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Mcadams

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Mcadams last won the day on April 18

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About Mcadams

  • Birthday 01/23/1996

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  1. Some stuff I've done recently ... UI Fishing, Mining, and Smithing And some skill icons
  2. Almost certainly no. However, the current version of Intersect has a "Cast Spell" event, and using event spells you can achieve similar results as to what this patch did.
  3. If you're using Beta 8 or later, use the Linux build instead of running the Windows version thru Mono.
  4. I use custom animations and they work on my end. I think you would want to name it "Vault88Male-gun_shoot.png" , and make sure you also have a version of the players sprite that also ends in _shoot.png for the character to utilize. I'm on the current version now but I can confirm they worked on 7.2.65.
  5. Redid this guide entirely to take advantage of more modern Intersect features and practices. Much simpler than it was before with the same result. Let me know if anyone has any questions!
  6. Very early preview of some skilling/profession stuff I'm working on. I made it so I received a lot of materials for the sake of the video — obviously it will be slower in the actual game.
  7. Hello! This is a guide for how to add telegraphs for spell animations in your game. If you're unfamiliar with what this means, when you have an enemy cast a spell that is going to fire out projectiles, you can give the spell a casting animation that alerts the player that a projectile spell is about to be cast and that they can dodge it. I. Creating telegraph animations To make animations for spell telegraphs, you start with a 32x32 blank tile and surround it in 32x32 squares with your choice of color and opacity in the path of the spell's projectiles. You can download several telegraphs that I've made here and add them to your animations folder, or create your own to use. Here is a key for which telegraph animations go with which projectile setups. Keep in mind you can create your own telegraphs for any projectile setup, these are just a few basic examples. II. Telegraph animation setup In order to setup the animation for a spell telegraph, create a new animation. Then, select the graphic in the "Graphic" field, leave the number of frames and frame count at 1, and then set the frame duration to match the length of the spell your telegraphing. For example, if the spell being cast is 5 seconds long, you would set the Frame Duration to 5000ms, so players see that a spell is incoming until it arrives. III. Spell setup In order for the spell to utilize the telegraph, set the "Extra Cast Animation" to the animation you just created. Now whenever that spell is cast by a player or NPC, the telegraph animation will display while the spell is being cast. IV. Result Now that the telegraph animation is added to the spell, whenever the spell is cast, it will display the telegraph animation during the cast until the spell goes off. Make sure you also create a projectile for a spell that properly reflects the spells telegraph. If you need help with that, refer to the key posted in step 1. Other telegraphs available in the download:
  8. Version 1.0.0

    81 downloads

    These are animations for telegraphing dodgeable projectile spells. Feel free to use them in your game!
  9. Sticky Targeting makes it so that once you target something it stays your target until you target something else or it dies. Without sticky targeting you can click anywhere on the game screen (not menus) to clear your target.
  10. Made some updates to the sprite since I last posted a full map picture. Also been working on having a more consistent palette and distinction in shading.
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