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Unanimated Sprites for Characters


Lyim

Question

So, I have imported a sprite into my resources folder under entities. They look normal until I try to select them when I make a new character and load into the game. I assume they character sprites are vanished because the Engine is chopping up my 32x32 sprite into pieces to form an animation but uh... that's not working well... (I could be completely wrong).  These are the sprites : 147.png.d158e317f774accadbb7cc189f66ce7c.png144.png.83bb3f4d9c8c52c341bda7e5fc834605.png

 

Please let me know what I have to do to fix this.

 

-Lyim/Mapyo

 

ALSO:

Spoiler

ce762a3148aed764dc58587be4a400b1.pngThis is what it looks like in game 

abae8d77dfb5c145330bdbf8f71d0dab.pngThis is what it looks like in Character Create 

 

 

 

 

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Just now, MCADAMS said:

you would have to post the full sprite sheet so we could see what's wrong with it 

@MCADAMS its not much of a tile set but I really like the style. I have the entire set sliced up into 32x32 squares.

 

Spoiler

roguelike.thumb.png.c0c45eb32efc8e7cc3914050c2980aab.png

 

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2 minutes ago, Pigot said:

The sprites must be in this way:

 

@Pigot errrrmmmmmnnnnn, How would I go about doing that? They don't have any animation so it would be the same sprite over and over

 

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3 hours ago, PhenomenalDab said:

Put these in your games entities folder to use them B)

00672bed459928e36dfad4505578cc2b.png

9c36fd56a45c265c5a7886c27fda9c60.png

 

Phen is on the right track. Just take whatever single frame you want, put it in our sprite sheet format (I know.. lammmeee) but it will work.

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14 hours ago, PhenomenalDab said:

@jcsnider I made sure to center them for the engine as well so they work fully :P

 

Is there a program you used to do that or did you do it manually?

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I am sure you have your reasons but I really don't understand why you don't have animations or even directions. I get that its supposed to have a retro feel, it just feels odd since most game boy colour games i played as a kid had 4 dir animations :)

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