Sign in to follow this  
jcsnider

Dev Blog 08/04/2016 - Day/Night System Added!

Recommended Posts

984549685492.png

Day/Night System Added!  (and bug fixes...)

August 4th 2016

 

News/Updates

Way too tired to write a whole lot, so I am going to post a screenshot of the new day/night system editor and how it looks in game when you set a whole day to go by in a minute.  Will go over how to use it and more later. The system allows you to set color tints for many different intervals. This is set at every 6 hours but you could increase that to every 5 minutes if you were willing to do a ton of work to set it all up.  You can preview what the different times will look like in the editor before going live. I'll show that off too.

 

Time editor and map preview in the background.

bed0570658ccb14f1f4441d8e03840ad.png

 

 

Time list in editor to view your map at different times of the day

f3661539dda07960b5cb7a006b72baf3.png

 

 

and finally, what all this looks like in game!

 

Whats next?

Make sure to check out the Intersect Road Map as for what features we have next planned in line! We will be working for the next several days on performance improvements, and many many bug fixes.

 

As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!

Share this post


Link to post
Share on other sites

Looks amazing!

 

Now, is the player's light source available during time shifts? It's hard to tell in the video (on mobile, on a train) but it seems like the halo of light around the player isn't there at night.

Share this post


Link to post
Share on other sites

Player light is set by map properties.

(So you can have a smaller light in caves or whatever.)

 

I didn't have time to configure it for this video so I turned it off but it does work as well and will be ready for you to run with. 

Share this post


Link to post
Share on other sites

Hey! This is really great how dynamic it is.
What about letting you set a repeatable image overlay like what I do for Nin :P 

 

 

Day

Night


It might have some difficulty working with the dynamic lights you guys have though! Just an idea!


Also, Dawn and Dusk are normally represented more accurately with a Orangey hue and Purplish hue respectively :)

 

EpAxai.jpg

 

 

Share this post


Link to post
Share on other sites

Awesome! Also, maybe make a gradient hue option to simulate Rory's post with the purple to reddish sky reflecting on the ground?

Another suggestion would be adding a tile attribute to change from outdoors to indoors and vice versa so people don't have to make new maps for indoors if they don't want to.

I'll still have my indoors on other maps, but some people prefer to make their houses on the same map as the overworld.

Share this post


Link to post
Share on other sites

Just an idea I thought about, a lot of times music is designed to suit a time of day just as much as a certain environment.
Like a village could be very happy in the morning, but a little bit peaceful and quiet, or even dark and mysterious at night.

It would be a cool addition if you could set maps to have different music based on time of day!

Share this post


Link to post
Share on other sites
40 minutes ago, jcsnider said:

Why?

I think he just 'very hard' liked the post above his and wanted to support the music-depending-on-the-time-day idea.

Share this post


Link to post
Share on other sites

I'm confused about how this works, would like to see a tutorial for it. Since I've messed with it and nothing seems to work. So I must be doing something wrong.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this