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Phenomenal

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  1. Phenomenal's post in How to compile the game was marked as the answer   
    There isn't a way to directly compile it, you can pack it in a single exe (a guide can be found on the forum) and you can delete the editor exe and pdb but everything else is required for the game to run I'm afraid.
  2. Phenomenal's post in Intersect assets was marked as the answer   
    If they are used without commercial purpose they should be alright
  3. Phenomenal's post in How Do I Get people to download my Client? was marked as the answer   
    You just need to share the editor and client folder, you can use mediafire or dropbox for download links or you can just share it directly with friends, note that the server needs to be running and you need to have port forwarded for this method to work.
  4. Phenomenal's post in Unanimated Sprites for Characters was marked as the answer   
    Put these in your games entities folder to use them


     
  5. Phenomenal's post in how do you attack on your game was marked as the answer   
    Press the E key to attack.
  6. Phenomenal's post in Event that kills the player was marked as the answer   
    I'm afraid not but it is a very demanded suggestion so will likely come very soon.
  7. Phenomenal's post in Hoi i can make a basix attack system was marked as the answer   
    Well E (oops) to default attack but to make a skill like you described just open the spell editor and make the spell have the effect hp difference and make it negative and the value you want and then name it and finish it up then save it and make something to add it to the player and then bam, basic hp damage spell.
  8. Phenomenal's post in NPCs was marked as the answer   
    @tekadon Create an event, set the sprite to the one you want and then set the type to interact and then just add the thing you want e.g open a shop.
  9. Phenomenal's post in Blood effect was marked as the answer   
    @v4dr1y4n Going to have to wait for source or mark it as a suggestion I'm afraid.
  10. Phenomenal's post in Timed items and player respawn was marked as the answer   
    @Kyrise I don't think either of these are doable yet and they seem like great ideas so I suggest making them suggestions or if the devs don't do it, you could do it with the source when that comes out. (Sorry about that.)
  11. Phenomenal's post in client wont open was marked as the answer   
    https://www.ascensiongamedev.com/topic/2165-faq-failed-to-create-graphics-device/
     
  12. Phenomenal's post in How do you make an arrow shoot from a character? was marked as the answer   
    This post will help you by Azizele  
  13. Phenomenal's post in Error in registration was marked as the answer   
    You need to run the server.
  14. Phenomenal's post in Programming Language was marked as the answer   
    @ClownPrince Which engine? Intersect is in C# I believe and idk about Orion+ 2.0.
  15. Phenomenal's post in Doubts was marked as the answer   
    @marikito You edit the clients configuration file to your ip and then run the server and send them the client and editor folder (deleting the editor is optional and just for show as they need the server folder to actually use the editor   (if you want you can rename the client exe and change the icon with resource hacker.)
  16. Phenomenal's post in Editor stuff was marked as the answer   
    Go here: https://www.ascensiongamedev.com/community/forum/56-guidetutorial-submissions/ and there will be tons of tutorials, just take your pick  
  17. Phenomenal's post in How do you create an NPC Shop? was marked as the answer   
    @KingFluffyBuns I am pretty sure it is a event?
  18. Phenomenal's post in Few Questions! was marked as the answer   
    Stats:
    1.) Physical Damage
    2.) The speed the character moves at
    3.) Lowers damage intake
    4.) Spell damage (the makers of the engine play league of legends and it's what's used for the spell damage stat thats why xD)
     
    The other things:
    1.) Not doable until source comes
    2.) Increase movement rate
    3.) Depends what you mean by that
  19. Phenomenal's post in Sprite Sheet Design was marked as the answer   
    @ralphyRF https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjCkrqKi7_PAhUF7R4KHUnNAMEQFggcMAA&url=http%3A%2F%2Fwww.alferdspritesheetunpacker.forkandbeard.co.uk%2F&usg=AFQjCNFXSWmJD7rbZHk3ZmAfH1E5n3yH-w&sig2=6c5upjhx9ef2KMsOavdauQ&bvm=bv.134495766,d.ZGg (: my personal fav for the job
  20. Phenomenal's post in Future Version Compatibility was marked as the answer   
    Nope (: jc and kibbelz always write a updater tool/update guide and no matter what you can always manually update (people here have gone from 1.0 to 1.9 on projects it's totally fine (:
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