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Everything posted by jcsnider
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Is that using a clean version of Intersect? Are you using B6.1 or B6.0?
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Fixed yesterday. Update to latest builds.
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Have you seen this? And granted the roles required for those methods? https://docs.freemmorpgmaker.com/api/v1/introduction/roles.htm
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It stops events that run for so long that it would lag your game. Basically if the watchdog kills your event then your event is very poorly designed because it is infinitely looping or something.
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@AriusII: My php isn't great.. and I know you've gotten this far.. what is he doing wrong? I'm kinda thinking it might be these lines... it looks like you're overwriting the content type header to me, but maybe that's correct php syntax for appending the array $headr[]='Content-type: application/json'; $headr[]='Authorization: bearer '.$token; Worse case I'll try to poke around with this tomorrow and see if I can find some answers.
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I don't think there really is one.
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Could not retreive connection information
jcsnider replied to beatric3's question in Connectivity Support
Not a problem on your end, the AGD status checker service was offline this morning. Regardless, all the means is that your server won't tell you that ports are open or what your public ip address is, it is still working and your game is still playable. -
Perfectly safe.. just don't go changing map sizes, or decreasing the # of equipment slots and such.
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Surround butterfly.png in quotes. "AnimatedSprites": [ "butterfly.png" ],
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Events are tied to players by design. Only players can trigger or have events, so npcs with event spells won't do anything.
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I'm still having nightmares about the original trailers XD
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Post the fps drop-down from your json and I can take a look at your config, but I'm not at computer nor do I have time to go debugging something that I'm not sure us broken.
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Only create one topic per issue, and no multi posting, please. Find the fps drop-down in the optionswindow json. The background image will be listed there as a Png file or the background will be there as a color code.
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Better to have multiple small tilesets or fewer big ones?
jcsnider replied to Beefy Kasplant's question in Questions & Answers
These days it really don't matter. If you care about legacy computers then try to keep textures below 2048 pixels in width and height and you should be good. -
You can always upgrade intersect to future versions. Always.
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@Mapyo 0.6.1.229 hasn't built yet XD
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The picture was rendering above the event text so while it was working there was no way to continue with the event. Fixed in 0.6.1.229. @Incubugs I think this solves everything for you as well, granted im not sure why I didn't see the issue using your gamedb.
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The condition runs for each player individually. As pictured you're looking to see if a players variable is equal to itself which will always be true for all players.
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It only applies to the single player who has the correct variable value.
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If you exclude DBZ fan games I've only seen maybe 1 or 2 ORPGs here that would ever take advantage of such a system. Sure, every game would like the system, but from a design and resources perspective it isn't feasible in most cases. Cool thing is, given that Crybits is open source and Intersect will be soon, it could be ported from one to the other for the few games who so desperately need the feature. If I'm proven wrong and we see a lot of games pop up with the functionality then we might revisit it for the base engine once source is out. (Highly unlikely though.)
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ARGB First number is alpha. 255 is visible and 0 is invisble
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Beta 6.1 Released 2/16/2019 What's New? Extra Client Font Options (Damage, Chat Bubbles, Entity Labels) Force players to remain logged in during combat Colors Overhaul Trap Spells Projectile Piercing Equipment Buffs (Tenacity, Luck, Exp) Event Commands (Adjust vitals) Attack speed settings for npcs and classes Player labels String variables Event parameters and more! Check out the dev blog here! Diverging Builds Going forward Intersect will have stable and unstable builds. Starting today Beta 6.1 will launch in the development channel, and we will continue to update Beta 6.0 as stable builds. Beta 6.1 requires a database migration that is one-way, so be sure to make a backup of your databases just in case you want to return to Beta 6.0 while we work on stability. You can download Beta 6.1 from the new Development Builds thread here! Beta 6.0 also got a nice bug fix release today and that can be found in the Stable Builds here! We recommend that active games continue to use the stable Beta 6.0 builds while we work on Beta 6.1 stability! Open Source Next! Our next goal is open source! We want to work on Beta 6.1 a little more and get it to a stable point. During that time we're going to work on forum upgrades, documentation, and the repo so we can release the source very soon! Have fun!
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Yeah... and you can do string replacements, concatinations, check if strings contain something and more
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Thanks Vus, fixed
