all in-app purchase, that's why you can download Fortine on the play store xD
  2. At this time the official documentation isn't complete and still in development. The only other guides are on the forum.
  3. Like @Zetasis said you can do everything with the logo. If you want a smaller .png file than you will need to edit the bound of the logo's section of the mainmenu.xml, you can move it with the alignment to make it as you want. About removing the logo you can remove it by changing '"Texture": "logo.png"' by '"Texture": null' (i used the B5 gui file but it have the same function than the B4.9.1)
  4. I can't think of another song than that
  5. Recreate a custom ui from xml to json is really easy so you could make your ui modification with the current version and fix the ui. When the B5 is release then remake the modification. (I would be nice to have a ui migrator from xml to json ) Else you work on the other part of your game.
  6. Gibier

    Upgrading

    Actually the best way to update the current version to another is to read the last download topic. At the end of the topic it will say something like "f you're already using 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.8.1, or 4.9 just download 4.9.1 on the right and overwrite your .pdbs and .exes and run the migration tool!" If the intersect version that your using is inside the sentence than you can update with the version onthe link else you will need to see at the previous link.
  7. I heard that @panda, @jcsnider and @Kibbelz stopped working on intersect to work full time on Dash 2.0.

    1. jcsnider

      jcsnider

      @TheMeq already created it, there is nothing for us to do:

      XNWAd2BV.gif

    2. Oddly

      Oddly

      The entire game is literally just a loading screen

  8. What is Dash 2.0?

    1. Gibier

      Gibier

      Be sure to watch the next week episode to know it.

  9. The way is did that was by creating the folder of the duplicated maps, then create the same number of blank than the needed maps. Then export the maps that you want to duplicate. Click on each blank map to edit them and import every exported map one by one .
  10. I think i found a way to make the tutorial's base as easy as possible. I someone have suggestions of UI modification that i could include to fill it up i would be happy to write them.
  11. I just made some edit on the first post to update the tutorial to the B5. I'm thinking to use the new intersect UI that will come with the B5 or later to make it. It will probably be a good idea cause it's really different than the actual UI.
  12. Does someone here want to have overwatch? This game will never be on my pc for sure.

    1. jcsnider
    2. Gibier

      Gibier

      I send you the link, not sure if it's a good idea with the B5 development :7_sweat_smile:

    3. Beefy Kasplant

      Beefy Kasplant

      Jeez, the one time JC interacts with the community...

  13. It would be nice to update the screenshots to show the time fantasy tileset.
  14. I use google document.
  15. With the current event system you will need to create player switch related to you spell. If the player doesn't know the spell 1 than the switch "spell 1" will be set to false. If the player know it than set it to true. But with this method you will need to give your spell by event.
  16. Hey Humble bundle giveaway Warhammer 40,000: Space Marine until the 1st september.

  17. Hi so here's your answers to almost all your questions: click on move: no you will need to edit the source when they will come out. Auto attack: You will also need to edit the source for that. NPC drop more than one item: The engine already have that feature. You have a slider where you choose with item the npc will drop and how many different item. Common event editor commands: Sorry i don't know the answer. Turn on the spot: You will have to edit the source for that. For now the only way to do that is by event and mouvement key dont trigger event. Diagonal mouvement: also need source edit. Only the engine developper can tell if those feature will be added but they are not on the road map so i don't think so.
  18. @OddlyDoddly Did you start smoking weed again?
  19. As @Phenomenal said it will be able with the B5. Just create a global event and a player switch "Is in boss room". (I would personnally use event on map to teleport the player to the boss room instead of tp. This way you will be able to set the switch to true.) Set the conditionnal branch to trigger it to if player switch "Is in boss room" is set to true.
  20. Hey guys as you already know i'll rewrite this tutorial when the B5 will be release. I was wondering if it would be a great idea to include a spoiler to show how to make specific edit with picture?
  21. La question étant est-ce qu'on peut mettre une limite de caractère? Non il faudra attendre les sources et faire une modification.
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