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Gibier

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Everything posted by Gibier

  1. Indeed but by doing that the extra text is display outside of the itemdescwindow. Ok then i'll increase the window size horizontally.
  2. I have some item that have a too long description so the player can't fully read the description. It would need a scrollbar in the ItemDescWindow.json but there isn't one. Doesn't someone have an idea how i could fix this? Make the whole window is a temporary fix.
  3. @Noxidem Je suis également pris avec ce problème et je ne crois pas que ce soit possible de fixer ce bogue, il faudrait un scrollbar dans la fenetre 'ItemDescWindow' Comme dans le json de la fenetre item: Je vais poser une question dans la parti anglais du site, peut-être que quelquun a trouvé une façon.
  4. the only way i would see that work would be by having an event trigger 'before player death' that would trigger before the player respawn.
  5. Indeed i had another way to do it but the result are the same, seems like a bug or the system wasn't made to do this. I made a dynamic UI suggestion few month ago that would fix this but i don't think that they will do it. Seems like you will have to wait for a developper answer.
  6. I'll reset it to 0, cause i was connected 3 minutes ago, so you counting doesn't count
  7. Gibier

    B6

    I don't think soemone will be able to answer this question it's depending on the source code, spec and internet speed of the computer that is running the game. Even if the engine developper could give you a number it would change before the v1: From what i know theren't a maximum limit of player simultaneous but it will depend of the OS and the pc.
  8. Gibier

    B6

    That will probably depend on the official documentation progress. https://www.freemmorpgmaker.com/docs/en/Welcome.html
  9. Gibier

    Slow

    I wouldnt put my hand into the fire on it, but if remember right @Kibbelz said that when you use a tile it load all the tileset. So if you have 4000 32x32 tile in your tilset but only use one then the map will load 3999 32x32 tile for nothing. @jcsnider said that it was better to use a lot of tiny tileset than use few huge tileset. Edit: in fact i wouldnt put my hand into the fire for anything.
  10. Gibier

    Intersect B6

    You.dont need to remove your item to the next update. You have to do something like this: https://www.freemmorpgmaker.com/docs/en/Upgrading/Beta4toBeta5.html Depend of the update you'll have to replace some of the engine's file than run the server migrator. After than if you did what the eventual upgrading documentation correctly you'll only have to open the server and all your game data will be there. If you dont follow the documentation correctly then the server will crash.
  11. Yeah the pers0n that end up 0n 10 win.
  12. This game is stupid after playing f0r 3 years n0 0ne have win the game 0nce.
  13. You can't import a maps from an intersect project to another. Tgey removed the import/export feature in b5. But you could probably to that if both of them have a b4.9.1 version then export and importe them and update the project that you want to use to b5. But that's is terribly long for nothing.
  14. Well you have to configure your npc as an agressive npc then edit it to not attack a player that have tge variable 'summunwr' to true. (But it would be broke if anothrr pkayer have sumoned thr same npc) But you would be tge same if you use self switch.
  15. The only wait would be by event spell, make a switch 'summoner' Put the npc always agressif if the player's switch 'summoner' isn't true. The make the event fir the spell like this: -> set switch 'summoner' true -> spawn npc -> wait x second -> despawn npc -> end of the event
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