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Gibier

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Everything posted by Gibier

  1. Gibier

    bridges

    Indeed but you have to activate it to use it. Go in your game's server folder (...\Server\resources) and open config.json. Press on Ctrl+F and search "ZDimensionVisible": . Replace false by true and save. (Your server need to be close first.) Here's a tutorial on how to use it:
  2. A song to learn how to write html
  3. Well the spell editor allow transformation.
  4. Well maybe it's just me but i really like the fact that the map have only one level. It seens a little bit like anbandonned project from ubisoft survived by. But this type of mapping pretty much only work for fast gameplay (almost spamming)
  5. Even if i've moved the switch at the bottom it still stop after one of the conditions of the list isn't right.
  6. Oh i'll do that then
  7. Then why the event run all the 3 page when i start this event with another event? Bug?
  8. All the other page have an autorun trigger page 3 page 2 page 1
  9. I'm not sure why but my event triggered by 'on respawn' stop running at some point. Not sure why cause the event seems ok and run well when i launch it from another event.
  10. Gibier

    WIP DBZ Renaissance

    I'll think about it, for now i'm still remaking what i lost from the last months of work that i lost. But i'm also adding some new feature that weren't in the game before. Recoloring the tiles would make the development slower. For now i prefer working on the list from my earlier post and release the game. After working two years on and off on it, it would be a shame to not release it.
  11. You could be the only way would be by make the npc name hidden by setting the alpha channel to 0 in the color.json (Server\resources\color.json) Exemple: "AgressiveNpcName": "argb(255,255,40,0)", -> "AgressiveNpcName": "argb(0,255,40,0)", "AgressiveNpcNameBorder": "argb(255,0,0,0)", -> "AgressiveNpcNameBorder": "argb(0,0,0,0)", "AgressiveNpcNameBackground": "argb(180,0,0,0)", -> "AgressiveNpcNameBackground": "argb(0,0,0,0)", But that change would hide the name of every npc of that type. It would wnt to choose which specific npc name you want to hide from the npc editor you will need to wait until the engine go open source.
  12. New tutorial section made: how to hide class in the character creation window Next one: how to align the main menu at the bottom center (horizontally) of the window. After that i think the menu part of the tutorial is complete.
  13. Gibier

    WIP DBZ Renaissance

    Here are the current and new things to do in the roadmap: Pre-alpha 8: - Vaisseau vegeta arrive et vegeta part avec son vaisseau - breakable mountain if the player have the required level▪ - ‎dragonball hunt on Earth + wishes - ‎tileset + mapping west city - ‎change tileset goju's house▪ - ‎change goku's house▪ - ‎convert RPG marker resources to dbz log - ‎add z-team in the fight against nappa▪ - ‎mapping District Alpha 1: - reset player account - ‎convert RPG marker resources to dbz log - ‎new combat formula - unlock doors with a required level - ‎bugs fixing After that the game should have enough content to be playable for his first alpha release!
  14. Gibier

    WIP DBZ Renaissance

    XD Sadly i'm using the dbz log tiliset and they dont have any other color for mountain. But i could use the cliff without grass only on that part. My alternative was to display the required attack stat number. Like the doors that require a level to be destroy:
  15. Gibier

    WIP DBZ Renaissance

    I've started to make the game world more interactive: All you have to do is hit the mountain 5 times with a force of at least 20. Also here a video of the eventually cooking system: Embedded Video Link
  16. Embedded Video Link Preview of my cooking system, could be better...
  17. @Dashplant @Phenomenal i made the prototype of my cooking system i'll record it tomorrow.

    1. Gibier

      Gibier

      I've found few big issues with the system. But it should be fix tonight.

  18. No you need to add the new item in the paperdoll section of tge confing.json
  19. This post as been written a year ago. Please don't do necroposting. Also yes you new to wait two weeks before being able to write private message. I suggest you to read the forum's rule https://www.ascensiongamedev.com/rules/
  20. Hotkey are dynamic like the rest of the gui. You can partly disable it of fully them. I would suggest you to take a look on my UI tutorial to learn more about it: https://www.ascensiongamedev.com/topic/2298-tutorial-on-intersects-ui/ (In the section How to make modification->How to disable something inside an element) Also you will have to edit the whole HotbarWindow.json to make it fit with only 4 hotbar. Else you will still have the 6 other hotbar size as empty space. Which will require you to read the 'Change a window's size' part of the same the tutorial's section. Edit: try to do those change yourself first. But if at the end your not able to make to edit send me both your HotbarWindow.json and your hotbar.png files. I will make the edit for you.
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