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Kibbelz

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Everything posted by Kibbelz

  1. Parties and Crafting Added! November 3rd 2016 News/Updates Its been a while since we've posted one of these however, we're out of the dark and back with features for you guys. This update I'm happy to announce the completion of Parties and Crafting. Lets start with parties, a player can select a player and click invite to party like so: A message prompt will be sent to the recipient like so: After accepting, by opening the party menu you can see who is in your party alongside their health bars, leaving the party and kicking a member of the party if you're the leader. The first person to send the invite to the party will be the leader and only the leader can invite other members. Experience will be shared between the number of members within the party. e.g. if there are 3 members in the party each member will receive 1/3 of the experience. Now, on to crafting. Benches can be accessed via events, where you state which bench you wish to open. Different benches will allow for different crafts, per say your anvil will craft different things than your alchemy set. You can create different recipes with a dynamic amount of ingredients: There is also a variable craft timer used for the delay whilst crafting said item in game as shown below: Whats next? Make sure to check out the Intersect Road Map as for what features we have next planned in line! We will be working for the next several days on performance improvements, and many many bug fixes. As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  2. Thanks for the submissions guys, be sure to check out the dev blog posted shortly
  3. Perhaps a white flag for disbanding/leaving the party? French style :^) If that doesn't suffice @jcsnider will text just do?
  4. This is the current interface, the skull represents the kick icon, the big fancy icon to represent party leader made by @George I think? And the leave party would be the white square at the bottom right. X button merely closes the window.
  5. preferably before then @Kasplant I'd like to show off some stuff tonight. People have been long awaiting updates
  6. Thanks guys, @yeroC I was more posting it for anyone who was available. No preference involved Post em here, thanks.
  7. Hey guys, as some of you know myself and @jcsnider are back working on Intersect. However, I need some help with some buttons for the UI of my party system. I thought no better than to ask some of AGD's talented designers to lend a hand as we want the Intersect interface to look nicer than some MS paint place holders What I need: 34x32 button for kicking party members (displayed to the party leader only) 34x32 button for leaving the party Would be a huge help on my end, preferably try and keep to the default Intersect UI theme, thanks guys.
  8. Well, as one of the developers let me share what will happen to Intersect, yes we do plan for the end of the roadmap release to be a "final release" for Intersect alongside later bugfixes, future optimisations as the times move on and potential feature requests that benefit the majority of developers and not just a minority. We've stated many times before, Intersect will not be a "clutter fuck" engine, we plan for it to be an optimised baseline for you guys to develop your games. We also do not wish to program everything for you as all we'll see pop up are clone games. The old farts like me who've been around from the EE and ES days remember the RPGMAKER XP graphic style that every game used and each game was a clone of the next. We do not wish for that to happen with Intersect and hope that we can get some real variety in our games. A good example of features we will not be doing is Mounts, as requested here in another topic: Sure, mounts are a nice feature, however not everyone will use them, nor have the graphics to support this feature. I hope this gets the point across.
  9. @Crest my copy contains all content up to AGD's birth. Nothing relevant has been posted since then anyway.
  10. Visual studio 2017
  11. We have copies lol, however we've been respectful until now. If eclipse dies we will probably use them.
  12. I'm pretty aware of this. I did used to manage the forums there at one point.
  13. I'm pretty sure the database would contain a lot of users who moved on because of how primitive eclipse was. Perhaps they may be willing to come back now that Intersect is a thing. Who knows, i'm not taking any sides just throwing out an idea.
  14. It looks really professional, good work!
  15. hell yeah. lets poop in unison boys!
  16. it looks really interesting, however I see the price of games being expensive for hardware specific games. Alongside some of the designs look really uncomfortable to play with, kinda the reason why I dislike new controller designs, can't people just keep them similar so they feel comfortable?
  17. I got a few prepared :^)
  18. looking pretty sweet, I like the hover board idea. How does that mechanic work? Just an item you buy and activate in the hotbar? A move? Or equipment. Best of luck.
  19. Looks really badass
  20. Wow you're still pumping these out, absolute dedication my man!
  21. I mean it looks good however i'm not sure i would play this since phone games are pretty incompatible to pc games. I also feel like it would be too casual (sorry) for me. I personally feel if they made this for pc I'd probably give it a go.
  22. Get me drunk and sure :^) To be honest I think @SkywardRiver is doing it a lot better than I could.
  23. Not too sure what you're asking here. The quest editor will allow more advanced quests alongside making them faster and being fully integrated within the event editor. Fundamentally you will still be able to make a quest with just the event editor however we plan for the addition of quest logs on the client UI. Only quests made within the quest editor will display in this quest log.
  24. Admittedly my projectile system is very complex looking at it from an outsiders perspective. Something that I struggle with is making an interface which I deem as understandable (because I made it), logical for an outsider. However I don't regret the current interface in place, its probably the same way I'd do it again, however a few footnotes wouldn't be a bad idea. A good idea would be to add a help button to each editor linking it to a tutorial such as this for the future of Intersect. Also for those wondering, "s" stands for "spawn" for 0,0 or the origin. Direction is assumed up since that is the default position. order of directions: (up, down, left, right).
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