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jcsnider

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Everything posted by jcsnider

  1. Updates are done! When you login you will be greeted with an updated hosting panel! The file manager is much improved, but other than that it's mostly all the same.
  2. Hey everyone. This is just a quick heads up that I will be performing yearly maintenance and software upgrades on our hosting and billing panels over the next few days. I expect some downtime to our hosting panels but there should be zero downtime for the game servers themselves. Thanks for your understanding and patience!
  3. No. 

    1. Oddly
    2. Beefy Kasplant

      Beefy Kasplant

      In this thread we guess the question, I'll go first:

       

      @Damian666: Remember when you promised me for 5 years to make a Pokemon mmo? 

    3. Damian666

      Damian666

      ask JC, he is slacking, i did my part...

  4. Master -> Generally most stable, oldest supported build. Pre-Release -> The next build we will consider stable, more features, more bugs. I'd say most people are using prerelease and it should be fairly safe for games in development. (Probably wouldn't recommend for active games with larger player bases) Development -> Full of all the new and fun stuff. Not guaranteed to work at all. Some of the things in there have been tested very little or not at all. Some things might be added that we know are broken to be fixed later. Dev should be avoided.
  5. Most likely you are changing the location of something which has "Alignments" configured. The alignments would override any of your own positioning. Without knowing exactly what you are trying to change it's hard to provide insight.
  6. I need to port this to the new docs but: https://www.freemmorpgmaker.com/docs/en/KnownIssuesAndWorkarounds.html#page_Text-too-large-text-cut-off-or-items-out-of-place
  7. The green maps are just maps that haven't been cached yet. If you want to grab all of those hit the green button at the top right of the map grid and then hit download missing previews.
  8. Once we wrap up these final 2 fixes: https://github.com/AscensionGameDev/Intersect-Engine/milestone/1 No set date. Could be tomorrow, could be 2 weeks from now lol
  9. Then everything you want is done within the source. I am sure there is a font scaling option in there somewhere. For fading out over time, you draw fonts with color values. Just provide a decreasing alpha value for that color.
  10. You shouldn't zoom in on fonts. Instead use bigger fonts. Font sizes are set in the client/resources/config.json and in the client/resources/gui/layouts/*.jsons Just change the sizes from 12 to 14 or whatever you need.
  11. Entities are removed immediately, so death animations/markers/etc are actually harder than it sounds and will definitely require source code modifications for your particular game.
  12. Not free, but for $5/year I like HostKoala. Or you can do a ton of work to setup a Github repo with Github pages... but they don't really want us using the service like that.
  13. Browse to your update url in the config.json with chrome or something. You will probably get an html error of some type. The < character at position 0 line 0 is, at the very least, the start of an html document and not json output.
  14. You want to modify the .png graphics themselves and add whatever level of transparency there that you would like.
  15. jcsnider

    On Hit

    Only equipment at this time. We'd due for a spell system overhaul which is stronger. Not sure when that might happen though.
  16. *Proceeds to show a perfectly working Minimap.* Lol Looks fantastic man. Tons of depth in your game already.
  17. One or two people, but strictly for personal/private use afaik.
  18. Adding on further. There is nothing that we can do to stop people from stealing the assets if they wanted to. We cant stop screenshoting, dumping of textures from opengl, or people reverse engineering any sort of encryption that we add. What Joyce has done will be the best option that we could realistically add to an open source engine. It'll have to do.
  19. Well you gotta know how the that encryption tool actually works in order to program (code) decryption into the engine. It's very complicated and only protects your files marginally. Good news is that @Joyce just submitted a PR which will add similar functionality to Intersect. It would be added in Beta 7. Patience is the best route.
  20. Intersect can't read the encoded files from that encoder fyi.
  21. You already have threads regarding this topic: https://www.ascensiongamedev.com/topic/5425-how-do-i-encrypt-resources/?do=findComment&comment=47782 https://www.ascensiongamedev.com/topic/5472--/?do=findComment&comment=48062 The forum already has a standing source request for asset protection/encryption: https://www.ascensiongamedev.com/topic/4765-read-first-standing-requests-rules-please-dont-make-threads-for/?do=findComment&comment=43988 Due to the above I am locking this thread. If a developer sees this and would like to attempt asset protection/encryption please pm @luciferofhell or share in the source modifications board. @luciferofhell please refrain from creating duplicate/further topics for this as they are cluttering up the forum. Thanks.
  22. Downloads page is back online. Automated teamcity builds are running again. Progress :)

  23. You can't port forward to host a game for the public via a phones hotspot. A phones hotspot doesn't have a upnp service. Nothing to worry about until you want to make your game public, you can develop locally as you have found, and when time comes you will want to use a different network or rent server hosting.
  24. Custom code. Not something supported by default in Intersect because if everyone used the same protection then cracking that protection for every single Intersect game would be trivial.
  25. Also the client and server runs natively with Mono. No one should use Wine with Intersect. It won't make the editor work.
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