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Everything posted by Beast Boyz
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Let's Dig this topic then burry it again.
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You can create a common event "Time of the Server" on autorun that do : Change variable "Global Variable" set on : "server time". Here's a tutorial also : Do not forget that the time used by the server is "'special", read carefully the tutorial, especially "How to add the date and time" At last that's how i've done it, if there is better i'm interested too.
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I've send you directly by paypal, 30$, thanks a lot for realeasing this to source, i wish i could give more.
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The limit is "high" but not this high (several millions) It's really depending of each game, i do not want to limit my player to this few, cause i use tons of ressources in my craft. Otherwise for your problem you can try to create a npc who "take" all the gold you have.
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Already reporting everything i have found so far, but if you need more help to reproduce things count me in, Spectre/beastboyz on discord.
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Mapping is long and hard, but i need to learn and try ! Here some advancement on the main Hub : Kaminhall
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But everytime you finish a map you forget to save it. My superpower is now to be able to eat without taking weight.
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ARISE MY CREATURE !
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But you can't check it was passed on, because you were banned from this place. My superpower is to finish a good game in less than a 1 week.
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You can do that on the recruitment topic, but do not expect people to help you if you have nothing to show ^^ (At last a concept or you have more luck if you pay :-) )
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As long as they are not on Autorun without conditional (Meaning they would run permanently in loop) i think it's okay to have a lot of event, since they are not launched all at the same time. But for a "Big" Housing item, i agree that source would be better, but if you do like only 20 or so houses and they are very very costy, well it's manageable.
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Here's a very fast exemple : In this exemple it's a player variable (Bolean aka switch) but as said before you can also do a common variable, depend of what you want to achieve.
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Technically you can do permanent change but you need to play with variables and event. Also another things with events, they are player binded (Or not if you check the case "common event"), that does mean that if there's no variable changes, things could stay the same. I mean, let's say that you make an event to "put" an anvil in a house. Imagine the event like this Page 1 Conditions : None -> Option Would you like to put an anvil ? - Opt 1 Yes Conditional Verify if the player got an anvil If yes : -Take items Anvil - Change player variable House1Anvil to Yes (If you don't make a variable here to make the change "permanent" the event will be "reset" each time the player disconnect and would loose his anvil ) if no : You don't have an anvil Exit event - Opt 2 No thanks. - exit event Page 2 Conditions House1Anvil is Yes -> Option What do you want to do ? -Opt 1 : Craft something -Opt 2 : Retrieve the anvil for something else -Opt 3 : Nothing Also if another player get inside this house, since it's a player variable he wouldn't be able to see the Anvil, if you want other player to see the anvil it would need to be a Common Variable.
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It's possible to do everything that you mentionned with common event and such but, i strongly advice against using dropped item to decorate since they will disapear after a timer. Even if you supress the timer im not sure it's a good idea at all since I'm note sure if an item will stay forever on the map if there is a bug or a server restart. If you want the player to be able to "decorate" you can have "fixed decoration event" in his home and make him able to choose beetween different decorations (Maybe having the Anvil item in the inventory to decorate with an anvil is a more reasonable solution). And since you don't want the player to be able to use the anvil outside of his home it would be good.
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How to create a new folder in editors like that?
Beast Boyz replied to abraaozika's question in Questions & Answers
It's there : To "erase" a folder you need to empty it. -
Story Today I did this on my project...
Beast Boyz replied to SkywardRiver's topic in Design & Creativity
I only see people enjoying the moment and a rude adventurer coming without invitation. -
Dev Log : Rivers Done, we got some path and little Island, started giving height and "life" to the map, the hub will be a nice place to chill up with friend and people, trade or just take a rest. But that's not all ! More to come...
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Dev Log : Working on river building! They are made of sap and they contain a lot of pure mana ! When it's solidifying it get it's orange color : Here's some portal too : They were constructed by the Ancient Spirits, before that spirits used to travel by the sap of the tree and they can still do it. But portal allowed easier and tireless travel for civilisated being, they are jealously guarded by each faction.
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They are both good, the choice is depending on what you want the players to feel on his first contact with your game. If i had to resume in two words : 1) Magical & Engaging 2) Dark & Realistic To a point, if it was possible to switch between the two depending of your "Faction/Karma/whatever/choice" would be very cool.
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Just had the dirtiest warzone win of my life
Beast Boyz replied to Mighty Professional's topic in General Discussion
Mad max would be proud ! WITNESS ME ! -
Also you can do it with a spell, like "Crafting Basics"
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Story Today I did this on my project...
Beast Boyz replied to SkywardRiver's topic in Design & Creativity
Here's some portals try, i had fun making the animation and lights : https://ascensiongamedev.com/resources/filehost/ff0acd8a0721113915b6fce0b0b10097.mp4 -
I played a lot of RO too, good days ^^ For the trees, no "more" tree, but denser patch since it's not very natural to have trees with a lot of space between them but that's up to you after all ^^
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I see what you did there Otherwise it look very big ! Maybe it would look nicer with bigger patch of tree :-)
