Beefy Kasplant Posted April 15, 2020 Posted April 15, 2020 Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated.  Get it here!  Built for: Intersect 0.6.1.253 and Intersect 0.6.2.412  Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.253) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.)  Of course we offer support if you have problems installing the patch! Just reply to this topic!  Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for.  Patch description: Bring your game to life with entities that move more than just one square!  Patch features: - Set walking range on an NPC - NPC's will walk multiple tiles in a row to give a more natural feel to their movements  NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES     Darkmg, Aesthetic, Zetasis and 4 others 6 1
Justn Posted April 15, 2020 Posted April 15, 2020 Really like this one! I was thinking about that last night after I spent time adding nice walking animations only to be underwhelmed watching my guard npcs in town look like idiots moving one block at a time. Will try this out for sure. Beefy Kasplant 1
Gibier Posted April 18, 2020 Posted April 18, 2020 Now sure why but i try this on my version (6.2.0 modified (animation speed)) and this doesn't seems to work.
Beefy Kasplant Posted April 18, 2020 Author Posted April 18, 2020 1 hour ago, Gibier said: Now sure why but i try this on my version (6.2.0 modified (animation speed)) and this doesn't seems to work.  What's the issue exactly and your version number?  Have you tried it with the reject command?  Â
Beefy Kasplant Posted April 18, 2020 Author Posted April 18, 2020 Fixed an issue where NPC's would all end up in the top left corner.  The updated patch and instructions to update if the patch was already applied can be found when re-downloading the patch. Justn 1
Gibier Posted April 19, 2020 Posted April 19, 2020 11 hours ago, Beefy Kasplant said:  What's the issue exactly and your version number?  Have you tried it with the reject command?   Never mind turns out that i didn't know how the mod work.
Aiden9 Posted June 19, 2020 Posted June 19, 2020 Did it will be compatible with dev branch and diagonal movement patch ? i'm interested to buy this !
Guest Posted June 19, 2020 Posted June 19, 2020 It would be nice if you could put a random value on each mob for example Range: 1 to 10 The mob will walk even more random, making it more natural
Beefy Kasplant Posted June 19, 2020 Author Posted June 19, 2020 1 hour ago, Celtos said: It would be nice if you could put a random value on each mob for example Range: 1 to 10 The mob will walk even more random, making it more natural  Pretty sure it already picks a random value, you just set the max    7 hours ago, Atsuya said: Did it will be compatible with dev branch and diagonal movement patch ? i'm interested to buy this !  People got this to work with diagonal movement. It should work, there is a guide how to get multiple patches working at the same time. If not, we can help you!
Beefy Kasplant Posted July 5, 2021 Author Posted July 5, 2021 Probably not. Â You know, you can always try it
Cheshire Posted July 5, 2021 Posted July 5, 2021 I'm assuming it won't because I ended up rewriting a few chunks of code here and there related to NPC's. Â I do believe a similar idea has been pitched officially though. Haven't seen a feature request for it though.
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