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Everything posted by Beefy Kasplant
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No, you need a NEW variable and then conditional branches to only display the level up prompt once.
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Nope. Edit: there's also no event system to do this properly.
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Story Today I did this on my project...
Beefy Kasplant replied to SkywardRiver's topic in Design & Creativity
Some updated hairstyles: All hairstyles you see are obtainable at some point. The ones to the right will be 'skins' for certain hairstyles. Personally, I'm a big fan of the punk rock colourful SSJ3 Mohawk hairstyle hehe. EDIT: Video made the colours look a bit fucky. These are the real colours: -
Seems like you give a level every time the exp reaches a certain threshold. So once fishing exp is above 20, it keeps giving a level when you catch new fish. You need another player variable to check if they are already level 2, or better yet, display the level based on experience instead of working with levels in the backend
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Mine are a mess but the more tilesets you use, the more resources you use, so you should really have one tileset for outdoor, one for different types of indoor, one for caves etc.
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Important intersect announcement
Beefy Kasplant replied to Mighty Professional's topic in General Discussion
Yay! The eggnog thread! Also, do you think it would be a good idea to add a hair layer to intersect? -
Can you make one paperdoll change per event? For example, I want to change the character's eye, but without changing that particularity as equipment or sprite, but paperdoll, but a ndc-only paperdoll, where there is no way for the player to change without
Beefy Kasplant replied to luciferofhell's question in Event Questions
You can add it after source release -
Still uses Google Drive, but only you have to upload it
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Hello friends, I'm looking for someone to help me make maps, quests, items, NPCs, spells, everything. I will pay for your time but since I have no clue what's reasonable, just tell me what you think is fair, and we work from there. Please let me know what you're interested in and your rates! If you want to be a mapper, please also show examples of your work. You can find my game here:
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Help-me with hair, message text.
Beefy Kasplant replied to luciferofhell's question in Questions & Answers
This sounds like a bug. Are you using click to close and by clicking it triggers the event again? -
You can't make a decent guild system without source. It's highly requested though, so when source comes out, someone might be releasing a source edit for it!
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At my intersection does not appear the trigger command to type.
Beefy Kasplant replied to luciferofhell's question in Event Questions
It only works in common events -
Can anyone explain to me what concerns this post?
Beefy Kasplant replied to luciferofhell's question in Questions & Answers
It's the latest version of intersect -
Answer is no to both of your suggestions.
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Might need to upgrade to 5.x first
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Intersect Beta 6 Released!
Beefy Kasplant replied to jcsnider's topic in Announcements & Quick Links
Clearly, since 5.1 is the bugfix release of 5.0 So pretty weird to compare the two when b6 added so many new features -
No, you have to go through all your sprites and paperdolls and increase the margins. The engine just divides the sheet in 4x4 so it should fit in there
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You will have to either make the sword smaller, point a different direction or make the margins in your sprite and paperdoll sheets bigger
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Yeah. Like when it's open source and you can do that + a nice visual interface
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Maybe it seems that way because you're trying to make a system that the event system wasn't intended for
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Use adept / pro / master / etc instead of levels
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Small thing to make this slightly less bulky is by dropping levels altogether. Just need exp in the backend
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A wheel of fortune that gives you the reward you land on!
