Jump to content

jcsnider

Administrators
  • Posts

    4905
  • Joined

  • Last visited

  • Days Won

    477

Everything posted by jcsnider

  1. You can send them to me, and I will check them out, but I won't be at my development machine again until after Jan 7, and even then I'll have a mountain of irl work to catch up on.
  2. Luckily the engine is in beta and we have time to work these sorts of issues out... It sounds like it is the same issue or related to this: https://tracker.freemmorpgmaker.com/jcsnider/Intersect-Engine/issues/94 We will post updates there as we progress on this issue.
  3. Merry Christmas everyone! Hope you all stay warm and get to spend time with your families over the next few days! Have some eggnog while you're at it :)

    1. Show previous comments  3 more
    2. jcsnider

      jcsnider

      I didn't say enjoy it, just be sure to drink some. Gotta keep profit margins up for the Big Nog' companies for @Mighty Professional's sake.

    3. Mighty Professional

      Mighty Professional

      Thanks JC, glad SOMEONE has my back. I made homemade eggnog this year with rum, cognac and whisky. Its lit AF.

    4. panda

      panda

      Sounds like we can stop buying ughnog.

  4. If you run the server off your own computer does it save correctly?
  5. If you're already on a 0.6.0.X version (which would show at the top of your server window)
  6. Automated builds are posted here: https://www.ascensiongamedev.com/topic/4231-stable-builds/?do=findComment&comment=40525 The latest is 0.6.0.145. If you're already on a 0.6.0.X version (which would show at the top of your server window) all you need to do is download the 0.6.0.138 patch archive and replace your server, client, and editor files from within.
  7. Before getting into the /rare/ possibility you have an app/antivirus that maybe sandboxing try going back to 0.6.0.138 and seeing if that helps at all.
  8. Your server is throwing the following error: Failed to send email (Subject: Ethiopia - Password Reset Code) to [email protected]. Reason: Uncaught Error System.Net.Mail.SmtpException: 535-5.7.8 Username and Password not accepted. Learn more at 535 5.7.8 https://support.google.com/mail/?p=BadCredentials t42sm1132374qtt.84 - gsmtp at System.Net.Mail.SmtpClient.CheckStatus (System.Net.Mail.SmtpClient+SmtpResponse status, System.Int32 i) [0x0001b] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:1201 at System.Net.Mail.SmtpClient.Authenticate (System.String user, System.String password) [0x00065] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:1233 at System.Net.Mail.SmtpClient.Authenticate () [0x000b1] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:1194 at System.Net.Mail.SmtpClient.SendCore (System.Net.Mail.MailMessage message) [0x00132] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:642 at System.Net.Mail.SmtpClient.SendInternal (System.Net.Mail.MailMessage message) [0x00050] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:523 at System.Net.Mail.SmtpClient.Send (System.Net.Mail.MailMessage message) [0x00091] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:500 at Intersect.Server.Notifications.Notification.Send () [0x000eb] in <b17c4caee4f44a509488dfb3a6964064>:0 Either the username and password is incorrect, or if your Google Account has 2fa you might need to generate an app specific password: https://support.google.com/accounts/answer/185833
  9. Make sure you're running the most recent build from here: (It wasn't working on the 0.6.0.0 release) https://www.ascensiongamedev.com/topic/4231-stable-builds/ Then follow these docs to enable: https://docs.freemmorpgmaker.com/advanced/passwords.html#password-reset
  10. Yes and no. It's still available for sure but doesn't work great... A third party alternative is probably your best bet for now.
  11. Only time I've seen the server completely fail to save is when it has been running on Linux and literally didn't have write permissions to the Server/resources directory. If that is not the problem then antivirus programs could be getting into the way, especially anything with sandboxing capabilities...
  12. The hosting solution is strictly for your server and game database. Any sort of updating capabilities for the client/editor files are on you. (Either using an updater program or manually sending out updates via new downloads) You are able to upgrade from the lower tiers to the newer, but it's a manual process on my end, so i generally try to do it at the end of a billing cycle to make things easy.
  13. If you did texture packing then it'll be loading the old graphic from the pack. Try deleting client/resources/packs folder and then running your client.
  14. EU servers are back online! The IP address of eu0.hosting.freemmorpgmaker.com has changed, so it may take some time for all of your players to login. Please be sure that if you are hosting in Europe that you are using eu0.hosting.freemmorpgmaker.com as your host and not the old ip address. All servers (NA and EU) should have gotten a mild performance boost over the weekend, enjoy!
  15. EU servers are offline today due to migration complications. I have a ticket in with my host. Should hopefully have them back online later on today.
  16. Updating my answer. Coming soon in Beta 6.1:
  17. Your question has already been answered... Once we release source you can add a mount system if you so desire.
  18. VX only. No Android Support until MV which uses an entirely different programming language/system.
  19. Pretty sure in the animation editor there is a 'render above fringe' option which will do what you want.
  20. Beta 6 bug where large variable values get lost upon modification should be fixed! Try out the latest stable build from here: https://www.ascensiongamedev.com/topic/4231-stable-builds/?do=findComment&comment=40525

    1. Weylon Santana

      Weylon Santana

      All Fine Jc. I tested a short time ago...

  21. Make a bug report for me. Ill check into it on my next fixing spree.
  22. You'd have to program a custom authentication bridge for your forum that uses the servers API for account management and credential verification. That's very complex and would require some extensive programming knowledge to pull off.
  23. His guide is slightly outdated. Check this for how to use \gv now
  24. Our goal for the engine from this point on is optimizations and stability for a smooth open source release. Afterwards those requested edits can be made by anyone, but those are beyond the scope of what we have planned for the vanilla engine. Our roadmap can be seen here: https://www.ascensiongamedev.com/forum/90-roadmap/ Topic locked.
  25. The text dropdown, can that be changed to json? Edit: Also, what tool are you using? Knowing may help.... or not lol.
×
×
  • Create New...