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Community Answers
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Gibier's post in Compiled client won’t connect to local server (Visual Studio 2022, no code changes) /Win64 was marked as the answer
If you want your client to connect to your server you have to compile everything at the same time; client, editor and serverÂ
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Gibier's post in Modified Client Not Connecting to Unmodified Server was marked as the answer
If you're using an edited client you'll need to also compile the server a vanilla server for released build won't work. The same with an edited server won't work with a vanilla client released from build.
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Gibier's post in How to Run and Setup Intersect Engine was marked as the answer
You probably downloaded the source code,
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Here's a link to the compiled engine https://github.com/AscensionGameDev/Intersect-Engine/releases
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Gibier's post in Add More Map Layers was marked as the answer
Yes in the config.json on the server side.
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Gibier's post in Enabling 8-Dir Movement was marked as the answer
There is a tutorial on the github page
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https://github.com/AscensionGameDev/Intersect-Engine/pull/1708
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Gibier's post in How to move text OUT of the default UI was marked as the answer
You will need to edit the source go to show the map outside this box
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Gibier's post in Lier la banque au compte ? was marked as the answer
Impossible sans modifier les sources.
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Gibier's post in Damage Formulas - What Variables can we Access? was marked as the answer
No you will have to add those variable with source modification.
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Gibier's post in Setting JSON Files was marked as the answer
I made a ''tutorial'' to explain how to edit stuff in the .jsonÂ
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Gibier's post in How do I choose to change color in fonts, example: 255,255,255,255 was marked as the answer
If you want to change the color of any text in the game such as the chatbox, damage, player name, quest… Well everything, you will need to open colors.json in the server’s side. This file is inside the resources folder.
                "HpForeground": "argb(255,255,0,0)" -> (Alpha, Red, Green, Blue)
The max you can put is 255 to apply the maximum possible to a color. An alpha lower than 255 will add transparency to the color.
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Gibier's post in Hey wastup I need help for using commands (custom event trigger command) was marked as the answer
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Gibier's post in Bug avec un sprite was marked as the answer
Pourrais-tu mettre ton sprite sur ce sujet? Je doute que l'on puisse t'aider sans l'avoir.
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Gibier's post in NPC max LvL was marked as the answer
The npc's level seems to be hard coded at maximum 100. You will probably need to wait until intersect 1.0 is release to edit the source to increase the maximum level of npc.
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Gibier's post in Death Location was marked as the answer
The engine is made that when the character die, the player respawn on the same map then the first connection after the character creation. You have two choice:
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1) Make an event to warp the character to the death location map. Set the event trigger to 'respawn'
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2) Make that the character spawn at the death location map and make a switch ''Have already played '' and an event that will warp the character to the ''Home'' map. Add the event condition with ''Have already played '' is false. In the event add the command warp player to map 'Home' and set the switch ''Have already played '' to true. Set the trigger to automatic.
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Gibier's post in Game editors documentation was marked as the answer
There is the official intersect documentation https://www.freemmorpgmaker.com/docs/en/Welcome.html
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It's not complete though, but it will be a good start that could be an addition to the tutorial on the forum.
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Gibier's post in Intersect B6 was marked as the answer
You.dont need to remove your item to the next update. You have to do something like this:Â https://www.freemmorpgmaker.com/docs/en/Upgrading/Beta4toBeta5.html
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Depend of the update you'll have to replace some of the engine's file than run the server migrator. After than if you did what the eventual upgrading documentation correctly you'll only have to open the server and all your game data will be there.
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If you dont follow the documentation correctly then the server will crash.
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Gibier's post in Statistics limit and level limit was marked as the answer
You have to set those value as you want in tge config.json in the resource folder in the server folder.
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Gibier's post in Randomization in events was marked as the answer
The engine don't have a % chance, but you could that:
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Gibier's post in Hardware for game server, multiple servers on one computer? was marked as the answer
It should be more than enough to run an intersect/orion+ server or another server from an engine like those.
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Gibier's post in Easy question was marked as the answer
Character select is to be able to switch to another character on the account without need to exit the game and reconnect (you have to create the other character first). But i think the default maximum character on an account is 1. You will have to take a look in the config.json in the server folder (..\Server\resources\config.json). Take a look at line 14 ("MaxCharacters": X,) if the number is 1 then set it to the number that you want.
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Else if you only want one character per account than i think that you can disable the button on the ui folder in the client folder.
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Gibier's post in Client crash! was marked as the answer
@fluoyd you need to put your 'boots" in all the paperdolls section of the config.json
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Gibier's post in Is it worth spending time? was marked as the answer
Yes the engine is still in development and active.
