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Neeknog

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Everything posted by Neeknog

  1. You don't seem to display the price anywhere in the thread.
  2. Good luck @Kibbelz, @jcsnider & @Jcsnider2
  3. maybe this is the guild bank bug again?
  4. Any screenshots of your game?
  5. I don't believe that for a second marsh...
  6. ahh, that's right. My bad.
  7. Sounds are mp3
  8. I think she means riding your horse. From what it looks like the mount system is just an item that he paper dolls the horse sprite over top. I'm sure the item provides a boost to speed when player equips it.
  9. I'm going to start making more of these videos. I created a new channel called neeknog which is where any of my content will be posted including intersect tutorials. I wanted a more generalized brand/concept for the channel because I will be posting a wider array of content than just tutorials. If you enjoy the videos I make please subscribe to the new channel. Thanks. With that being said, any suggestions of non coding intersect tutorials?
  10. I never did understand the tutorial, is this still up to date?
  11. Thanks dude. More coming this week, would like to get to a point of releasing 1-2 per week
  12. Only time will tell if we stand the test of time.

  13. There is actually a way of doing this. Create an npc with no sprite and make sure to remove the name completely so it is blank. Then make an event that auto runs to spawn a single npc on a desired tile and have it spawn the npc you created. Give the npc the spell you want. Make sure you have the npc blocked into an area inaccessible to the players so the player cannot walk up an attack it (maybe a blocked wall inside a dungeon). You could also make a self switch in the event that as soon as is spawns one npc it turns itself off by linking to a blank event page. This way you will not spawn 100's, not sure if this would do what you want it to.
  14. Hey guys! I just created a new YouTube channel and am in the process of making some game development tutorial YouTube videos. These videos will vary from graphics, sounds recording, and music to tutorials on how to use Intersect Engine. I figured I would make one topic to post them all instead of making a topic every time I post a new video/tutorial. Video 1 : How to cast shadows from objects in your game world: NON VIDEO TUTORIALS: Spin the wheel event tutorial: Feel free to post feedback, comments and suggestions. We can use this topic as a way of keeping track of witch videos you guys really want me to make as well. Feel free to subscribe
  15. Wow, the name byond is a blast from the past.
  16. I don't think there is any function of changing an items icon built in. Is it being dropped by an npc? or an on map event? If so you can randomize which items it drops, or spawns and make it different every time.
  17. But every time you predict the future you forget a memory from your own past. My super power is to harness electricity through the air.
  18. Who knew lol
  19. I second this, if your just starting a project with no custom code then upgrade or start on a fresh copy of b7
  20. Lol, I am hoping its a bit of a shocking discovery to players. haha, Satanic rituals is just enjoying the moment huh? ---> Me after a rough day at work. It is similar I suppose...
  21. Be careful while innocently adventuring, you never know what you might be interrupting...
  22. Neeknog

    Imats1.bmp

    Eyyyy, I remember this! I think I contributed the barrel and tree stump lol.
  23. Neeknog

    2x exp?

    He wants to do like double exp weekends and such
  24. Something like this could be done with the event system but most likely not how you want it. You would have to have the areas pre determined where the buildings would be placed. Then have a little animation notifying a player could build there. Then an event that player interacts with to start the building project. When the player interacts with the event it tells the player how many and of what resources are required. Following with an option to build or exit the dialogue. If the player selects build that have the event check and take items from players inventory. Then you can use the wait attribute to not complete the construction until the selected wait time is over. It would also be possible to have the animation or graphic change during the event to show progress on building progression. Is this what you had in mind? I'm not sure about making a timer count the wait time during construction and display to player.
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