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StrikerMDD

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  1. Can we control where it be place too? For example, in the bottom of the Speed Actions Menu instead of the player status? Or we can only change the position "inside" the domains of the player info window?
  2. This is a good new feature, but I think MapName has a better place in the right or mid side of the screen, for example, if the map has a big name (ex.: Great Hall of Giant Kings of the Florest 1-1), so it will not fit well in the little space of the player info. One option it to give the creators the choice of where to place the MapName using some string type option.
  3. humm ... why not play all the 4 images and then back to first? Then we will have a full walking cycle (6 or 8 images do a better job for a seamless animation). Right now, we will have only two "real" images for animation (1-2 and 3-4 doing the same loop).
  4. Hi Guys, i'm facing a problem, and i don't know if this some changes necessary or if its a engine bug. Everytime i release the movement key, the character animation stops in the third image of the sheet row, intead of going back to the first image (and sometimes it goes back to the first image correctly), making the char stops in the middle of the animation. Its necessary some change in the engine (without the source) to the movement animations playing correctly?
  5. StrikerMDD

    WIP World of Adea

    Hi, how you made this "attack" animations? Its a little out of sync, but its good. And success for your project!
  6. Hi guys, its possible to use RPG Maker MV Graphics (48x48) Tilesets, Item Icons, NPC´s and Player Graphics without a hacky way(using the future source code)? Its possible to set the default resolution to HD (720p)? Thanks, and this is a incredible engine!
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