Jump to content

jcsnider

Administrators
  • Posts

    4905
  • Joined

  • Last visited

  • Days Won

    477

Everything posted by jcsnider

  1. I like both. I love the gritty and darkness of #2 but the text is far easier to read in #1. If it were me I'd keep both.. use the first one for awhile and then have some sort of game changing event in which the world turns to rubble or something and you use the second for a bit
  2. Thats a stretch goal for the MonoGame team. It's insanely difficult when you are targeting cross platform devices, if it was only windows it would be no problem. Here's the latest instructions on acquiring the MGCB tool https://docs.monogame.net/articles/tools/mgcb_editor.html And the original shaders and font files we use are now here: https://github.com/AscensionGameDev/Intersect-Assets I will try to update this guide soon but as of right now I haven't tried all the steps to use the new content builder.
  3. If turning off UseSSL worked then your host isn't using SSL for mail. (SSL for mail and SSl for websites are different) The gpath assertions can be ignored, not a problem
  4. So the first config is the one you want, the server doesn't listen on 465. I just made a tweak so your server runs on Mono v6.12.X instead of 6.8.X.. try that again and see if it works
  5. @Cheshire did some testing with the editor set to AnyCPU and I don't recall there being any problems. Worth a shot.
  6. I don't have an answer to this one.. I only deal with this on the first build, but each consecutive launch of VS I don't believe this occurs.
  7. The json only applies to existing elements. Defining those elements and their functionality are done in the source. If you add elements into the json that do not exist in the source they will just get dropped off.
  8. There are a few good ones. It hasn't been beyond us to have full on conversations using comments over the years. I think at one point in time there was some ascii art scattered throughout. Have fun hunting for our little mostly unintended easter eggs lol
  9. What is the exact version that you are running? 0.7.0.X?
  10. I didn't check the official repo for that line.. but you said you added a new item type and I knew that would check a dictionary for the display string. Just intuition/experience lead to the guess.
  11. You probably need to add the item type into your client_strings.json file.. but that's just a guess... Knowing what's on line 60 of C:\Users\Justin\Desktop\GitRepo\Amara\Intersect.Client\Interface\Game\ItemDescWindow.cs would allow me to help more.
  12. Set the shop to Blacklist mode and then don't blacklist anything. The shop will then buy all items at the value set in the item editor. As for the other 2 there are no plans for them right now but that doesn't mean they won't happen down the line.
  13. ban jcsnider 9999 true "Reason" The name is expected to be the character name and not an account name. It will ban the entire account though.
  14. Yeah one issue in 6.2 I never worked out were null character names... if you open the playerdb in sqlite browswer and go to the characters table you can scroll down until you find one with no name, remove that row/record, and then save back to the db. Should fix it. That issue has been resolved in B7 afaik but the db still needs to be fixed before upgrading.
  15. Probably this issue just happening more consistently.. https://github.com/AscensionGameDev/Intersect-Engine/issues/224#issuecomment-781793078 I don't have a solution or an eta yet -- if upgrading .Net framework doesn't work then I recommend rolling back to 6.2 until we have it solved.
  16. Issues described are already known. https://github.com/AscensionGameDev/Intersect-Engine/issues/596#issue-829416800 https://github.com/AscensionGameDev/Intersect-Engine/issues/224#issuecomment-781793078 If upgrading .Net as Cheshire suggested doesn't help then you've gotta wait for the fix. If you want something more stable then use 0.6.2. 0.7.X is considered prerelease for a reason, as in it's not ready for release. Using that version comes with the risks of suffering from very serious bugs and idk when either will be fixed. (Keep in mind that 0.7.109 or whatever is working for most of us)
  17. If you use those 2 boxes instead it is 100 xp to get to level 2 and then the exp to the next level increases (as configured) 47% thereafter. Exp To Level 2: 100 xp Exp To Level 3: 147 xp (47% increase) Exp to Level 4: 216 (47% increase) Exp to Level 5: 317 (47% increase) So the better method in order to configure XP for a game is by altering the third column in the Exp Grid to define specific totals to get to each level because exponential exp gain is terrible scaling as you get to higher levels.. it's exponential afterall.
  18. Yeah... that thing is ancient and doesn't exist anymore -- nor would it work anyways. Intersect has grown far more complex that it would never be nearly that easy anymore.
  19. Use that formula in an excel sheet to come up with a column for total exp to next level from 1 to max level, then open the exp grid in the class editor and copy that column of values into the grid to override the default formula.
  20. I don't think you're using my hosting services anymore? Please read this.
  21. As an aside.. if you are using my hosting service you can use SSL through a reverse proxy by using https://eu0.hosting.freemmorpgmaker.com/XXXX/api/oauth/token
  22. Gonna lock the thread. The bug report is exactly what we need and continued discussion can go there.
  23. Note.. if running on Windows and you use the *:5400 endpoint you probably have to run the server as Admin for it to work.
  24. No, that isn't possible with how the server works. Buttttt I just created a change name/change username api endpoint for a project Im working on and will be getting that into the base engine soon.
  25. Are you trying to cast it on yourself? If so the friendly (Amigavel) box needs to be checked.
×
×
  • Create New...