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Beast Boyz

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Everything posted by Beast Boyz

  1. You guys should only able to decount 1 by post, that would be a more fair battle
  2. I think i will have to do with restricting some area with level for now. Fortunately i've planned xp and the whole scaling to level 100 so i won't be a problem until i got a better solution. Thanks anyway !
  3. I see your point, in the engine it's similar to the sharedXpRange ? The number is range in terms of tiles yeah ? But there's several way to bodyguard low level player, even in modern mmo. So i'm not sure the game balance has to do with it ^^ I remember of ragnarok online having spots for power leveling and people stacking themself in safe spot. Also it's very hard to make a full non safe spot map, can be stressful for players too.
  4. Before starting a github topic i wanted to know what are you using to adress the problem of player capable of power leveling in party with the xp Share issue or if there are things built in the engine that adress it and i did not see. I will list the problems/Solutions i have with this, feel free to add your own problems of offer solutions. Problem Stating : - I want player to be free to party with their friend without having to be bothered by levels restricted access and have fun with them no matter their level. For that, my scaling (Level 1 to 100) is made so the players feel useful even when they are low levels. However, as monster give more xp when they are higher level and as i have a 15% XP increase per level, A high level player can PL a low level way too rapidly. Solution: - Make a restriction so a player cannot get more than 1% Xp needed for his level for one "normal" monster (Configurable with a "Label" Type Monster, ex Normal = 1%, Elite = 3%, Boss 10%, World boss =25%, etc...) Exemple : A level 19 player need 5000Xp for his next level and he's in a party with a player level 78. They fight level 78 monster wich give 16000Xp. In the actual engine the level 19 player would gain 16000/2= 8000Xp from the monster, way more than a complete level. With this solution As the 8000xp exceed the threshold of 5000*0.01 (1%), the level 19 player would get 50Xp (Still way better than a level 19 monster who give 25xp). ____________________________ So what solutions do you use or plan to use to adress the power leveling ? Are you interested in the solution i've explained ?
  5. Ok so nobody found so far ! It was a premapping design ! Each square represent a map. DarkGray/Light gray are Available map, Red/DarkRed are Non-Available map (Think Dense forest, lake, mountain, etc...) White(Yellow in the orinal image) represent "Quest Hub or Begin Hub" Green are "Fast Traveling" Square unlocked when you finish a quest zone. Here's the "Updated Premapping" : White Square (Old Yellow) Yellow Dots are Quest Zones Red line is the Player "Planned" traveling Blue Line is an exemple of quest traveling Since no one has found it, it's up to the first next poster to upload a new image!
  6. β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–„β–„β–„β–„β–„β–„β–ƒ
    β–‚β–„β–…β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–…β–„β–ƒβ–‚
    Iβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ].
    β—₯βŠ™β–²βŠ™β–²βŠ™β–²βŠ™β–²βŠ™β–²βŠ™β–²βŠ™β—€...

  7. Did you even try ? x) Here's : Use the search button next time before asking
  8. Nice try, but you are very far from truth haha ^^ Here's an hint : It's used neither as graphics or entites nor animation.
  9. Okay a little game about game dev ! Someone show a piece or a cut of his work (Can be anything but must be from Game designing, etc..) with as little info as possible. The others try to guess what is it or what it is used for. After one day the closest the answers is gived. Ξ‘nd the closest Player (Chosen by the questionner) must post a new work. So here's the first. ___________________________________________ What is that ?!
  10. Never, cause cookie monster already ate all the cookie, so no need for a box. What is love ?
  11. If you are worrying about people not seeing themself while changing, just put more than one npc who initiate the changing system.
  12. Not perfect, but here's a timed solution: Set a global variable "Server Time" set on Sytem Time and a "Lock" Variable When the player enter the room, set "lock Variable On" and nobody can enter while it's on. Then the player have (As an exemple) 10 mn to do whatever he have to do in this room. Set a second Global variable "Lock Timer" wich use the "Server Time" as base and add 600.000Ms to this variable (For 10 mn). When the "Server Timer" Var is superior or equal to the "Lock Timer" var, set the "Lock" var to off. The room will be unlocked. If the player need more time you can make a checkbox(When it's approaching the end) for player inside to add time, you can also add monster to kill inside (or lever, or switch, or whatever) to add time to the timer. More explications in this topic too :
  13. Without source there's no mean for now. There is already a source modification done for what you're look for : https://kasplant.itch.io/mobilenpcs But beware, cause these modification are not guaranted to be ok when upgrading version.
  14. It is planned in several update : https://github.com/AscensionGameDev/Intersect-Engine/issues/325 You can work on something else meanwhile :-)
  15. And here's the third playable animal, Lizard !
  16. @najYou can put a topic in the french section : https://www.ascensiongamedev.com/forum/98-projets/ Not sure there will be a lot of people if your project isn't at last a little appealing.
  17. You can use cast animation for people to see the traps; However, when people get on the trap, the "cast" animation just lay there even after being activated, so it looks very strange, this spell should have an "Unactivated state" and an "activated stated", also with some radius aoe.
  18. You need to make an event. (it's in the building tab on the top left, next to tiles, Attributes, Lights "EVENT", Npcs ) Then add an event to a map, and in in the command line add an "Open Shop" Select the shop, then you're good to go. I suggest you to try several things and seek other informations in the forum
  19. Two Steps From Hell - Victory
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