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Everything posted by Kibbelz
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Ok a really simple way of doing it would be writing to a file with a simple boolean varible that both client and updater read/write to. The launcher will run this pseudo code: Set variable to true save value into file Run the client Pause until client is running Set the variable to false Save value into file close updater Here is the pseudo code for the client on launch: Load the file if the variable is true, run the client if the variable is false, close the client and run the launcher. This code will force the user to run the launcher. It is abusable for those who know what they're doing to just change the value in the file or use a hexeditor so further security mods would have to be made, but I doubt anyone would do that since the client will refuse to connext to the intersect server if the application versions are wrong so its unlikely anyone would want to bypass the updater anyway. (Again can be bypassed with a hex editor) Further security may be required. However for a simple example the pseudo code above works.
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I had a listen, I liked them however I found the Item shop slop song to be a little repetitive. Hope to see more soon
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[Day/night system] Can it be unactive on certain map ?
Kibbelz replied to Gibier's question in Questions & Answers
I may be wrong here but I think there is an indoor map property with disabled day and nights. I may be wrong, if so we need one. -
Amen. Sadly (for you guys) myself and @jcsnider have lives too. Recently the two of us have been extremely busy but hope to get back soon. (Sorry for leaving anyone in the dark). Intersect will happen and regardless if it "doesn't" we will release what we have open source here. It will happen though (don't worry!), following this road map as our investment within this site will be nothing considering we are so close to the finish line. The quest editor and all of its properties was designed by me a long long long time ago (before events existed!). We hope to make use of this with some probable modifications as we go along. I'm sorry you guys feel a little left in the dark at the moment however we'll get something out soon. -Kibbelz
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Not yet, Once Intersect goes open source you will be able to code this yourself or follow a tutorial by another member on it. I assume it will be one of the first since its quite simple and a frequently requested feature.
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holy sh*t I still remember this games release. I was so excited to buy it as a kid
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Yeah with minimal coding edits. I made a system that did that on eclipse a long time ago.
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Intersect will be open source eventually.
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I said that, even limiting it to a couple of accounts before the server refuses to boot up in case someone wishes to steal it closed source
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I think it may be worth releasing a closed source version that limits you to about 2-3 accounts on the server just to get people testing what the product does before buying it blind. This way will ensure no one steals it however allows people to test PVP. which I assume is in there.
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Good to see my projectile system getting some love with a bad ass spell. Your maps need some work as they are very plain. I wish you the best with your game
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Yeah, I'd be interested in testing this.
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We also saw fit that Z-Dimensions pretty much covers what anyone really used directional blocking for. Since no one really used it outside of ledges.
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Man you're pumping these out, they all look good quality too. Goodluck finding work
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extremely newb friendly, kinda hard to not go wrong. I hope you continue to update this content (If this post gets in the way of your thread order i'll move it later)
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hmm this is because resources, npcs and players are children of the entity class, in order to save time coding. Hence they share the same damage calculation function and thus critting is somewhere in there. Admittedly, this isn't intended within the design. I'll remove it for next patch, if people wish to keep critting on resources, just comment the an if statement.
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Count as high as you can while staff are sleeping!!!
Kibbelz replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Kibbelz replied to Giligis's topic in Forum Games
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I'm playing around and doing the same thing you are Niko, mind providing some insight from someone much further (I assume) than me?
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Count as high as you can while staff are sleeping!!!
Kibbelz replied to Giligis's topic in Forum Games
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We've Broke Even! -- Thank you very much pt. 2!
Kibbelz replied to jcsnider's topic in General Discussion
finally broke even boys! -
Wat??? Am I missing something here? Eclipse Stable was messy as hell and terrible. Its no where near as competent as Intersect let alone EO (Sorry @Damian666)
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Count as high as you can while staff are sleeping!!!
Kibbelz replied to Giligis's topic in Forum Games
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