Jump to content

Beast Boyz

Contributors
  • Posts

    176
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Beast Boyz

  1. If Damian was away, we would have 1 chance.
  2. Here's the video of the week, welcome our dearest fur friend !
  3. Remind me on how Ragnarok Online worked :
  4. Or else, why would you bother about putting player to 1Hp when he's back ? I know it's means to be a drawback of dying, but if you will to make the player loose time, just make a "Death Path" that the player have to walk to get back to life, and make it as long as you need for a penalty, you can also make it longer depending on where he died or the actual player level. You can even make that something useful in your lore or put "secrets" inside.
  5. Hi ! -1 : It's in C# (That's what i've been told at last) -2 : https://docs.freemmorpgmaker.com/en-US/api/v1/ -2 : https://docs.freemmorpgmaker.com/en-US/developer/ -3 : https://docs.freemmorpgmaker.com/en-US/developer/modify/procedure.html Merry Xmas
  6. To what i know, yes. And also it doesn't increase by flat but depending of the actual drop. So even +100% drop on a 0.01 drop just make it become 0.02. Also if an item had already 100% drop it can drop more than one item.
  7. As there's nothing in the GUI (Nothing i founded at last ), i think it will be source modification.
  8. First of the series presenting the different animals avaible in game, say hello to the dog !
  9. Very nice ! Littles tech questions : - How does the genkidama interact with monster/player in terms of dmg ? It is a lot of small projectiles ? How do you make goku having another cast position ? (Source edit ?) - For the kamehameha animation, It's very smooth ! Do you use also a lot of projectile or it is a big "Cast" animation ?
  10. No way to move "easily" but there's a tutorial :
  11. Sound of the steps get on the nerves of every players very rapidly. Also if you plan to use foot step, you must plan differents types of sounds depending on what ground the player walk and that's a chore. Otherwise try to be a little more polite when asking things and search a little in the forum before asking for existing things. Also there's is a running mod somewhere in the forum but it's not updated so i'm not sure it would work for you.
  12. We never know, but we try, High Five !
  13. I had a very bad movement delay too with a common event on autorun also, depend on what he's affecting, like if it's looping on something it can be prone to problems. To isolate the problem you can set the event you suspect on "None" condition. Or you can copy your version and server and supress each event one after one so you don't have to touch the main build.
  14. Hello ! There's several way to improve in mapping : First : Copy/Adapt/Rework. You can look at maps made with similar tileset (Or not ! Adapt beautifull maps to your tileset and standard ) and see if you find them pretty, and why. Then try to "copy" them but modify location, road, etc... It will come naturally after a while, a lot of do and redo will help. Second : Questions. Ask yourself a lot of questions according to the type of map, imagine a forest. Is there some wildlife ? How big the tree should be ? Why is there a road here ? Do people come for woodcuting ? So i could add cuted tree trunk. Etc... If you do a city/village you can ask for other questions : Where do people get food ? How and where do they buy something ? What can they do for a living ? Why is there a road leading to the castle of the evil lord (That's stupid, or perhaps he stole the castle...) etc... Third : A good tileset. Even if you have very good mapping skill, if your tileset doesn't give you enough materials for the kind of world you want to do... well, it's not gonna be good. Fourth: Details. If you pay attention to details it will give a lot of life to your maps. Littles animation like wind in the tree, animated water, bubble in lava, critters, flowers, lighting, shadow, etc... Five : Does it look natural ? Avoid pure symmetry and nonsense mapping shortcut. Even if your world has magic or flying pig, it also have rules, define your rules and stick to it, if you do something a way, it would be illogical to do it differently later, except if there's a good reason ! Hope it can help.
  15. You can do this with event system, but it's a little tricky. It will be easier when new command using variable in item give will be avaible.
  16. Just finished the logo for my game : Wild Spirit Online !
  17. Inferno ! shorturl.at/fjHJS

  18. A new video of the skill "Wings of Wind" from tier 1 to 5. Those skill upgrade will be craftable by the Amber sage job (And they will be random on opening !)
  19. As beefy said, spell event and use options, also, to organize you can set "continents" then "regions" and "sub regions" etc.., So you can keep it cleaner. You can also set a spell for each continent/regions then subdivise. It keep things clean and easy. Also if you want player only to be able to go to some location after they have unlocked it, you can make a conditional branch in the use and put some "statue" or other in city to unlock, you can even make player pay for it or have it unlock it with some items or quest :-)
  20. I think what's you're looking for is global cooldown, and it will come in a while but it will be there : https://github.com/AscensionGameDev/Intersect-Engine/issues/234 Also, i think it's possible using event but it's complicated and not very efficient.
×
×
  • Create New...