Jump to content

Search the Community

Showing results for tags 'mmo'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Bulletin
    • News
  • Intersect Game Engine
    • Announcements & Quick Links
    • Community Guides
    • Questions & Answers
    • Event Discussion
    • Developer Discussion
    • Source Code and Plugins
  • Game Development
    • Games
    • Tutorials
    • Resources
    • Recruitment
    • Other Game Engines
  • General Category
    • General Discussion
    • Design & Creativity
    • Forum Games

Categories

  • Game Engines
  • Games
  • Game Creation Tools
  • Full Content Packs
  • Tilesets
  • Sprites
  • UI Elements
  • Animations
  • Items
  • Spell Icons
  • Sound Effects
  • Music
  • Misc
  • Intersect Translations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Yahoo


Discord


Location


Interests


My Project


PSN


GamerTag


Steam ID


LoL Name


Twitch.tv

Found 10 results

  1. Project Concept This is a project made in Unity Engine (Version 5+), C#. Website: http://www.indiedb.com/games/elder-tales Free to play Informations Pixel Multiplayer Fantasy RPG Tiled Based Characters and Maps Photon Networking Engine SQL Server Data Engine World TCP Server Socket (C#) Features Multiplayer Cross-plataform Open World Immersive map design based on tilesets Elaborated maps with forests, rivers, mountains, ice places, villages and citys. Fun and beautiful 2d graphics (WIP design) Advanced melee/ranged/magic combat system Chat with players, trade, party and guilds etc... Day, night, rain and snow cycles Explore, build, fight and rise. Be a hero or farmer, be a expert swordmaster or intelligent alchymist, be everything you want. Day and Night System (old), new version will come. Test Server: The test performed above shows the server's large capacity to handle connections and multiple requests at the same time. Panels with fade in and fade out I have been added fade in and fade out effects to the panels like login, account etc... These effects give a better look at screen transitions and are widely used. In the above gif you can already see a change in the visuals of texts, colors and design but the graphic question will still be improved but it is something that we can use for test versions. Character Creation Some changes were made in character creation but it is also in progress because I want to add character customization but until then already works with the new server and 100% original The character creation is already synchronized with the server, has been added function to delete the character, until then can only have one per user but it is something that I will plan to add new slots in the future. New panels in-game The panels inside the game have also been restructured, with a better look and new concepts. all information is already being saved and loaded by the new server. The panels are draggable and have best fit into all screen resolutions. Equipment System and new UI Previously I had not implemented 100% the equipment system and the inventory but in this new update already we can see this advance when equipping items to show a visual in the player. Everything is synchronized between the server and client, all players can equip items, walk, have their own information stored and shared when necessary. (sorry, i'm naked). All graphics so far are free and may change over time but I really liked this new interface and I will keep this pattern for now. Map Overhaul I made some modifications in the world and the map where players will start the adventure but it is still in progress and will be added all objects, npcs, animals, effects etc... but I would like to share some pictures of the work that I am doing in the maps. I'm only using free resources but it can be changed over time but in the same color and concept pattern. Forward From now on I will further advance the project, improve some current functions and implement new systems. Soon we will have the long awaited test version even though it contains problems but will be essential for the project. In the roadmap I already have all tasks including the game world (maps) and not just systems features, because it is something that I want to evolve enough to launch a test version. Thanks guys! Continue to support us, the community is very important to the project.
  2. DINOSAURMMO.COM - Try our Open Beta Realm (updated 5/31/2018) AGE OF THE FOUR CLANS is an upcoming 2D MMO featuring a fantastic prehistoric setting. "The four Raptor clans of the ancient Earth always held an uneasy alliance with one another. After a meteor devastated the Deathclaw Clan and unleashed strange creatures upon the planet, truces were made in order to find answers and return the world to order. The slime, a bizarre life form which oozed forth from the impact site, quickly spread to all corners of Laurasia, mutating native species and trashing the delicate ecology everywhere it appeared - threatening a mass extinction of all life on Earth." Welcome to Beta 2.0! We're officially THRILLED to be hosted by Intersect Hosting Solutions. We've been up basically 100% of the time and look forward to upgrading into a higher-tier server once we get the crowd to warrant that. We enjoyed 86.7% uptime during Alpha. This should significantly increase as we approach the release version. Regular maintenance will be performed on Wednesdays and the game may be offline during that time. A4C is very much playable at this point, with several exciting things just on the horizon. If you liked what you saw before or haven't taken the plunge yet, we invite you to come give us a try during our Open Beta! Oh, and what's super cool is, we're running on Intersect 4.8.1! No special add-ons outside of JC's Updater and our own artwork and elements. What a blast the engine has been to work on! What's new in Beta? Classes: Media: Features we're working on: Unique characters and setting with further customization options as you progress Many classes to branch into - "Hidden" classes as well, opening new spells and abilities More arena games and rewards for playing them Quests to keep you going in a group or solo A growing and evolving storyline And more as we create! Where to Find Us: Twitter: https://twitter.com/evolvgames IndieDB: http://www.indiedb.com/games/age-of-the-four-clans YouTube: https://www.youtube.com/channel/UCQuAYOcIlUggkpdFhpnxgkg Discord Invite Code: nTZbB7u
  3. About me: I'm Kajamaz, the creator of Everember Online (made with old eclipse origin engine) and now EverEmber Reborn. About the game: EverEmber Reborn is in a new genre of games of its own. Although it can be categorized as a Hardcore Openworld MMOARPG, it doesn't follow the standards of the genre. Cut right to the chase and have fun, no more grinding, linear questing, and playing MMO's like single player games with people around you. Truly experience an MMO as what it should be, a player interaction driven game with actual attachment to your character with a deeply immersive experience. You are free to travel, explore, fight, meet new people, progress through the ranks, and eventually conquer Ember Castle for yourself. With a vivid player based economy that thrives on player made items with a in game crafting system and a hardcore dangerous world to traverse, interaction between players is vital. The goal of this game is to recreate a emotional connection with your character, with hardcore death experiences, human interaction, and skill based combat. Players are free to role-play, form teams, and add each other to their groups. Friends can add each other to each others parties, and travel in safety across the large world of EverEmber or step into the darkest realms of danger exploring dragons pasture or the reapers cavern. PVP is rich, with plenty of options between melee weaponry, potions, ranged weapons, and armor. Guilds will keep the player base together, forming guilds, partnerships and guild wars for Ember Castle. A lack of class constraints creates a truly unique game play experience, which enables for players to freely change between individualized play styles at any moment! First Reveal Video: Screenshots: Hope to see you in EverEmber! Concept art link : https://imgur.com/a/BHQVz If you wish to participate in the games development, test, or eventually play it upon release, feel free to visit our website below! Website: http://www.everember.com/
  4. Firstly, i'd like to say that this is my first time making a post like this, so excuse me if i make grammatical errors and what not. What's the game about? RHG is a tournament style animation battle between 2 animators and their unique stick figures, basically whoever's animation was better would win and some would even make their battles canon to their character(etc one of them called FLFFL{ALFA}lost his arm in one of his battle and since then he's been only using one arm). This game is similar but you don't need to animate anything and theres alot more than just battling for glory. The players(stick figures) have some freedom to explore and travel around to become stronger however they choose to become so, whether by doing quests, hunting other players, NPCs and other things. The game would be designed to make you choose what you want to do instead of holding your hand for 90% of the time. Story? You're at the age in the stick figure community where you'll be able to become a gladiator, a gladiator is assigned tasks, missions and also participate in tournament battles against NPCs and other players. You can choose a general stat path where you want your character to be in (whether it is fighter,mage or tank and so on) then you'll be able to assign your own stats freely each level. There would also be alot of customization elements that would make your character unique like different skill setups, clothing and weapons. Thats pretty much all i have at this point. For staff, it's just me alone which you would realize after seeing the only few screenshots i have at the moment What has been done so far is basically just placeholder stuff to make it a viable concept(If that makes any sense), i have a stick figure character sprite that could be alot better but since there aren't much stuff from rpg maker regarding stick figures i had to improvise and modify one of the existing rpg maker ones and just made it plain black. The style of the map i was going for was like a moba styled one, where you have a base and then you go out into the wilderness,jungle and rivers until you find the next landmark and what not. The only weapon i fully made was just a sword to test the paperdoll and damage. There still needs to be a female sprite so i'm working on that. Classes are basically done but i think they may need better balancing as things go more foward. My plan right now is to actually get serious about this and make it into an actual thing, i didn't really have the motivation until realizing there aren't alot or any prominent mmo stick figure rpgs of this sort. I did have a playable version running and was using a custom character stat system but i didn't get enough forms turned it to actually make use of it so i just left it there. So in the next 6-7 days i'd make some changes to the user interface and actually try to make a presentable map and maybe a trailer of some sort? i dunno. I have alot of items and skills to make so i've been preparing myself and collecting alot of different ideas for skills that players would be able to use If you want to point out somethings to me and give me feedback and criticism i'll gladly accept it.
  5. Includes: - Part of Snowdin mountain - Full Snowdin Town - High part of waterfall - Lot of chars and one or twice of animations - Au chars - Some events , npc , dialogs - Tons of unused resources - All dialog sounds - Panoramas - All Music - Tons of SFX - One currency and two items -------------------------------------------- Some more things to discover. https://www.mediafire.com/file/h0w0p3m08d18nm2/UndertaleMMOServerandClient.rar Welp... Im going to grillby's
  6. Hey everyone! I'm new in the community, but I've already been very interested in the project. I saw in the main post that it will be possible to create "Seamless Maps". And that's a big feature!! But my question is: Will the server support a Huge Seamless Map with no issues like in MMORPGs? It will be possible? Thanks! Have a good weekend everyone!!
  7. Hello everyone, Here is the interface of the project I'm working on. It may still change but that is the basic concept. I used Kenny's assets to create this interface and they are very useful. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch Seeya!.
  8. Hello everyone! I am proud to announce that the Alpha of my game is online to play. This is an MMORPG in a fantasy world and you are the traveler who will find out more about this world. History The game takes place in a medieval era in the part of ancient Europe, you have just arrived from a long boat trip by the oceans and you see on the beach of Valkyria, a great capital. This is where the player's journey begins. Gameplay A gameplay of the game is very simple, the commands are: "E" to interact, attack and pick up items on the floor, Left mouse button to select target on an enemy, W A S D or Keyboard Arrows to walk. The game has a real-time turn-based system where each second is a turn, and each block is a target. Remember that it is an Open PVP game. Dialogs with NPCs can help you understand more about game history and mechanics. [ Informations This game was developed with only one purpose: to amuse the players. We are in the Alpha 1 version, so I ask for patience and understanding with Bug's and possible Crash's that the game will have. Even so I hope you have fun and enjoy. Note: Every time a member of a party dies and tries to open the party again, the game crashes, so if you die in Party with someone recommend closing and opening the game. Note2: I am from Brazil and i made this game in Portuguese, so the dialogs are in Portuguese but other things in English, i'm sorry for that, the game doesn't have a English Dialog Patch yet. Server Status: Updating A Special Thanks for: Damian, Jcsnider ............................. THIS POST IS NOT UPDATED, FOLLOW THE PAGE ON FACEBOOK FOR MORE INFORMATIONS, THIS IS AN BRAZILIAN GAME! facebook.com/fantasyonlinemmo
  9. I have a following and they all want to know when I am going to release a new version of Ambardia. I have dedicated players who are still playing right now. I shut down Ambardia for a while but after receiving hundreds of e mails and requests I opened it back up to the most stable version of Robins EO version that I had. My question is... At what point should I try and launch an Ambardia Intersect version? Should I just map and add assets for a while or will Intersect Beta 2.0 be something I could launch an alpha with? If Intersect is in Beta then of course our games have to be beta as well. Can we follow the path of Intersect along with our game beta or should we wait till a later version? I don't want to spend hundreds of hours of my time and my teams time if we end up with an engine that turns into a dead end. I am watching my server right now and players are talking about other games they hate and why they like Ambardia. I'm anxious to show them the power of Intersect. Give me some feed back and thoughts. I really want to show a lot of people what this community is about.
  10. I am in the process of making my first game with this engine and was wondering how you would go about distributing your game to friends and etc. to test it? Thanks!
×
×
  • Create New...