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jcsnider

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Everything posted by jcsnider

  1. You can only zoom in and out on the map grid tab: https://www.ascensiongamedev.com/resources/filehost/029e152114f2d444e63b379b82114539.mp4
  2. Using your scroll wheel on your mouse it should zoom in.,,
  3. They are 2 different autotiles. Top half and bottom half. Top half uses autotile type. Bottom half uses the cliff autotile type.
  4. Yeah... Guessing that it cannot create the lighting texture due to the oversized width and height... If you're gonna use that size of tiles you gotta reduce the number of tiles per map significantly.
  5. Deleting mapcache.db in the editor should solve it.
  6. I know you said you've updated it, but that error almost exclusively occurs when libsqlite3 or libsqlite3-dev is out of date. (Or maybe too new?) Not sure, I have all the servers I host running in Linux docker containers, over 30 of them now, no issues whatsoever.
  7. Quick service modification. Instead of offering free 1-2 day trials we have extended our refund policy on most tiers to 48 hours*. Feel free to sign up and give it a try, and if you want to cancel you can get a full refund in the first 48 hours. *Does not include the 'Massively Multiplayer' tier in the event in which we need to rent additional servers. You can PM me beforehand to see if that will be the case.
  8. You need Intersect.Engine.Beta.6.zip from the following page: https://github.com/AscensionGameDev/Intersect-Engine/releases Expand assets under Beta 6. Instructions are within that zip.
  9. You need to upgrade in order. All the old versions along with steps to get there can be found here: https://github.com/AscensionGameDev/Intersect-Engine/releases Go from 5.1 to 6 to 6.1 to 6.2.
  10. Not using the default engine. As always, anything is possible with custom coding.
  11. That icon is pulled from Icon.bmp in the Intersect/Intersect.Client folder. Has to be bmp but others have reported that it can be a bmp with an alpha layer.
  12. Edit -> Select -> Current Layer Only
  13. jcsnider

    Light

    Only if realtime is selected and it then operates on the servers time, not the players. Otherwise gametime is completely independent and can run at various rates.
  14. The client can grab info from the server or a website (http download) and display that in custom ui windows.. Just having a full brown integrated web browser isn't really possible. (Not worthwhile anyways) Also.. news could be handled via switches/variables and events... just as easily really.
  15. Unrealistic. See more info here. Also, please do not bump source requests.
  16. That's the only option at the time outside of using the Intersect API and designing/coding your own.
  17. There are so few topics in source requests there isn't really a need to bump. If someone does this they'll let you know
  18. It should pull from the resources/images/ folder. The image extension needs to be .png.
  19. You'd have to move the entire code elements from the entitybox window to the hotbarwindow and then the logic that controls them. It is 95% code based changes.
  20. jcsnider

    Light

    It's because the player has a light. In the map properties set the player light values to 0.
  21. Go to attributes and place a block with left click. Remove a block with right click.
  22. Make the spawn map have an autorun event... that event will warp the player to a different spot if a switch is true. After your startup stuff you just set the switch to true and you'll be good to go.
  23. They're called Macks graphics... I think we have a thread here for them. The creators said (their site is long dead) they are not copyrighted and safe to use in commercial projects freely. In my opinion there are too many similarities to the official Enterbrain VX graphics in which I wouldn't feel safe using them commercially. (Hence why we commissioned and assembled this asset pack for the engine.)
  24. Check the alignments for both. Alignments override the X and Y values within bounds.
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