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Beefy Kasplant

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Everything posted by Beefy Kasplant

  1. You're missing the point. The paperdoll goes from sword in hand, to sword on back when riding the mount. Hence the switch to female, so you can use the female paperdoll for your item.
  2. This topic is old, but as far as I can remember, the female is used for a different type of paperdoll when on a mount
  3. Nop
  4. Are you talking about that game? Because that game is made by a studio
  5. That won't work because people will be able to get stat points still. It's not possible. This is why the engine will be open source at some point, so you can create this functionality properly, and not with some hacked non-working event system
  6. That's the wrong guide. @nvh Just post your server config finally so people can help you out
  7. It's basic math, not programming. So instead of bitching at me for trying to help you, open up a high school math textbook.
  8. In the formulas.json you can create your own 3 damage formulas (physical, magic and true). So it's all up to you.
  9. Show the equipment part of the server config settings (Last time)
  10. Show the equipment part of the server config settings
  11. Show the equipment part of the server config settings
  12. They are pretty amazing. Tell your artist to hit me up if (s)he is ever bored!
  13. To set the sprite, you have to double click that square above the animation dropdown. I suppose you can make some hacky way to create custom bars with images and variables. My advice is to wait for source with that and keep your hunger and thirst as numbers
  14. You just put the sprites in the right order and the engine will automatically adjust
  15. Nope. Only means that you will have to portforward yourself.
  16. Sadly not. You could do it with the event system if you have like 4 crafting recipes, otherwise it's not possible.
  17. Lol, never will you get good sprites for 10 euros
  18. You cant.
  19. Pedobear MMO... You better not stole my custom sprite!
  20. More guys and Oozaru's! @Zetasis
  21. It's a known bug
  22. I'd prefer someone who speaks English, just easier to communicate.. Edit: if you do speak English, feel free to hit me up on the discord: Kasplant#7833
  23. No, you can only move with the keyboard
  24. I can, but the event system is ill-suited for what you are trying to achieve. You will have to make n conditional branches for n levels. variables: FishingLevel FishingExp Fishing Event: FishingExp +50 If FishingLevel <2 If FishingExp => 300 Add FishingLevel +1 Show text: You gained a fishing level. Your fishing level is now \pv {fishinglevel} ELSE If FishingLevel <3 IfFishingExp=> 600 Add FishingLevel +1 etc etc etc etc. This should work. Haven't got the editor open to test. However, as you can see. You need a stupid amount of conditional branches, so I would suggest to keep the levels to something like: Beginner, Decent, Expert, Master (Or something like that).
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