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Posted

Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. 

 

Get it here!

 

Built for: Intersect 0.6.1.253 and Intersect 0.6.2.412

 

Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.253)

Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.)

 

Of course we offer support if you have problems installing the patch! Just reply to this topic!

 

Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for.

 

Patch description: Bring your game to life with entities that move more than just one square!

 

Patch features: 

- Set walking range on an NPC

- NPC's will walk multiple tiles in a row to give a more natural feel to their movements

 

NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES

 

 

 

 

Posted

Really like this one! I was thinking about that last night after I spent time adding nice walking animations only to be underwhelmed watching my guard npcs in town look like idiots moving one block at a time. Will try this out for sure.

Posted
1 hour ago, Gibier said:

Now sure why but i try this on my version (6.2.0 modified (animation speed)) and this doesn't seems to work.

 

What's the issue exactly and your version number?

 

Have you tried it with the reject command? 

 

 

Posted
11 hours ago, Beefy Kasplant said:

 

What's the issue exactly and your version number?

 

Have you tried it with the reject command? 

 

 



Never mind turns out that i didn't know how the mod work.

  • 2 months later...
Posted

Did it will be compatible with dev branch and diagonal movement patch ? i'm interested to buy this !

Posted

It would be nice if you could put a random value on each mob for example

Range: 1 to 10
The mob will walk even more random, making it more natural

Posted
1 hour ago, Celtos said:

It would be nice if you could put a random value on each mob for example

Range: 1 to 10
The mob will walk even more random, making it more natural

 

Pretty sure it already picks a random value, you just set the max

 

 

 

7 hours ago, Atsuya said:

Did it will be compatible with dev branch and diagonal movement patch ? i'm interested to buy this !

 

People got this to work with diagonal movement. It should work, there is a guide how to get multiple patches working at the same time. If not, we can help you!

  • 1 year later...
Posted

I'm assuming it won't because I ended up rewriting a few chunks of code here and there related to NPC's.

 

I do believe a similar idea has been pitched officially though. Haven't seen a feature request for it though.

  • 10 months later...

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