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About Colonello

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    Game Dev, YouTube Content Creation, Sneakers, Gaming.

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  • My Project
    Deadfrost Online

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  1. These are all so amazing! Automatic portforwarding is definitely a major feature, I remember the first time I ever portforwarded it took like half the day to figure it out. I also love the ability to change keybinds, great way to make the engine suitable for all types of players.
  2. Very cool! Always love the graphics Kenney makes.
  3. Eclipse is still limited by VB6 though. I could be wrong but as far as I know it's impossible to use more than one core no matter what you change as that's how VB6 works. Any engine made in C# will outperform it.
  4. Graphics

    Like everyone else, second for sure!
  5. Definitely fun to look back on but yeah nobody use these engines as a base for an actual project. Intersect source is just around the corner so there's no point. Even if the features from some of these old engines sound appealing it's not worth it.
  6. Agreed, the style looks great! I think my favorite part are the signs showing what each building is. I imagine that'll be quite helpful for players.
  7. So happy this is finally a feature. Little updates like this that add some polish to the engine are always appreciated.
  8. I'm surprised I hadn't seem this topic until now. These are great, keep it up!
  9. Love all the updates today! Keep up the good work!
  10. Looks very nice, the blue glow on the edges is probably my favorite part.
  11. Wow, this looks great! The music seems pretty fitting as well!
  12. Here's the Intersect Roadmap, it should give you a pretty good idea when things like open source will come out.
  13. Yeah that'll be explained more in the lore. The snow isn't naturally made in the future it will also be a ruined city type thing. As soon as open source happens I'll be filling out everything with lottttssss of stuff to do.
  14. WIP

    Clothes look very nice, glad to see more work being done on this project!