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Everything posted by Chronos

  1. I'm not sure I follow your question. Hosting the game would work the same regardless of which server you put it on. Be it local or remote? It will never work on a webserver through shared hosting though. Those can't run executables like this server would require.
  2. Going to have to go with Sky on this one. Yes, it's expensive and can be INCREDIBLY unwieldy to start working with.. But once you get used to working with it it's quite a sight to behold. Just.. don't expect much to come free for it. It's great! But at a fairly serious cost. (Invision Power Board (IPB) is sort of in a similar shape. They used to be the same project!) As for free stuff.. As JC stated above, SMF is a fairly quick and dirty way of setting up boards. Loads of free stuff available for it but it can also be a royal pain in the behind.
  3. I can assure you that he is neither small nor asian. However, I can neither confirm or deny that the above picture is unrelated.
  4. Not sure if anyone's tried it before, this just confirming that this runs like a charm on the relatively new AMD Ryzen APUs (R3 2200G and R5 2400G).
  5. I can't say I've seen or heard of both the game or studio before, but that definitely looks worth trying out. From the video on their homepage it looks like some real care and effort went into creating it!
  6. I can't say this has been something I've experienced. What kind of a machine are you running and does it have switchable graphics? Is GameMode turned on in Windows?
  7. Personally? I'm quite a big fan of exploring the concept of the Megaman Battlenetwork games as an ORPG. The idea of having a normal social overworld and then diving into location based ''related'' areas with a combat avatar you can switch around and customize just seems interesting, and you can add features for all kinds of players in both ''sides'' of the game, as well as have wildly different locations in your game as they dont nessecarily need to be connected or make sense if you give it a "VR" spin rather than how Battlenetwork did it. Not really a specific genre per say, but just going by genre is fairly generic and can go any direction.
  8. Basically, any application that can download patches from the web and apply them will work. (Be it file based, or actual patch based) After all, it's just an application with resources files that require to be kept up-to-date from time to time. There should be a few of them around the resources board that several people have written over time, I would suggest trying a few and seeing which ones you like best. Bare in mind that most will require you to have some webspace going though. I've mostly been having considerations about the back-end lately, given how the current system is not very flexible. Though I've had little time to dedicate to doing much as of late and have been without a laptop for the past month or so waiting for repairs. I've got some plans I might execute soon though! (Involving some data migration to a new server and structural changes on the backend)
  9. Adding this here: It's been up and running for a while, been rather busy with other things in my life though. Currently working on something on the site's back-end but might have some news ready on it soon. Regardless, it works as it is to have patches for your game.
  10. Any chance we'll see chat tabs with configurable channels on them? Or is that something we'll need to do ourselves?
  11. There is, but I've never finished the documentation around the API. I was planning on getting that done this weekend but I ended up doing other things. If you want to know how it works I can explain it. Just PM me.
  12. Having the know-how of hosting and maintaining servers myself I don't necessarily need something like this, though sometimes it is nice to hand off the boring side of things to someone else.
  13. Added the ability to delete repositories from your account, note that this is a FINAL decision! You can NOT undo deleting this, and I can not recover the data.
  14. Awesome! wish everything was that easy to fix.
  15. @Kibbelz Could you check again, I've just updated the page layout.
  16. Oh dear, I'll have to look into that! It shouldn't do that. And yes, it'll run whatever file you set it to run in the config file after X miliseconds. {"LauncherTitle":"GoPatch.It Update Application","ClientFile":"Client.exe","LocalVersion":0,"StartDelay":5000} Alternatively, you could use the GoPatchItApi.dll file and write your own updater, though I may have to explain how downloading files works. (Or you can write your own from scratch if I document the entire API.)
  17. What device is this on? I see roughly what I expect to see on my Lumia 650. EDIT: I've just fixed a glaring fault on my part in the patching application, new version available here: http://www.ascensiongamedev.com/resources/filehost/4bb64656d9e2c4e5efcf8c6567f50795.zip I was trying to use the display version as the internal version number, this caused my cast to an Int64 to go awry when saving the current version to a file. I've not received many questions regarding the use of the API to make your own patcher, is this still something people would be interested in? I might write something up about it this weekend.
  18. I've found an issue with the patching application earlier today, I'll get it fixed after I get back from work. My apologies. I've not seen the issue before, oddly enough and it hadn't appeared until just now for me. But I'll make sure to fix it just in case. I've also been told that uploading files doesn't work for everyone, but thus far nobody has provided me any specific information besides possibly disabling adblocker. I'd really like to get this fixed so it works for as many people as possible. Any information you can provide about what happens, what your browsers or adblockers are blocking and what the browser consoles are telling you would be much appreciated.
  19. I've just updated the Install Script to work with this version. (NOTE: This is an INSTALL script, not an upgrade script! Do not use this to go from one version to the next, while it might work I am not responsible for breaking your server if you try it.) I've also noticed that on Linux I had to copy the upgrade tool's libraries next to the executable to make it work. Not a big problem, but keep it in mind if you're upgrading this on a Linux box.
  20. Everything in the client folder minus the editor application and the mapcache file is generally enough if you just want them to be able to play it. Make sure you change the config files to point to your server's Hamachi IP address though.
  21. I'm not sure what format sounds have to be, but I think it's either *.wav or *.ogg. Anything else will not be recognized. I was tempted to say yes, but looking up the exact option I can't seem to find it. Maybe it was never there, would be a good feature request if that's the case! (@jcsnider, confirmation?) Day/Night basically goes through a cycle at the time rate (based on real time) you set. By default it doesn't really do much of anything, but in the Editor you can choose Content Editors and then the Time Editor to choose what time of day does what in terms of darkness. As for weather, it'd be great if we could set certain regions to allow for certain types of weather. But as of now this is not possible.
  22. You could do this, in theory. But you'll have to make it yourself once the source code comes out as it's not in the base engine.
  23. To put this bluntly (being on my phone) I don't think you'll find one specific link to learn everything about C# that you'll want to know in a simple manner. The .Net framework is massive and while there's plenty of decent tutorials to get you started the more specific things on how to work for specific projects are really up to you, your ability to comprehend the code provided and your willingness to search the internet for explanations on libraries, the classes provided and possibly some stackoverflow topics on what to do in certain situations. And don't just read the first thing that pops up, read several and pick which seems the most efficient/sensible to you. The first answer is rarely the best answer on the internet.
  24. This is actually something that @jcsnider is working on for the next release. I think he was talking about getting an official translation for Portuguese as well at some point. But regardless, there'll be a way for you to translate everything in the engine in the near future.
  25. What error? Make sure to copy your server's config.xml file to the same folder you run the program from.
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