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Chronos

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Everything posted by Chronos

  1. @Essence, What do you need to know exactly? It's basically a miniature Sql database in file format. As such you'll likely want to use a browser to look at the data. (e.g. SQLiteBrowser) Be aware that most things outside of userdatais stored in blob format, which is basically just a binary dump of the object and simply can't be used without the base class/type. You can still change most data related to users though.
  2. Don't worry, it happens! This is the downside of things changing between Betas, sometimes it can lead to some unintended effects if you read over a step. I know I have before.
  3. I'm curious, did you delete the old libs folder as instructed by the upgrade path? There should not have been an SQLite3.dll file directly in the libs/server folder, as it will automatically be detected from the x86/x64 folders on run-time.
  4. To add on to this, you can still assign a player this class through the event system. So you can use it as a progression sort of thing, like awarding a player with the choice of a new class after completing a certain quest.
  5. @Essence @jcsnider I've been using these sprites and tilesets myself, though using Damian's converter I ran into an issue with some of the sprites going funky. I've written my own version of his tool that did not have this issue, and did not cut off the sprites on the side either: By default the sprites all come in 16x16 though (if you get them from any other soruce than the RPG Maker Site), so you may need to scale them up. The RPG Maker tiles come as 48x48. Be aware that buying them from RPG Maker only allows you to use them in RPG Maker. Their licensing is messed up.
  6. @OxPxTxC I see the problem, you have an older version downloaded! (One we had to fix earlier) You can either download a new copy from the link provided and replace the files, or you could change the contents of Intersect Server.exe.config to the following: <?xml version="1.0" encoding="utf-8"?> <configuration> <startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <probing privatePath="libs/server;"/> </assemblyBinding> <loadFromRemoteSources enabled="true" /> </runtime> </configuration>
  7. @OxPxTxC Strange, can you show me the contents of the Intersect Server.exe.config file?
  8. Could you show us the error log it generates in the resources folder?
  9. Strange, but glad to hear it works!
  10. Not running how? Does it generate any error logs or warnings? I don't think many of us have a Windows 2016 server license laying around to really try this out on on a whim. So any additional information would be more than welcome. (I could probably boot a VM with an evaluation version of the OS, but it might be easier to just have you post your logs/messages)
  11. Chronos

    C# HELP

    It seems to work for me, although I had to fix a few things in regards to some scopes. (your if never opens a scope, and you seem to have copied a few extra from your project.) Console.WriteLine("Enter passwordi"); Console.Write(""); string psw = Console.ReadLine(); if (psw == "1234") { Console.WriteLine("Password is valid"); Console.ReadLine(); } else { Console.WriteLine(" Your password is not valid "); Console.ReadLine(); } It won't ever go back to asking you for a password once it fails though.
  12. Version 1.0.0

    1362 downloads

    This tool does one simple thing; it converts sprites from the 3 frame model back to the 4 frame model used in Intersect. I created this one as the other one provided on the downloads pages gave me issues with larger sprites getting cut off or looking fuzzy. This one works just fine with about anything I threw at it. It's simple to use; Upon starting the application it will prompt you to place your files in the input folder. Hit a key and the application will do all the work for you. In case you want to see or change the source code for this application, see Github.
  13. Version Beta 3

    1515 downloads

    Description: This script will automatically download and install Intersect on your Debian/Ubuntu installation. It includes a script that will automatically boot your server once the machine starts and one that will restart your server should it crash. Make sure to run it from an administrative account (under root, or sudo) or the installation will fail. Usage: Download file onto machine run chmod +x on the file. Execute file. Starting and stopping the server is done as follows: (Although not required, as it boots after installation, and automatically upon a restart!) /etc/init.d/intersect-server {start|stop} And viewing your server window once it's been started is done through: screen -d -r intersect (Based on Joyce her install script.)
  14. Ah, if that's the case you can't do that with the current system and would have to program this yourself once the source comes out.
  15. You're not alone @Ariel, those look like regular old paperdolls to me that the engine already supports.
  16. And here I figured you'd mucked with those in a weird format as well, guess I was wrong there.
  17. Do what? Adding the feature yourself or using the event system? Neither are currently fully possible as they'd require custom code to be written for your game to handle the payment portion and setting the right variables, but you could basically have events that teleport the player to a new area, but only if a specific variable or switch is set to the right value. (e.g. only if OwnsDLC1 equals True the Captain will sail you to the new island) As I said though, there's currently no way to process payments or set these variables from outside sources. So you'd have to wait for the engine to go open source and then add this in yourself. How you'd implement this is up to you and your requirements.
  18. Not currently, or by default. Though you could restrict people with the event system or add something similar yourself in the future. I would highly suggest not leaving it on the client-side though, as people can just create these files themselves or copy them to other people. It should be an unlock at the account level on the server.
  19. The lack of feet looks off to me personally, but it looks alright. How are you going to make sure they stand out from the backdrops though?
  20. You've released two hotfixes now in bug reports, possibly a good idea to update the original Beta 1 topic with these in case we get more questions about this?
  21. Just a general correction; Vb.Net can and will run on Windows XP. The problem lies in using any .Net version over 4 is impossible.. And then that only works if you've upgraded and updated everything to the highest service pack and latest updates available. Still, I would really not suggest using a Windows XP machine in this day and age.
  22. Maybe have it in a different configurable way, no collisions in safe zones, but anything else has collisions? Otherwise melee PvP is destroyed by default turning this on which will tick some folks off.
  23. I believe this is planned for a future version, but it is currently not possible.
  24. Chronos

    Nin Online Beta

    I imagine some people will raise an eyebrow to it, and there'll be companies internally trying to get a case (especially when it involves Pokémon or other Nintendo properties! ) but I highly doubt they'll do much against this, it's been going for years now.
  25. Chronos

    Cross-threading

    You'll have to look into delegates and invokes I'm afraid. I'm not sure why you'd create a completely seperate thread where an Async method would likely work better. Honestly though, you have given us no information to go on. Is it a programatical main thread, is it a static winforms thread? If you want help the best thing you can do is generally provide a little example to get the ball rolling as honestly, your current case is so generic that I wouldn't even know where to begin. But I'll begin somewhere, I'll just assume it's a winforms application, in which case something akin to this would be used. http://stackoverflow.com/a/6652100
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