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Kibbelz

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Everything posted by Kibbelz

  1. Well the first thing is to isolate what packet he is abusing. Is it the item drop? Bank withdrawing? The admin spawn item command? There are quite a few. There must be some bad logic somewhere server sided i.e. allowing an item to be taken from the bank without removing the item from the bank array. Another alternative is the server not checking for admin status if its an admin spawn command. Doesn't matter if he is able to send the right packet, if he doesn't have access server side he wont get any items. If you know the player name, you could even just add a small if statement around each possibility of where the breach could be and just simply log what section is being called. I assume he spams the breach a lot so it will be quite easy to find where it is if you haven't already. I seriously doubt he is modding packets, just calling a bad one and exploiting it. If he is able to manipulate a packet in a way to get a different outcome i.e. spawn an item thats just a bad way of handling packets.
  2. I am sure you have your reasons but I really don't understand why you don't have animations or even directions. I get that its supposed to have a retro feel, it just feels odd since most game boy colour games i played as a kid had 4 dir animations
  3. If you need to convert from .mp3 to .ogg run them through this converter:
  4. Done
  5. The way how i self taught myself to program was actually making projects that i wanted to do. In my case it was making a game with eclipse starting out with small features gradually working onto larger features. This taught me the fundamentals like loops, if statements and loops (you may already know this but when I was 11 years old I didn't :P). From there i branched out into more complex things once I was more comfortable. Moving onto more languages with different projects in mind i essentially self taught myself the basic syntax differences and used good old google to help reinforce my knowledge and learn how to use different libraries and commands needed to complete the task in hand. I personally don't think sites like code academy and doing little tutorials on the internet teach you how to code. I think the easiest way to do it is to have an end goal - a fully functional game in mind. Then when you're old enough, start taking computer science courses at your school to learn good programming techniques rather than just hacking your way through things . Most A-levels offer a comp science course since you're also from the UK. If you feel you want to take it further, I suggest taking it at degree level (which is what i'm currently in the process of doing ) TLDR: There is no tutorial to just "learn coding", have the drive and goal of wanting to learn and make a project and you can easily be as "good" as myself, panda and even JC who also self taught from eclipse . Maybe you'll be the next Intersect dev in 5 years? Who knows...
  6. No suprise, I should assume that by default. Just these days people have been a little more... adventurous
  7. It looks nice but im not sure who would use this over unity.
  8. He stated he made this in rpgmaker. UI looks nice, have you done anything else @Valentine :)?
  9. Looking sharp. Im on mobile right now but what language was this written in?
  10. Post a bug report including screenshots of your animation, item and projectile editor.
  11. @Damian666 sure, but the more features we keep piling on the more delayed the release is. Lets be honest here, im fairly sure people value open source more. I'm sure one day it potentially could be a thing.
  12. Yes by assigning a paperdoll to the equipment. Paperdolls act as an overlay that draw frames ontop of your character in game.
  13. I forgot that image even existed still haha

    1. Phenomenal

      Phenomenal

      I did too till I found it when I mis-saved something :P 

  14. Changing keybindings will be in beta 4.0 so, yes controller support without 3rd party software.
  15. @AgentFrenchFry Read the entire thread, he has posted some and given reasons why he can't post much more at the current state of his engine.
  16. To add to what @eins said, you can make one when source comes out.
  17. No. You will have to custom code that yourself when source comes out
  18. A good share Not so sure I like how flat the tree is though
  19. Welcome to the site @Fitzgerald_III
  20. You're allowed to post questions No one minds helping a fellow developer, just don't be "that guy" asking people to build their game for them and you're good to go .
  21. Or wait for it to be fixed in 4.0, which it is...
  22. There is a checkbox called "auto rotate" that will rotate your animation. If that doesn't work then wait till 4.0 since there was a rotation based bug on animations in 3.0 if i remember correctly on either spell, item or projectile (cant remember which)
  23. There is mining, woodchopping and fishing and resources in general within Intersect. There is no visible GUI to show progression though.
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