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Everything posted by Kibbelz
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Orion+ pretty much has all features of the most up to date eclipse engines that are not redundant/game reliant + more. Sure there may be one or two minor features it may be missing, but i struggle to find any excuse to pick an eclipse engine over Orion+, except as JC said, you already started on an eclipse engine. There is a reason Orion+ is also open source so you can code the features you feel its missing yourself.
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Are those ground textures in autotile format?
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i think you've used too many skeletons, flowers and ice crystals in various places. I suggest removing some of them or replacing them with different tiles. It looks a little repetitive. other than that, i like it. As a side note, why are there ice crystals and flowers in a lava dungeon?
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How would I go about creating a auto-patcher?
Kibbelz replied to Bradley's topic in General Discussion
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Count as high as you can while staff are sleeping!!!
Kibbelz replied to Giligis's topic in Forum Games
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@SherwiN sign me up for closed beta
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I don't understand why people in 2k16 disagree with things such as gender change along with other things. As long as it doesn't hurt anyone directly who cares? I'm glad @NotAzizele had the courage to do what she wanted and I'm proud of our community for being more open minded than a number of people on this planet still left in the dark ages. All the best with the transition @NotAzizele!
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Good to see you still working on this @lurv
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why me.... This is what happens when you have a dyslexic as your dev I'll patch it up before the release.
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@Niko we found that directional blocking was only used really for cliffs so we decided for players to just used z-dimensions.
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That was probably me with my inability to spell when i designed the original quest editor.
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You can use regular blocks for the cliff, I personally do so using those graphics for Nightmare however i wanted to give an example of different tiles where you do walk on the cliff edges. Refer to the rpg maker cliffs.
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Hmm, i downloaded the latest version and its not anywhere. We'll include it in the next update.
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Okay, i released a video showing how to use them however a few people are struggling to get to grips with them so I made a more detailed guide http://www.ascensiongamedev.com/resources/filehost/26ee8039bc2df1e6d0cfa05455a7164e.mp4 Edit: Sorry for the bad quality
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I'm home, it should be in the server folder.
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There is a licence in a text document within the download. Where exaclty i can check when I get home later if someone else doesn't before then.
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If only there was a 3rd choice :/
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I didn't see this topic yet so I made one. Anything goes, however please try to keep this debate within forum rules.
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Looks like you have a lot of thought behind this project, right now it looks like you're just playing around with the engine which is somthing everyone eho is new to Intersect should do! I hope to see you guys stick to this, I'll check out some more of your projects later when I get home later. Intersect will be open source at the end of our development roadmap so you will be able to make all the edits you want.
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Need Help Recruiting Small Passionate Team For "Pestilenece Online"
Kibbelz replied to Neeknog's topic in Recruitment
I suggest using our filehost for content on the forums since it will only be down if the forums are -
Are random dungeons possible? What about instanced maps?
Kibbelz replied to Joys's question in Questions & Answers
Fuck you too leacher XD- 11 replies
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- procedural
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Sadly i cant stream at my uni since my internet is garbage. When i return home 2nd december i will
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Events currently just open the craft editor
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Are random dungeons possible? What about instanced maps?
Kibbelz replied to Joys's question in Questions & Answers
And by that you mean me :^) for those who don't know the joke there. I made random dungeons for eclipse when I was 15-16.- 11 replies
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@varinyc i feel like i may have misunderstood feel free to correct me. Any item can be an ingredient to another so there is no limitations. I.e. you can crush up herbs to become a powder. Then in another craft the powder can be used to make a potion. We chose to make it basic because most people will only want basic crafting. This also leaves a solid foundation as a base for more advanced crafting if you so desire.
