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Everything posted by Chronos
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Those look quite good, I might purchase this should I need some graphics for something. Always wanted prototyping graphics that weren't RPG Maker. Hahaha
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I believe the next version will have a crafting system that will let you do something like that. Until then the event system could be used to do something similar.
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I think this is hardcoded and it just allows us to change the names. Will probably have to wait for the source for any real detailed changes.
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Is the software you're using to monitor the server actually closing the connection? It seems to me that it stays open for some reason.
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Hardly a bug, you are making a connection and a connection will show up as someone being ''online'', but since there's no account name related to this connection the spot will remain empty. What's strange is that this connection is never closed and remains?
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User accounts are stored in the database alongside the server, much like everything else. You'll want to find an SQLite browser to be able to go through it though.
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Without access to the source there's no way to make NPC's drop chests with fully random loot. You might be able to do something with items triggering events though? It's not perfect but it sort of works.
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They are far too glossy though, especially if you're going to put them in a post-apocalyptic environment. They'd be worn out and torn to shreds, not overly shiny and brand new. How many polygons are in that bike by the way? Everything looks very round.. Might be a bit overkill for just a scenery item scattered around the place.
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I never implied the client would be on Linux. I was taking about moving the server to a Linux vps.
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I doubt there's any free solutions, but if it's just for development or your friends you could try hosting it on your desktop machine, then move it to a VPS once it gets more serious. (Either Windows or Linux, it runs on both)
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Based on a quick glance, it seems this would require the entire server to be built around their framework. So I doubt that's possible right now.
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Try to stick to powers of two, as anything else might turn a little glitchy, like it'd be squished or plain refuse to work on some systems.
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I'm afraid that until the source is out there's no way to make the player sprites use any more frames than the default ones.
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Aren't there key down events on the window class? Those might make it significantly easier to handle key presses.
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I would assume because it's either not set anymore or never set before you get there.
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Ah! The screen shot. I was thinking you meant the map inside intersect itself.
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Really? That's odd. How does it fail?
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Currently, there is no proper way to go about this. However, as soon as the source is released you or someone else will be able to add it and anything else you might need.
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I've just fixed a rather glaring problem I overlooked in supporting SQLite, and changed how the Api works. Going to add configurable storage/newfile locations next.
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Do you mind me asking how for future reference?
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I've started work on supporting SQLite as well. Mind you, this means that all queries need to be written in a generic fashion supported by both MySql and SQLite. But since there's not all that many queries going around that shouldn't be too hard to do. I'll push all these changes to a new branch over here: https://source.vanharberden.eu/silvester/auto-updater/tree/SQLite_Addition I've also started filling up the project Wiki, though this is not yet in a state where it can be used as a guide. EDIT: SQLite support has been added.
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WIP Battle Splash - Tactically soaked in Chaotic Water Shooter
Chronos replied to DranyaStudio's topic in Games
Looks somewhat promising, though I personally wonder why you limit yourself to four static character models when you could add customizability to the mix for some longevity and possible funds. -
You may have to see if fidgeting with compatibility modes works out, or change how the client is called. It's a rather annoying ''feature'' of VB6 applications.
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Mainly because it's easier to get my TSQL Query transitioned to MySql than to SQLite seeing how it's fairly basic. MySql already doesn't support what I use in my personal version, and SQLite would have me resort to pulling the entire table and running a Linq query against it to get the latest versions of each individual file, whereas in MySql I can simple let the Database engine handle this through the following query: SELECT id, version, file, hash FROM ( SELECT @row_num := IF(@prev_value=f.file,@row_num+1,1) AS RowNumber, f.id, f.file, f.version, f.hash, @prev_value := f.file FROM files f, (SELECT @row_num := 1) x, (SELECT @prev_value := '') y WHERE f.version > {0} AND f.version <= {1} ORDER BY f.file, f.version DESC ) x WHERE RowNumber = 1 I suppose I can whip up an SQLite version (Possibly have it as a setting?) as well should people want me to, it's not a very hard thing to do. Anyhow, I might end up making a more detailed guide on how to get this running at some point today, if I get the time to do so.
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I've recently been working on a patcher that allows users to very easily add new updates in a drag and drop manner. Because when you're developing a game, the last thing you want to do is think about what you changed in your files since last time right? You want to be able to just drag and drop your files into a folder and be done with it. Well, that's what this updater is all about! Set it up and forget about setting up new updates. All you need to do beyond the initial setup is drop your client files into a folder and run a simple webpage to update the database with all your recent changes. Anything that hasn't been changed will not be copied nor downloaded to your users! The provided patcher application is just a basic patcher with little to nothing special about it, but it's generic enough to do the job for the majority of projects. Of course since the source is provided you're more than welcome to change it to anything you'd like.. or write your own with the provided Api library. Everything in the project is written in C#, and compatible with Mono so it can and will run on a Linux or MacOSX box. Git Repository: https://source.vanharberden.eu/silvester/auto-updater Latest version: https://source.vanharberden.eu/silvester/auto-updater/tags If you have any problems with the updater, please let me know or create an issue on the repository for me to look at. Basic How-To (Optional) Install MySQL Server and import https://source.vanharberden.eu/silvester/auto-updater/blob/master/Database.sql Upload the WebApi to either a linux box running Mono or IIS. Configure WebApi's Web.Config file for SQLite or your MySql database. Configure the UpdaterApplication project's files to point to your webserver. Upload all client files to a folder called NewFiles in the WebApi directory. Go to http:///ProcessNewFiles.aspx and wait for it to tell you it's done. Open your updater and watch it go!
